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Daimaru
Tracker

Age : 0
Haki Level : 0
Hitpoints (HP) : 123
Attack (ATK) : 105
Defense (DEF) : 150
Reflex (RX) : 110
Willpower (WP) : 45
Level : 10
Experience Points : 1000
Berries Berries : 50,000
[childofdestiny]
Posts : 17
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Monkey King style  Empty Monkey King style

on Mon Oct 21, 2019 3:12 am

Monkey King Style


Fighting Style: Monkey King Style
Weapon Utilization: Fists, staffed weapons, swords
Description:The purpose of which is to cause external damage and break bones this style of fighting involves smashing your opponent when using one's hands or legs or other means of blunt damage and is generally used only by the extremely physically powerful and dominating user. However, when using something with a blade on the end instead of blunt damage it is slashing damage.  However, there is a secondary function. Allowing the use of mink's innate ability to control electro to incorporate it into one's strikes.

Toggled and Passive Abilities:

  • Electro:(toggled) Electro can channel electricity through parts of their bodies in order to shock anything they touch. This power can also be channeled through weapon adding electric burns to the damage they give to there opponent and paralysis.  however, while there is an increase in an attack by 10 percent however  there is a 10 percent decrease in reflex





Techniques


(The following techniques can either be all devil fruit techniques, or a combination of a devil fruit, and natural/weapon techniques)

Light Techniques:

Twirling Kings kick
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Cooldown: 1
Duration: N/A
Buffs: n/a
Debuffs: n/a
Description: The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.


Reverse of the monkey
Technique Type: Flat
Technique Level: 1
Maximum Base Range:10
Cooldown: 1
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description:The user does a powerful spin, generating the momentum needed to slash at any opponents behind them. The user can also utilize this spinning motion to trick an enemy that's in front of them. into thinking, he is attacking them but in actuality, he is going to be slashing behind him.


Leaping Monkey
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Cooldown: 1
Duration:N/A
Buffs: N/A
Debuffs: N/A
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful technique, the user kicks just below the targets chin sending them  upwards and onto there back.

System Shock
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 50
Cooldown: 3
Duration: 2
Buffs: Boosts  his own RX +25% for two turns
Debuffs: N/A
Description: By forcing the electricity you naturally generate into your nervous system you forcibly increase your reaction speed for a short amount of time.

Medium Techniques:

ElePaw
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Cooldown: 3
Duration:N/A
Buffs: N/A
Debuffs: N/A
Description: Dai uses Electro to charge up his fist with electricity and attacks his opponent by leaping towards them with a pulled back open-handed or closed fist.

Spear
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50
Cooldown: 3
Duration:N/A
Buffs: N/A
Debuffs: N/A
Description: He forms his right hand into a 'claw' position and lunges his hand out in the shape of a spear head using his fingers to pierce into the opponent.

Heavy Techniques:

Monkey Kings Pick
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Cooldown: 5
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description:Daimaru throws a punch and projects and launches the air compressed in the shape of a nail at his opponent at long range.

Nerve Shock
Technique Type: Stat morph
Technique Level: 5
Maximum Base Range: 50
Cooldown: 9
Duration: 4
Buffs: N/A
Debuffs: -75 percent rx to the target
Description: Daimaru can utilize this technique in many different ways. Such as applying electro to his weapons,  or has a hand or his feet be they open-palmed or closed. Once the electro is channeled and makes contact with the individual's nervous system will misinterpret the electro nature as "electrical signals from the nerves", making its muscles contract thus having the target recieve a  minus 75 percent in Rx over the duration of the technique. This causes the body to involuntarily go stiff, while at the same time receives damage.

Fist of the monkey king
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100
Cooldown: 5
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: This punch acts in the same way that a dead blow hammer does, After building up power in his arm, Dai unleashes it as a single straight jab with the force of a secondary hit that seems to hit the target simultaneously, creating a delayed shock wave hit into the target however the damage will remain the normal amount and no additions.


AoE Techniques:


Monkeys dance
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Maximum Base AoE Radius: 3
Cooldown: 7
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: An attack for fighting against large groups, Daimaru can either jump into the air and lands on the head of one of the opponents in a handstand. He then spins around rapidly to deliver a savage kicks to the face of anyone within range much like how a helicopter blade twirls. After he runs out of targets, he dismounts and kicks the person he was spinning on. However nomrally he will do this move while on the ground normally does this move with a handstand on the ground.



