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05. Questing Guide Rsz_co12
Name : The Administrator
Epithet : The Admin
Age : 9999
Species : Artificial Intelligence
Faction : Administration
Crew : Administrators
Ship : The Administering
Crew Position : Administrator
Devil Fruit : Admin Admin no Mi
Haki Level : 9
Hitpoints (HP) : 9999
Attack (ATK) : 9999
Defense (DEF) : 9999
Reflex (RX) : 9999
Willpower (WP) : 9999
Level : 9999
Experience Points : 999999
Bounty :
Income Multiplier :
Shop Discount :
Berries Berries :
Posts : 226
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05. Questing Guide Empty 05. Questing Guide

on Sun Dec 11, 2016 4:28 am
Questing Guide

This is where you can find information regarding the questing system of the site.
If you'd like to apply for a quest, please visit the Quest Requests thread.
Quest Categories

Quests are the primary method of progression in Revival Dawn. These quests are categorized into four different classes: Episodes, Arcs, Sagas, World Events. The first three categories are differentiated by the number of characters and threads they involve, and the effects they have on the world post-completion. Arcs and sagas must have inter-connecting plot lines and characters, otherwise they will be treated as distinct episodes.

Participation limit: You can participate in as many episodes as you can handle at the same time, however, you may only participate in up to a maximum of two arcs simultaneously, and one saga. You may not simultaneously participate in quests in different seas unless your active quests are at least two months old. For example: If you have started a quest in Paradise less than two months ago which is still incomplete, any new quest until that quest ends (or two months pass since starting it) must take place in Paradise. The only exceptions to this rule are world events.

Note: The rewards of arcs and sagas are given once every thread involved in them is completed and graded.


Minimum number of threads required: 1
Minimum Player Characters: 1
Minimum Total Posts per Thread: 10 per player
Base rewards: +50 EXP, +250k*(character level) berries


Minimum number of threads required: 3
Minimum Player Characters: 2
Minimum Total Posts per Thread: 9 per player
Base rewards: +250 EXP, +800k*(character level) berries


Minimum number of threads required: 5
Minimum Player Characters: 3
Minimum Total Posts per Thread: 8 per player
Base rewards: +500 EXP, +1,500k*(character level) berries

World Events

World Events are special events that are organized by the staff members, and drive the plot of the world forward. Each world event will have unique rewards and requirements, and the performance of the participants will be one of the biggest factors in determining its outcome and rewards.

Quest Difficulties

The difficulty of a quest is determined by the difference in levels between the player and the quest boss they will fight in that quest.

There are nine difficulty levels altogether, and they are categorized as follows:
+4: The boss is at least 20 levels higher than the player.
+3: The boss is 15 levels higher than the player.
+2: The boss is 10 levels higher than the player.
+1: The boss is 5 levels higher than the player.
+0: The boss is the same level as the player.
-1: The boss is 5 levels lower than the player.
-2: The boss is 10 levels lower than the player.
-3: The boss is 15 levels lower than the player.
-4: The boss is at least 20 levels lower than the player, or there is no boss (can skip mechanical combat).

For Arcs and Sagas, each thread before the final one must at least have a “mini-boss” which is two difficulties lower than the quest boss (quest boss typically appears in the final thread, though you may choose to fight them sooner). These mini-bosses do not need to be defeated for the quest to proceed further, they simply need to be engaged in combat at least once per thread. The final quest bosses do need to be defeated to gain rewards for that difficulty.

Depending on the difficulty of the boss, players may be required to take on their own bosses to earn their quest rewards:

+4: Up to 4 players (and their Minions) can fight a single +4 boss to qualify for this difficulty multiplier.
+3: Up to 3 players (and their Minions) can fight a single +3 boss to qualify for this difficulty multiplier.
+2: Up to 2 players (and their Minions) can fight a single +2 boss to qualify for this difficulty multiplier.
+1 and below: Each player must have their own +1 or below boss to qualify for this difficulty multiplier.
Note: The level of the boss for the multipliers are based on the highest level player fighting that boss. (e.g. If a level 20 and a level 15 player take on a level 30 boss, the difficulty bonus will be +2 for both characters.)

When teaming up against a boss of a certain difficulty, all players who dealt at least (or very close to) 20% damage to the boss will gain the rewards for that difficulty. The boss "kill" for important world position requirements and such is granted to the player that deals the most damage to the boss.

Note: Any Logia users will not gain positive difficulty bonuses from bosses under level 20 if they choose to be intangible for their entire fight. In such cases, the difficulty multiplier for their quest will be +0. However, logia users under level 20 can choose to have a boss use seastone weapons or busoshoku haki to be eligible for the usual difficulty multipliers.

Difficulty reward multipliers

The rewards of quests will be multiplied based on the difficulty of the quests using the following chart. When rewarding players at the end of the thread, each player’s reward will be calculated individually based on their own difficulty level (based on the quest boss they defeated).
+4: +100%
+3: +75%
+2: +50%
+1: +25%
+0: +0%
-1: -10%
-2: -20%
-3: -30%
-4: -50%

Defeating a higher difficulty boss or retreating after a defeat

On higher difficulty quests, it may sometimes take several attempts to defeat the boss. In cases like these, if a player is knocked out, they will earn a +15% to their difficulty reward multiplier for every knock out they suffer up to a maximum of +45%.

