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Stone Okirama
Tracker

Name : Stone Okirama
Epithet : Retorībā/Retriever
Age : 17
Height : 18'3"
Weight : ???
Species : Human/Giant Hybrid
Faction : Marines
Crew Position : Cook
Devil Fruit : Inu-Inu no Mi, Model: Golden Retriever
Haki Level : 0
Hitpoints (HP) : 100
Attack (ATK) : 0
Defense (DEF) : 0
Reflex (RX) : 0
Willpower (WP) : 0
Level : 10
Experience Points : 1000
Berries Berries : 50,000
[[hardboiled]]
Posts : 8
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Inu-Inu no Mi, Model: Golden Retriever [W.I.P] Empty Inu-Inu no Mi, Model: Golden Retriever [W.I.P]

on Wed Jul 29, 2020 2:43 pm

Inu-Inu no Mi, Model: Golden Retriever


Devil Fruit: Inu-Inu no Mi, Model: Golden Retriever
Devil Fruit Type: Zoan

Devil Fruit Appearance: The fruit appears as a large golden brown watermelon with light blue swirls.
Devil Fruit Description: After the fruit is eaten the user gains the ability to transform into a golden retriever either partially or fully. The user also gains other abilities associated with dogs, such as the heightened senses.


Fighting Style: Dog-Man Combat
Weapon Utilization: He sometimes uses his large electric guitar
Description: Stone has created a style of fighting that is very much adapted to his devil fruit and takes full advantage of his enhanced strength and size. He uses a balanced mix of kickboxing

Since joining the marines he has started learning Rokushiki techniques from one of his superiors,  and will eventually specialize in Tekkai and Geppo. He has also figured out the basics of Seimei Kikan while training with his fruit using the technique to use a partial transformation. (only his tail and claws can transform without going completely to his hybrid form.)

When he activates his hybrid form golden brown fur grows from the top half of his face, back, arms and legs, with his chest, the undersides of his arms and lower face/jaw remaining human like most zoans.  he gains an increase in height, resulting in him being 21'9". He uses his boost in strength and reach to deal more deadly and destructive slashes and unarmed strikes.

In Stone's full form he becomes almost identical to a Golden Retriever except he keeps his size and remains 18'3" on his hind legs. This form is used mostly for the increase in the users speed and senses. This form grants powerful bite attacks and is very useful for grappling and carrying comrades or civilians away from a dangerous area.


Toggled and Passive Abilities:

Toggle: Hybrid Form, This is Stone's most commonly used form for combat. Due to the increase in size and strength he gains a 14% increase in his attack but due to the increased weight that he carries on his body Stone suffers from a -7% decrease in both defense and reflexes.

Toggle: Full Form, Stone's full transformation allows him to move very quickly, granting him +10% in reflexes. Due to not being trained to fight this way Stone finds it harder to defend himself and attack causing him to lose -5% in both stats.

Passive Dog Senses: Stone has his already attuned senses that he gained from living in the wild boosted thanks to the power of the Inu-Inu no Mi, Model: Golden Retriever.



Techniques


(The following techniques can either be all devil fruit techniques, or a combination of devil fruit, and natural/weapon techniques)

Light Techniques:

Inu Inu, Double Claw Slash
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
b]Debuffs:[/b] N/A
Flavour: Stone brings both of his arms in front of him in an X shape and swipes at his target, creating an air slash that flies towards his opponent.

Name of the technique
Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal, HoT
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 2, MT: 4, HT: 6, AoE: 8 turns || Stat Morph / Hybrid Cooldown: LT: 6, MT: 9, HT: 12, AoE: 14 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns).
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Flavour: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.

Name of the technique
Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal, HoT
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 2, MT: 4, HT: 6, AoE: 8 turns || Stat Morph / Hybrid Cooldown: LT: 6, MT: 9, HT: 12, AoE: 14 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns).
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Flavour: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.

Medium Techniques:

Name of the technique
Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal, HoT
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 2, MT: 4, HT: 6, AoE: 8 turns || Stat Morph / Hybrid Cooldown: LT: 6, MT: 9, HT: 12, AoE: 14 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns).
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Flavour: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.

Heavy Techniques:

Name of the technique
Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal, HoT
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 2, MT: 4, HT: 6, AoE: 8 turns || Stat Morph / Hybrid Cooldown: LT: 6, MT: 9, HT: 12, AoE: 14 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns).
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Flavour: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.

AoE Techniques:

Name of the technique
Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal, HoT
Cooldown: How long before you can use this technique again? (Cooldown values= LT: 2, MT: 4, HT: 6, AoE: 8 turns || Stat Morph / Hybrid Cooldown: LT: 6, MT: 9, HT: 12, AoE: 14 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns).
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Flavour: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.



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