Lunar Ball
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100
Maximum Base AoE Radius: 25
Cooldown: 7
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Daimaru charges up a ball of electricity with both hands and slams it into the ground, causing a wide-range blast capable of electrocuting multiple foes at once.






Last edited by Daimaru on Wed Oct 23, 2019 4:21 pm; edited 10 times in total
Baltroy
Monkey King style  Coolte12
Tracker

Name : Alice Baltroy Ronx
Epithet : Flying Dart
Age : 22
Height : 170 cm
Species : Human
Faction : New Revolutionary Army
World Position : Commander
Crew : Bonbon X
Ship : Wonderland Hatch
Crew Position : Captain
Haki Level : 5
Hitpoints (HP) : 265
Attack (ATK) : 290
Defense (DEF) : 300
Reflex (RX) : 355
Willpower (WP) : 330
Level : 72
Experience Points : 7225
Bounty : 300,000,000
Income Multiplier : +10%
Berries Berries : 594,800,000
[[baneoftheweak]][[bookworm]]
Posts : 235
View user profile

Monkey King style  Empty Re: Monkey King style

on Tue Oct 22, 2019 3:18 am
[Comments are made in red. Also, you haven't finished making techniques for your MT, HT and AoE, yet you have submitted for approval? Perhaps you've forgotten to copy them over from elsewhere or they didn't save properly? Please double check :O]

@Daimaru wrote:

Name your Fighting Style


Fighting Style: Monkey King Style
Weapon Utilization: Fists, staffed weapons, swords
Description:The purpose of which is to cause external damage and break bones this style of fighting involves smashing your opponent when using one's hands or legs or other means of blunt damage and is generally used only by the extremely physically powerful and dominating user. However, when using something with a blade on the end instead of blunt damage it is slashing damage.  However, there is a secondary function. Allowing the use of mink's innate ability to control electro to incorporate it into one's strikes.

Toggled and Passive Abilities:

  • Electro: Electro can channel electricity through parts of their bodies in order to shock anything they touch. This power can also be channeled through weapon adding electric burns to the damage they give to there opponent and paralysis. When using elector it adds a plus three to damage given to opponents. [Unfortunately, adding damage to attacks isn't allowed, sorry :c]however, while there is an increase in an attack by 10 perfect  there is a 10 percent decrease in willpower
    LT = 2 Posts
    UT = 1 Post
    MT = 3 Posts
    HT = 4 Posts [I'm not entirely clear what these are, so please explain them to me?]




Techniques


(The following techniques can either be all devil fruit techniques, or a combination of devil fruit, and natural/weapon techniques)

Light Techniques:

Twirling Kings kick
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Cooldown: 1
Duration: 1 [Flat techniques do not require duration as they are instantaneous. Please go through your fighting style to amend all your flat durations to "0" or "N/A"]
Buffs: n/a
Debuffs: n/a
Description: The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.


Reverse of the monkey
Technique Type: Flat
Technique Level: 1
Maximum Base Range:10
Cooldown: 1
Duration: 1 [See comment for "Twirling Kings Kick"]
Buffs: N/A
Debuffs: N/A
Description:The user does a powerful spin, generating the momentum needed to slash at any opponents behind them. The user can also utilize this spinning motion to trick an enemy that's in front of them. into thinking, he is attacking them but in actuality, he is going to be slashing behind him.


Leaping Monkey
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Cooldown: 1
Duration: 1 [See comment for "Twirling Kings Kick"]
Buffs: N/A
Debuffs: N/A
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful technique, the user kicks just below the targets chin sending them  upwards and onto there back.

Medium Techniques:

Name of the technique
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Level: At which level did you obtain this technique?
Maximum Base Range: Up to how far does this technique affect targets? (Maximum Base range is 10x the technique level in meters.)
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.

Heavy Techniques:

Name of the technique
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Level: At which level did you obtain this technique?
Maximum Base Range: Up to how far does this technique affect targets? (Maximum Base range is 10x the technique level in meters.)
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.

AoE Techniques:

Name of the technique
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Level: At which level did you obtain this technique?
Maximum Base Range: Up to how far does this technique affect targets? (Maximum Base range is 10x the technique level in meters.)
Maximum Base AoE Radius: What is the approximate base radius of this AoE? (Can be up to 25% of the maximum base range.)
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.





