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05. Questing Guide Empty 05. Questing Guide

Sun Dec 11, 2016 4:28 am

Questing Guide

This is where you can find information regarding the questing system of the site.
If you'd like to apply for a quest, please visit the Quest Requests thread.

Quest Categories

Quests are the primary method of progression in Revival Dawn. These quests are categorized into four different classes: Episodes, Arcs, Sagas, World Events. The first three categories are differentiated by the number of characters and threads they involve, and the effects they have on the world after completion. Arcs and sagas must have inter-connecting plot lines and characters, otherwise, they will be treated as distinct episodes.

Participation limit: You can participate in as many episodes as you can handle at the same time, however, you may only participate in up to a maximum of two arcs simultaneously, and one saga.
You may not simultaneously participate in quests in different seas unless your active quests are at least two months old. For example: If you have started a quest in Paradise less than two months ago which is still incomplete, any new quest until that quest ends (or two months pass since starting it) must take place in Paradise. The only exceptions to this rule are world events.

Note: The rewards of arcs and sagas are given once every thread involved in them is completed and graded.

CategoryThreadsPlayersWord CountBase EXPBase
Episode11+5,000+50 EXP+250,000
Arc32+13,500+250 EXP+800,000
Saga53+20,000+500 EXP+1,500,000
World EventWorld Events are special events organized by the staff members. They strive to progress the site's lore and plot. Each World Event will have unique rewards and requirements. Depending on the relative scale of the plot, the performance of the participants will be one of the key factors in determining its outcome and rewards.

Note: The word count requirement applies to each quest participant separately and does not include OOC content such as combat mini-posts and combat trackers.

Quest Difficulties

The Difficulty Score of a quest is determined by the difference in levels between the player and the quest boss they will fight in that quest.

There are nine difficulty levels altogether. The rewards of quests will receive a bonus based on the Difficulty Score of the quests.

Difficulty ScoreReward BonusMax. CombatantsDescription
+5+200%5 PCs, 10 MinionsThe boss has at least 500 more stat points than the player with the highest stat points.
+4+100%4 PCs, 8 MinionsThe boss has at least 400 more stat points than the player with the highest stat points.
+3+75%3 PCs, 6 MinionsThe boss has at least 300 more stat points than the player with the highest stat points.
+2+50%2 PCs, 4 MinionsThe boss has at least 200 more stat points than the player with the highest stat points.
+1+25%1 PC, 2 MinionsThe boss has at least 100 more stat points than the player.
0+0%The boss has the same number of stat points as the player.
-1-5%The boss has at least 100 less stat points than the player.
-2-10%The boss has at least 200 less stat points than the player.
-3-15%The boss has at least 300 less stat points than the player.
-4-25%The boss has at least 400 less stat points than the player, or there is no boss (can skip mechanical combat).

Teaming up against a boss: When sharing a boss, the Difficulty Score is determined using the stats of the highest level player engaging said boss. (e.g. If a player with 600 total stat points and a player with 400 total stat points team up against a boss with 800 total stat points, the Difficulty Score will be +2 for both players.) If you are knocked out by the boss but a player you teamed up with defeats them, you will still gain the difficulty bonus.

Solo-ing a boss: Each player’s reward will be calculated individually based on their own Difficulty Score (based on the quest boss they defeated).

For Arcs and Sagas, each thread before the final one must at least have a “mini-boss” which is two difficulties lower than the quest boss (quest boss typically appears in the final thread, though you may choose to fight them sooner). These mini-bosses do not need to be defeated for the quest to proceed further, they simply need to be engaged in combat at least once per thread. The final quest bosses do need to be defeated to gain rewards for that difficulty.

The boss "kill" for important world position and perk requirements and such is granted to the player who deals the most damage to the boss.

Defeating a higher difficulty boss or retreating after a defeat

On higher difficulty quests, it may sometimes take several attempts to defeat the boss. In cases like these, if a player is knocked out, they will earn a +15% to their difficulty reward bonus for every knock out they suffer up to a maximum of +45%.

If a player has not defeated an opponent by their fourth knockout, they must retreat from the quest. A player is also free to retreat from a quest at any time once the boss fight begins. (They must still conclude the thread RP-wise to explain their escape.)

However, if they retreat from a quest without defeating the boss, their difficulty reward bonus will be reset to +0%.

Quest Failure

If you escape from your final boss and finish the quest without defeating him, your quest difficulty will default to +0 unless it is already lower than +0, in which case the rewards will be degraded to one difficulty below. However, for quests +3 or below, if you fight the boss at least twice and lose, you may still get the full difficulty reward bonus (see sections below) if you get a Quality Score of S. If you get a quality score of A, you will receive a bonus for one difficulty lower than the one your quest was set to.

Quality Score Assessment

Each character must have their first quest assessed by a mod before its rewards can be handed out. Quests can take up to two weeks (and maybe more) to grade, depending on their lengths, especially in the case of arcs and sagas.

