Name : The Administrator
Epithet : The Admin
Age : 9999
Species : Artificial Intelligence
Faction : Administration
Crew : Administrators
Ship : The Administering
Crew Role : Administrator
Devil Fruit : Admin Admin no Mi
Haki Level : 9
Hitpoints (HP) : 9999
Attack (ATK) : 9999
Defense (DEF) : 9999
Reflex (RX) : 9999
Willpower (WP) : 9999
Level : 9999
Experience Points : 999999
Bounty : ∞
Income Multiplier : ∞
Shop Discount : ∞
Berries : ∞
Posts : 237
on Sat Sep 26, 2020 10:55 pm
Compendium of Tribes (Races/Species)
This page lists all tribes (races/species) available to be roleplayed as on Revival Dawn and any lore caveats that come with said races. For races with such lore caveats, you must conform to these or choose a different race for your character. Races on Revival Dawn do not gain any set mechanical benefits. However, we do provide build suggestions for various races which can help you reflect your race's strengths, albeit customised to your preferences.
Humans are the most populous intelligent species in the world. Humans are found in all walks of life. From the poorest of slums to the wealthiest of castles, humans are everywhere. As such, there are no limitations on which faction you can join as a human. Humans in the world of One Piece are unlike the ones in real life. The shapes of their bodies can vary significantly and their heights can be much taller than in the real world.
Giants are mighty warriors who look similar to humans. However, Giants, as the name suggests are giant. The average height of a Giant is anywhere between 40 to 60 feet (12 to 18 meters), and their weight is measured in tons. They have incredible physical strength and endurance, but, tend to be relatively slower. We recommend you to distribute more points to ATK and DEF for your Giants. Giants also have over three times the lifespan of the average human. They can live upwards of 300 years. However, they also tend to mature slower and do not reach adolescence until their 40s. Giants are a combative and honour-bound race, and they tend to die in battle more often than of old age. Their home island is Elbaf, but, smaller communities of Giants can be found on some islands around the world.
Fish-men originate from the underwater "island" uncreatively dubbed Fishman Island. These humanoids can wildly vary in appearance. Their physiology is always based on a species (or combination of species) of marine creatures. However, they are unlike the merfolk (listed below) in that they tend to be bipeds. They move about like humans on land but are also expert swimmers and breath through gills underwater. Fish-men often integrate water in their combat abilities. Their chief martial art is called "Fishman Karate". While other races can learn this martial art, fish-men show the greatest proficiency in it. It is to be noted that fish-men (and merfolk) have a minor advantage as devil fruit users in that while they do lose their ability to swim, they can still breath and thus are not in danger of drowning when underwater. We recommend you to have Stat Morph techniques or Toggles to mechanically reflect their increased abilities underwater.
Fish-men have a tense relationship with the World Government. While they are officially recognised as their own species, they tend to have a difficult time joining the Navy or becoming a Cipher Pol agent. We expect you to acknowledge this struggle in your histories if you choose to have your fish-man character join the Navy or Cipher Pol.
Merfolk, like fish-men, also originate from Fishman Island. The chief distinction between merfolk and fish-men is that merfolk tend to have fishtails instead of legs. These fishtails are based on wildly varying species of marine creatures. Their upper bodies, however, are very similar to humans. Male merfolk are called mermen and female merfolk are called mermaids. Merfolk are widely known as the fastest swimmers in any ocean - mermaids especially. We recommend you to have Stat Morph techniques or Toggles to mechanically reflect their increased abilities underwater. Mermen can also be proficient in the use of "Mermen Combat", a type of martial art which allows them to manipulate water with movements of their limbs. Mermen can also communicate with marine creatures and can sometimes even command them. Unlike fish-men, merfolk tend to have a harder time moving about on land due to a lack of legs. Mermaids do develop split tails when they reach around the age of 40.
Merfolk also have a tense relationship with the World Government. While they are officially recognised as their own species, they tend to have a difficult time joining the Navy or becoming a Cipher Pol agent. We expect you to acknowledge this struggle in your histories if you choose to have your merfolk character join the Navy or Cipher Pol.
Members of the Mink Tribe all originate from their homeland of Zou. Zou is the land atop the Great Elephant Zunesha, who roams the waters of the New World. All minks are known to have a natural instinct that can point them to Zou even if they had never been there before. Minks are biped humanoids each based on various mammals. These can vary wildly even within minks related to each other by blood, and, while rare, some can even be combinations of multiple mammals. Minks are a powerful species that have an innate ability to generate strong static electrical charges. This ability is known as "Electro". They also have a feral form known as "Sulong" which they transform into under the light of a full moon. We recommend you to have Stat Morph techniques to mechanically reflect this form.