________________________________________________________
Alice B. Ronx at your service~

Check out the crew!

Daimaru
Tracker

Age : 0
Haki Level : 0
Hitpoints (HP) : 123
Attack (ATK) : 105
Defense (DEF) : 150
Reflex (RX) : 110
Willpower (WP) : 45
Level : 10
Experience Points : 1000
Berries Berries : 50,000
[childofdestiny]
Posts : 17
View user profile

Monkey King style  Empty Re: Monkey King style

on Tue Oct 22, 2019 9:18 am
Edited
Gray
Monkey King style  Cool-t10
Tracker

Name : Gray Starks
Epithet : The Conqueror (Formerly "Black Fist")
Age : 49
Height : 10'2" / 310 cm
Weight : 1043 lbs / 473 kg
Species : Human Cyborg
Faction : Pirate
World Position : Super Veteran (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Position : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Haki Level : 9
[[haospec]][[busospec]][[kenbunspec]]
Hitpoints (HP) : 700
Attack (ATK) : 750
Defense (DEF) : 600
Reflex (RX) : 655
Willpower (WP) : 600
Level : 100
Experience Points : 10000
Bounty : 5,000,000,000
Income Multiplier : +10%
Shop Discount : -20%
Berries Berries : 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[freakofnature]][[childofdestiny]]
[[punchoutguru]][[windcaller]]
[[atkt6_sp]][[deft6]][[rxt6]][[wpt6]]
Posts : 2093
View user profile

Monkey King style  Empty Re: Monkey King style

on Tue Oct 22, 2019 4:49 pm
[ Comments in red. Be sure to expand all spoilers to see comments within. Thanks. ]
@Daimaru wrote:

Name your Fighting Style [ Might wanna fix this. ]


Fighting Style: Monkey King Style
Weapon Utilization: Fists, staffed weapons, swords
Description:The purpose of which is to cause external damage and break bones this style of fighting involves smashing your opponent when using one's hands or legs or other means of blunt damage and is generally used only by the extremely physically powerful and dominating user. However, when using something with a blade on the end instead of blunt damage it is slashing damage.  However, there is a secondary function. Allowing the use of mink's innate ability to control electro to incorporate it into one's strikes.

Toggled and Passive Abilities:
[list] [ Also might wanna fix this. ]
[*]Electro:(toggled) Electro can channel electricity through parts of their bodies in order to shock anything they touch. This power can also be channeled through weapon adding electric burns to the damage they give to there opponent and paralysis.  however, while there is an increase in an attack by 10 percent however  there is a 10 percent decrease in reflex




Techniques


(The following techniques can either be all devil fruit techniques, or a combination of a devil fruit, and natural/weapon techniques)

Light Techniques:

Twirling Kings kick
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Cooldown: 1
Duration: 1 [ Flats do not have a duration. They are instantaneous. Please fix this for any and all Flats you gave a duration to. ]
Buffs: n/a
Debuffs: n/a
Description: The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.


Reverse of the monkey
Technique Type: Flat
Technique Level: 1
Maximum Base Range:10
Cooldown: 1
Duration: 1
Buffs: N/A
Debuffs: N/A
Description:The user does a powerful spin, generating the momentum needed to slash at any opponents behind them. The user can also utilize this spinning motion to trick an enemy that's in front of them. into thinking, he is attacking them but in actuality, he is going to be slashing behind him.


Leaping Monkey
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Cooldown: 1
Duration: 1
Buffs: N/A
Debuffs: N/A
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful technique, the user kicks just below the targets chin sending them  upwards and onto there back.

[ Since you're starting at level 10, you're missing a level 5 LT. ]

Medium Techniques:

ElePaw
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Cooldown: 3
Duration:N/A
Buffs: N/A
Debuffs: N/A
Description: Dai uses Electro to charge up his fist with electricity and attacks his opponent by leaping towards them with a pulled back open-handed or closed fist.

Spear
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50
Cooldown: 3
Duration:2
Buffs: N/A
Debuffs: N/A
Description: He forms his right hand into a 'claw' position and lunges his hand out in the shape of a spear head using his fingers to pierce into the opponent.

Heavy Techniques:

Monkey Kings Pick
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Level: 1
Maximum Base Range: 10
Cooldown: 5
Duration: 2
Buffs: N/A
Debuffs: N/A
Description:Daimaru throws a punch and projects and launches the air compressed in the shape of a nail at his opponent at long range.