After the first quest is assessed, the character will be assigned a Quality Score to their profile. Any subsequent quests will use that Quality Score for the reward calculations.

The Quality Score is determined based on three major factors as listed below.

Roleplaying quality: This grading factor involves players avoiding general pitfalls in RPs such as metagaming and godmodding. The smoother your interactions are with your fellow participants in your posts, the better this part of the score will be.

Story quality: This aspect of the grading encompasses your plot and characters. This part of the score depends upon the overall cohesiveness of the plot, the quality of character development, and the effective uses of other story-telling devices such as foreshadowing. Essentially, the more interesting the grader finds your story and characters, the higher this part of the score is.

Wordsmithing and grammar quality: While grammar and diction are not as important as the story itself, they are still essential ingredients to telling an interesting tale. It does not matter how interesting a plot is if it's told in an uninteresting and matter-of-fact way, or if it is riddled with grammatical errors. As such, your grammar and word choice will also contribute to your overall Quality Score. Also, please do yourself and the graders a favour and spell check your posts before you request a grading. Use of tools such as Grammarly is recommended unless you are a practised writer.

Quality Score Bonuses

There are different levels of quality scores, and the reward bonuses vary for each of them.

Quality ScoreReward BonusDescription
S++225%Exceptional writing with an entertaining plot, unique characters, and profound character development.
S+200%Excellent writing with a compelling plot, solid characters, and good character development.
A+100%Good writing with an engaging plot, interesting characters, and decent character development.
B+50%Decent writing with at least a somewhat interesting plot and some character development.
C+25%Readable writing with a passable plot and minimal character development.
D-25%Hard-to-read writing with an uninteresting plot and no character development. (If scoring this grade or below please take the feedback in your grading very seriously and act on it. Failing to do so may cut your future on Revival Dawn short. Feel free to discuss with the grader on how you might be able to improve your score in future threads.)
E-100%Hard-to-read writing and a random or difficult-to-follow plot.
F-200%Impossible-to-read writing and an unacceptable plot.

Quality Score Reassessment
Players can request to have their Quality Scores reassessed when submitting a quest for grading. They will then be reassigned a Quality Score based on the quality of that quest.

Note: If you request a Quality Score reassessment, there is a chance your newer score will be lower than your current score. Graders will be looking to see if you followed up on feedback provided in the previous Quality Score Assessment and improved your writing.
Note: Every quest you submit will still be skimmed by the quest grader. If they notice a significant disparity in the quality of your quest compared to your Quality Score, they may initiate a Quality Score reassessment themselves. They will then provide feedback and give you an updated Quality Score. Please try to maintain a consistent quality of writing if you already have a high Quality Score.

If you do not like to have your written content scored/assessed, you can choose to opt out of receiving Quality Scores when you submit a quest for grading.

Please note that if you do this, you will not receive any quality score multipliers to your rewards and you will not be able to earn perks or Important Positions that require Quality Score achievements.

Quest Length Bonuses

If you go over the word count requirement, you will be eligible for an added "length" bonus. The length bonus is calculated as follows and then used as a multiplier for your total quest rewards.

Length Bonus (LB) = (Total Word Count) / (Required Word Count)

Note: The Length Bonus is only applied if you have at least 1,000 more words per thread (average) than required in that quest category.
Note: The Maximum Length Bonus multiplier you can have is 2.
Note: To be eligible for the Length Bonus, you must obtain a Quality Score of B or higher in that quest.

Noob Bonus

All Tier 1 characters (level 1-19) will receive a 3x multiplier to their final EXP reward for every quest.

This multiplier is only applied if your EXP reward does not already level you up to level 20 or beyond.

If your EXP reward without the Noob Bonus does not level you up to level 20, the multiplier will be applied. If, after applying the multiplier, you level past 20, your new level after that quest will be set to exactly 20 (EXP: 2000).

Quest Reward Calculations

The reward calculation of a quest uses this simple formula once completed:
EXP Reward = (LB * BR) * (1 + DB + QB + EM)

Monetary Reward = (LB * LVL * BR) * (1 + DB + QB + IM)

BR: Base Reward earned from a type of quest (i.e. Episode, Arc, Saga).
LVL: The level of the character after completing this quest.
DB: Difficulty Bonus percentage.
QB: Quality Bonus percentage.
IM: Income Multiplier.
EM: EXP Multiplier.
LB: Length Bonus.

Note: Each player's reward calculation is done separately with their own difficulty and quality scores; this is also done to account for the varying player levels.

Calculation Example: If a level 50 character completed a +1 difficulty saga by meeting exactly the word count requirement and had a Quality Score of A with no income multiplier, their final reward would be calculated as follows:
{[500 XP] + [25% of 500 XP] + [100% of 500 XP] =} 1125 XP
{[1,500k*50] + [25% of (1,500k*50)] + [100% of (1,500k*50)] =} 168,750,000 berries.

Social RP

If you wish to do Social RPs, you can simply set the Quest Difficulty to -4 for all participants. You may then write your quest and skip the mechanical boss fights.
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