Name : The Administrator
Epithet : The Admin
Age : 9999
Species : Artificial Intelligence
Faction : Administration
Crew : Administrators
Ship : The Administering
Crew Role : Administrator
Devil Fruit : Admin Admin no Mi
Haki Level : 9
Hitpoints (HP) : 9999
Attack (ATK) : 9999
Defense (DEF) : 9999
Reflex (RX) : 9999
Willpower (WP) : 9999
Level : 9999
Prestige : 9999
Experience Points : 999999
Bounty : ∞
Income Multiplier : ∞
Shop Discount : ∞
Berries : ∞
Posts : 236
on Sun Jan 10, 2021 3:27 pm
This is where you can find information regarding crew alliances and their benefits.
For those crews who wish to team up together for grander adventures and consolidate their territories, the Alliance System allows you to form larger factions where you can benefit of more than one crew's turfs. It effectively lets you take advantage of the economy income multipliers from turfs beyond the maximum limit of four.
Once you form an alliance, all turfs the allied crews control, and any turfs they conquer subsequently, will be owned by the alliance and not a singular crew. The maximum number of turfs an alliance can own are calculated using this formula: (Number of crews in alliance) * 4
When any turfs under your alliance are contested by a rival crew or alliance, members from any crew in your alliance can intervene in the contestation arc/saga as long as they meet the turf defense requirements. Each crew an alliance can designate a single turf as their Base of Operations. This will allow that crew (not the alliance) to bypass conquest intervention requirements on that turf. Two crews in an alliance may choose to designate the same turf as their Base of Operations.
Alliance Types and Benefits
There are two types of alliances. Each type of alliance has varying benefits depending on the structure and dynamic between the member crews. See the below table for details on each type of alliance.
|Type||Description||Turf Economy Multipliers|
|Equal Opportunity||All crews in this alliance type are considered equal. This means all crews split the earnings from their turfs equally.||Each crew's members will receive 70% of their total Economy Multipliers.|
|Dom-Sub||This alliance type consists of one to three dominant crews and the remainder being subordinate crews. The dominant crews benefit from a larger share of the Economy Multipliers. An alliance of this type must always have more subordinate crews than dominant crews.||Dominant crew's members will receive 90% of their total Economy Multipliers.|
Subordinate crews' members will receive 50% of the alliance's total Economy Multipliers.
Permissions in this forum:You cannot reply to topics in this forum