[ You're missing a level 5 HT. ]

Fist of the monkey king
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100
Cooldown: 5
Duration: 4
Buffs: N/A
Debuffs: N/A
Description: This punch acts in the same way that a dead blow hammer does, After building up power in his arm, Dai unleashes it as a single straight jab with the force of a secondary hit that seems to hit the target simultaneously, creating a delayed shock wave hit into the target however the damage will remain the normal amount and no additions.


AoE Techniques:


Monkeys dance
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Maximum Base AoE Radius: 3
Cooldown: 7
Duration: 4
Buffs: N/A
Debuffs: N/A
Description: An attack for fighting against large groups, Daimaru can either jump into the air and lands on the head of one of the opponents in a handstand. He then spins around rapidly to deliver a savage kicks to the face of anyone within range much like how a helicopter blade twirls. After he runs out of targets, he dismounts and kicks the person he was spinning on. However nomrally he will do this move while on the ground normally does this move with a handstand on the ground.



Lunar Ball
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100
Maximum Base AoE Radius: 25
Cooldown: 7
Duration: 4
Buffs: N/A
Debuffs: N/A
Description: Daimaru charges up a ball of electricity with both hands and slams it into the ground, causing a wide-range blast capable of electrocuting multiple foes at once.







________________________________________________________


Daimaru
Tracker

Age : 0
Haki Level : 0
Hitpoints (HP) : 123
Attack (ATK) : 105
Defense (DEF) : 150
Reflex (RX) : 110
Willpower (WP) : 45
Level : 10
Experience Points : 1000
Berries Berries : 50,000
[childofdestiny]
Posts : 17
View user profile

Monkey King style  Empty Re: Monkey King style

on Tue Oct 22, 2019 5:33 pm
Edited
Daimaru
Tracker

Age : 0
Haki Level : 0
Hitpoints (HP) : 123
Attack (ATK) : 105
Defense (DEF) : 150
Reflex (RX) : 110
Willpower (WP) : 45
Level : 10
Experience Points : 1000
Berries Berries : 50,000
[childofdestiny]
Posts : 17
View user profile

Monkey King style  Empty Re: Monkey King style

on Tue Oct 22, 2019 5:33 pm
@Daimaru wrote:

Monkey King Style


Fighting Style: Monkey King Style
Weapon Utilization: Fists, staffed weapons, swords
Description:The purpose of which is to cause external damage and break bones this style of fighting involves smashing your opponent when using one's hands or legs or other means of blunt damage and is generally used only by the extremely physically powerful and dominating user. However, when using something with a blade on the end instead of blunt damage it is slashing damage.  However, there is a secondary function. Allowing the use of mink's innate ability to control electro to incorporate it into one's strikes.

Toggled and Passive Abilities:

  • Electro:(toggled) Electro can channel electricity through parts of their bodies in order to shock anything they touch. This power can also be channeled through weapon adding electric burns to the damage they give to there opponent and paralysis.  however, while there is an increase in an attack by 10 percent however  there is a 10 percent decrease in reflex





Techniques


(The following techniques can either be all devil fruit techniques, or a combination of a devil fruit, and natural/weapon techniques)

Light Techniques:

Twirling Kings kick
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Cooldown: 1
Duration: N/A
Buffs: n/a
Debuffs: n/a
Description: The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.


Reverse of the monkey
Technique Type: Flat
Technique Level: 1
Maximum Base Range:10
Cooldown: 1
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description:The user does a powerful spin, generating the momentum needed to slash at any opponents behind them. The user can also utilize this spinning motion to trick an enemy that's in front of them. into thinking, he is attacking them but in actuality, he is going to be slashing behind him.


Leaping Monkey
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Cooldown: 1
Duration:N/A
Buffs: N/A
Debuffs: N/A
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful technique, the user kicks just below the targets chin sending them  upwards and onto there back.

Medium Techniques:

ElePaw
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Cooldown: 3
Duration:N/A
Buffs: N/A
Debuffs: N/A
Description: Dai uses Electro to charge up his fist with electricity and attacks his opponent by leaping towards them with a pulled back open-handed or closed fist.