The Mink Tribe are not officially recognised by the World Government as their own tribe, and due to the developments of a World Event, are in fact considered enemies of the state. Any minks who were somehow previously enlisted in the Navy were branded traitors and dishonourably discharged. Minks may no longer enlist in the Navy or Cipher Pol.
The Oni Tribe originate from Mystoria Island. They are known for having bull-like horns growing from their temples. Members of the Oni Tribe tend to be taller and stronger built than the average human. In all other aspects, their physiologies are identical to humans. They are rumoured to be in some ways connected to the species of Ancient Giants, however, details of this rumour are lost to time.
There are many islands in the sky formed of "island clouds" along with a singular island called "Upper Yard" made of earth (or "vearth"). People of these islands are collectively known as the "Skyfolk". While their presence on the ground ("Blue Sea") is sparse, their existence is well-known. The skyfolk have small white wings that have no functional use. Their appearance is otherwise identical to humans. The skyfolk are well-versed in the use of dials, which are found almost exclusively on and around sky islands. We recommend you to make use of dial technology in your fighting styles if you choose to make skyfolk characters.
The highest authority of skyfolk once used to be titled "God". However, in recent centuries, they answer to the Alliance of Sky Lords. Each Sky Lord is of a different skyfolk community and represents his/her people. The skyfolk are not commonly recruited into the Navy or Cipher Pol due to the Sky Islands being independent of the World Government, however, they are not forbidden from joining and treated relatively fairly.
Members of the Kuja Tribe almost exclusively originate from their home island of Amazon Lily. The Kuja Tribe are physically identical to humans with one minor caveat - there are no males. All Kuja are females and they only ever give birth to females after breeding with males of other races. They also tend to show a natural affinity to haki. As such, we recommend you to distribute more points to WP for your Kuja characters.
Dwarves (Tontatta Tribe)
Dwarves come from the Tontatta Tribe residing in Green Bit, a botanical paradise off the coast of Dressrosa. These people are small in size, fitting in the palms of the average humans. They tend to have rounder bodies and sharp noses and possess incredible strength which one might not expect from their appearance. They have strong instincts towards botany and make for great gardeners. They are also naturally naive and innocent and tend to not be suspicious of others. We recommend you to create your dwarves with higher ATK and RX.
Three-Eye Tribe members are rare and scattered around the world due to not having a singular nation to call home. They are often persecuted for the unsightly third eye on the centre of their forehead. While identical to humans in all other aspects, the members of the Three-Eye Tribe have a natural affinity towards being able to hear the Voice of All Things. As such, if your Three-Eyed character unlocks the Bookworm perk, we encourage you to attribute their ability to read Poneglyphs to them being able to hear the Voice of All Things.
The Longarm Tribe are people who have two joints in their arms, therefore giving them significantly greater reach than humans. In all other aspects, they are identical to humans. The Longarm Tribe have been locked in a conflict with the Longleg Tribe for over a millennium, but, the reasons for it are long lost.
The Longleg Tribe are people who have inhumanly long legs compared to the rest of their bodies. These people have much longer strides and thus can walk and run much faster than humans. In all other aspects, they are identical to humans. The Longleg Tribe have been locked in a conflict with the Longarm Tribe for over a millennium, but, the reasons for it are long lost.
The Snakeneck Tribe are people who have inhumanly long necks compared to humans. These people, while akin to humans, tend to have a serpentine slimness to their body parts. While generally lean, their appearance is otherwise identical to humans.
The Torino Tribe originates from the Torino Kingdom. These people are generally shorter than humans but tend to have round and rotund bodies. They appear to be a primitive folk but have developed their own unique advancements in technology and are known for their advanced medical knowledge.
The Longear Tribe are people with long and pointed ears. Ironically, their unique ears do not grant them any boons in hearing. However, they do tend to have sharp eyes which make them effective snipers. The people of the Longear Tribe are sometimes referred to as "Elves". Elves are rare and do not have a common island to call home.
Hybrids are people who have parents or ancestors belonging to varying races. This often grants them a physiological combination of their heritage races. Since Revival Dawn does not have fixed mechanical benefits for races, you may create your own hybrids of two or more of the above races (within reason) and reflect it mechanically however you choose. Please be sure to conform to the lore caveats of your character's heritage races when creating hybrid characters. Wotans and Longlimb humans are examples of hybrid races.
Cyborgs are simply characters of any of the above species who have had some or most of their body parts replaced by technological alternatives. This technology should befit the established art and design of One Piece. Steampunk like cyborgs are encouraged. Nanobots and such technologies will instantly be rejected.
You are not restricted to creating characters of the species/races listed above. You may create other tribes (example Bigfeet tribe) or even create animal characters. It is up to you how you reflect it mechanically and how you choose to have their origins fit into the lore of One Piece and Revival Dawn.
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