Spear
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50
Cooldown: 3
Duration:N/A
Buffs: N/A
Debuffs: N/A
Description: He forms his right hand into a 'claw' position and lunges his hand out in the shape of a spear head using his fingers to pierce into the opponent.

Heavy Techniques:

Monkey Kings Pick
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Cooldown: 5
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description:Daimaru throws a punch and projects and launches the air compressed in the shape of a nail at his opponent at long range.

Nerve Shock
Technique Type: Stat morph
Technique Level: 5
Maximum Base Range: 50
Cooldown: 9
Duration: 4
Buffs: N/A
Debuffs: -75 percent rx to the target
Description: Daimaru can utilize this technique in many different ways. Such as applying electro to his weapons,  or has a hand or his feet be they open-palmed or closed. Once the electro is channeled and makes contact with the individual's nervous system will misinterpret the electro nature as "electrical signals from the nerves", making its muscles contract thus having the target recieve a  minus 75 percent in Rx over the duration of the technique. This causes the body to involuntarily go stiff, while at the same time receives damage.

Fist of the monkey king
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100
Cooldown: 5
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: This punch acts in the same way that a dead blow hammer does, After building up power in his arm, Dai unleashes it as a single straight jab with the force of a secondary hit that seems to hit the target simultaneously, creating a delayed shock wave hit into the target however the damage will remain the normal amount and no additions.


AoE Techniques:


Monkeys dance
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Maximum Base AoE Radius: 3
Cooldown: 7
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: An attack for fighting against large groups, Daimaru can either jump into the air and lands on the head of one of the opponents in a handstand. He then spins around rapidly to deliver a savage kicks to the face of anyone within range much like how a helicopter blade twirls. After he runs out of targets, he dismounts and kicks the person he was spinning on. However nomrally he will do this move while on the ground normally does this move with a handstand on the ground.



Lunar Ball
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100
Maximum Base AoE Radius: 25
Cooldown: 7
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Daimaru charges up a ball of electricity with both hands and slams it into the ground, causing a wide-range blast capable of electrocuting multiple foes at once.








Gray
Monkey King style  Cool-t10
Tracker

Name : Gray Starks
Epithet : The Conqueror (Formerly "Black Fist")
Age : 49
Height : 10'2" / 310 cm
Weight : 1043 lbs / 473 kg
Species : Human Cyborg
Faction : Pirate
World Position : Super Veteran (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Position : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Haki Level : 9
[[haospec]][[busospec]][[kenbunspec]]
Hitpoints (HP) : 700
Attack (ATK) : 750
Defense (DEF) : 600
Reflex (RX) : 655
Willpower (WP) : 600
Level : 100
Experience Points : 10000
Bounty : 5,000,000,000
Income Multiplier : +10%
Shop Discount : -20%
Berries Berries : 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[freakofnature]][[childofdestiny]]
[[punchoutguru]][[windcaller]]
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Monkey King style  Empty Re: Monkey King style

on Wed Oct 23, 2019 9:25 am
You're still missing a Level 5 LT.

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Daimaru
Tracker

Age : 0
Haki Level : 0
Hitpoints (HP) : 123
Attack (ATK) : 105
Defense (DEF) : 150
Reflex (RX) : 110
Willpower (WP) : 45
Level : 10
Experience Points : 1000
Berries Berries : 50,000
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Monkey King style  Empty Re: Monkey King style

on Wed Oct 23, 2019 4:01 pm
Once again I have edited
Gray
Monkey King style  Cool-t10
Tracker

Name : Gray Starks
Epithet : The Conqueror (Formerly "Black Fist")
Age : 49
Height : 10'2" / 310 cm
Weight : 1043 lbs / 473 kg
Species : Human Cyborg
Faction : Pirate
World Position : Super Veteran (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Position : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Haki Level : 9
[[haospec]][[busospec]][[kenbunspec]]
Hitpoints (HP) : 700
Attack (ATK) : 750
Defense (DEF) : 600
Reflex (RX) : 655
Willpower (WP) : 600
Level : 100
Experience Points : 10000
Bounty : 5,000,000,000
Income Multiplier : +10%
Shop Discount : -20%
Berries Berries : 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[freakofnature]][[childofdestiny]]
[[punchoutguru]][[windcaller]]
[[atkt6_sp]][[deft6]][[rxt6]][[wpt6]]
Posts : 2093
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Monkey King style  Empty Re: Monkey King style

on Wed Oct 23, 2019 4:37 pm
Approved.

@Daimaru wrote:

Monkey King Style


Fighting Style: Monkey King Style
Weapon Utilization: Fists, staffed weapons, swords
Description:The purpose of which is to cause external damage and break bones this style of fighting involves smashing your opponent when using one's hands or legs or other means of blunt damage and is generally used only by the extremely physically powerful and dominating user. However, when using something with a blade on the end instead of blunt damage it is slashing damage.  However, there is a secondary function. Allowing the use of mink's innate ability to control electro to incorporate it into one's strikes.

Toggled and Passive Abilities:

  • Electro:(toggled) Electro can channel electricity through parts of their bodies in order to shock anything they touch. This power can also be channeled through weapon adding electric burns to the damage they give to there opponent and paralysis.  however, while there is an increase in an attack by 10 percent however  there is a 10 percent decrease in reflex





Techniques


(The following techniques can either be all devil fruit techniques, or a combination of a devil fruit, and natural/weapon techniques)

Light Techniques:

Twirling Kings kick
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Cooldown: 1
Duration: N/A
Buffs: n/a
Debuffs: n/a
Description: The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.


Reverse of the monkey
Technique Type: Flat
Technique Level: 1
Maximum Base Range:10
Cooldown: 1
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description:The user does a powerful spin, generating the momentum needed to slash at any opponents behind them. The user can also utilize this spinning motion to trick an enemy that's in front of them. into thinking, he is attacking them but in actuality, he is going to be slashing behind him.


Leaping Monkey
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Cooldown: 1
Duration:N/A
Buffs: N/A
Debuffs: N/A
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful technique, the user kicks just below the targets chin sending them  upwards and onto there back.

System Shock
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 50
Cooldown: 3
Duration: 2
Buffs: Boosts  his own RX +25% for two turns
Debuffs: N/A
Description: By forcing the electricity you naturally generate into your nervous system you forcibly increase your reaction speed for a short amount of time.

Medium Techniques:

ElePaw
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Cooldown: 3
Duration:N/A
Buffs: N/A
Debuffs: N/A
Description: Dai uses Electro to charge up his fist with electricity and attacks his opponent by leaping towards them with a pulled back open-handed or closed fist.

Spear
Technique Type: Flat
Technique Level: 5
Maximum Base Range: 50
Cooldown: 3
Duration:N/A
Buffs: N/A
Debuffs: N/A
Description: He forms his right hand into a 'claw' position and lunges his hand out in the shape of a spear head using his fingers to pierce into the opponent.

Heavy Techniques:

Monkey Kings Pick
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Cooldown: 5
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description:Daimaru throws a punch and projects and launches the air compressed in the shape of a nail at his opponent at long range.

Nerve Shock
Technique Type: Stat morph
Technique Level: 5
Maximum Base Range: 50
Cooldown: 9
Duration: 4
Buffs: N/A
Debuffs: -75 percent rx to the target
Description: Daimaru can utilize this technique in many different ways. Such as applying electro to his weapons,  or has a hand or his feet be they open-palmed or closed. Once the electro is channeled and makes contact with the individual's nervous system will misinterpret the electro nature as "electrical signals from the nerves", making its muscles contract thus having the target recieve a  minus 75 percent in Rx over the duration of the technique. This causes the body to involuntarily go stiff, while at the same time receives damage.

Fist of the monkey king
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100
Cooldown: 5
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: This punch acts in the same way that a dead blow hammer does, After building up power in his arm, Dai unleashes it as a single straight jab with the force of a secondary hit that seems to hit the target simultaneously, creating a delayed shock wave hit into the target however the damage will remain the normal amount and no additions.


AoE Techniques:


Monkeys dance
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10
Maximum Base AoE Radius: 3
Cooldown: 7
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: An attack for fighting against large groups, Daimaru can either jump into the air and lands on the head of one of the opponents in a handstand. He then spins around rapidly to deliver a savage kicks to the face of anyone within range much like how a helicopter blade twirls. After he runs out of targets, he dismounts and kicks the person he was spinning on. However nomrally he will do this move while on the ground normally does this move with a handstand on the ground.



Lunar Ball
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100
Maximum Base AoE Radius: 25
Cooldown: 7
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Daimaru charges up a ball of electricity with both hands and slams it into the ground, causing a wide-range blast capable of electrocuting multiple foes at once.





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