If a player has not defeated an opponent by their fourth knockout, they must retreat from the quest. A player is also free to retreat from a quest at any time once the boss fight begins. (They must still conclude the thread RP wise to explain their escape.)

However, if they retreat from a quest without defeating the boss, their difficulty reward multiplier will be reset to +0%, and they will simply earn the base amount of EXP for that quest category. (They must still meet the minimum post requirement to qualify for a quest reward.)

Quest Failure
If you escape from your final boss and finish the quest without defeating him, your quest difficulty will default to +0 unless it is already lower than +0, in which case the rewards will be degraded to one difficulty below. However, for quests +3 or below, if you fight the boss at least twice and lose, you may still get the full difficulty multiplier bonus (see sections below) if you get a Quality Score of S. If you get a quality score of A, you will receive a multiplier for one difficulty lower than the one your quest was set to.

Quest Grading

Each quest must be graded by a mod before its rewards can be handed out. Quests can take up to two weeks (and maybe more) to grade, depending on their lengths, especially in the case of arcs and sagas. So, some patience will be required on the players' end when awaiting the results of a grading.

The rewards of quests can vary depending on three major factors as listed below.

Roleplaying quality: This grading factor involves player avoiding general pitfalls in RPs such as metagaming and godmodding. The smoother your interactions are with your fellow participants in your posts, the better this part of the score will be.

Story quality: This aspect of the grading encompasses your plot and characters. This part of the score depends upon the overall cohesiveness of the plot, the quality of character development, and the effective uses of other story-telling devices such as foreshadowing. Essentially, the more interesting the grader finds your story and characters, the higher this part of the score is.

Wordsmithing and grammar quality: While grammar and diction are not as important as the story itself, they are still essential ingredients to telling an interesting tale. It does not matter how interesting a plot is if it's told in an uninteresting and matter-of-fact way, or if it is riddled with grammatical errors. As such, your grammar and word choice will also contribute to your overall Quality Score. Also, please do yourself and the graders a favour and spell check your posts before you request a grading. Use of tools such as Grammarly is recommended unless you are a practised writer.

Quality Score Multipliers

There are seven different levels of quality scores, and the reward multipliers will vary depending on these.

S: (+200%) Exceptional writing with a highly compelling plot; topped with solid characters and good character development.
A: (+100%) Excellent writing with an engaging plot; interesting characters and some character development.
B: (+50%) Good writing with at least a somewhat interesting plot.
C: (+25%) Readable writing with an okay-ish plot. Little to no character development.
D: (-25%) Hard-to-read writing with a completely uninteresting plot.
E: (-75%) Hard-to-read writing and a random and difficult-to-follow plot.
F: (-100%) Extremely poor writing and plot. (If scoring this grade, please discuss with the grader whether there are any efforts you could apply to your future threads to improve your grading.)
~: (+50%) The quality of the beginning of the quest was satisfactory. However, the grader did not have enough time to finish reading your quest within a set amount of time (two weeks for episodes, three weeks for arcs, four weeks for sagas) of submission. The grader will be required to read through your quest at a later point in time. When this full grading is completed, if your quality score was higher than B, your rewards will be updated accordingly. If not, then you will keep your +50% multiplier.

Quest Length Multipliers

If you go over the minimum number of required posts, you will be eligible for an added "length" bonus. This length multiplier is calculated as follows and then added to your total quest rewards.

Length Multiplier (LM) = (Total Number of Posts) / (Required Number of Posts)

Note: The Length Multiplier is only applied if you have at least 3 more posts per thread (on average) than the minimum required posts for that quest category.

Quest Reward Calculations

The reward calculation of a quest uses this simple formula once completed:
Subtotal EXP Reward = BR + (DM*BR) + (QM*BR)
Total EXP Reward = LM*Subtotal

Subtotal Monetary Reward = (LVL*BR) + (DM*LVL*BR) + (QM*LVL*BR)
Total Monetary Reward = LM*Subtotal

BR: Base Reward earned from a type of quest (i.e. Episode, Arc, Saga).
DM: Difficulty Multiplier percentage.
QM: Quality Score Multiplier percentage.
LM: Quest Length Multiplier.
LVL: The level of the character after completing this quest.

Note: Each player's reward calculation is done separately with their own multipliers; this is also done to account for the varying player levels.

Calculation Example: If a level 50 character completed a +1 difficulty saga without exceeding the minimum required post counts and received a quality score of A, their final reward would be calculated as follows:
{[500 XP] + [25% of 500 XP] + [100% of 500 XP] =} 1125 XP
{[1,500k*50] + [25% of (1,500k*50)] + [100% of (1,500k*50)] =} 168,750,000 berries.

Social RP

Revival Dawn supports social threads and seeks to provide players with rewards for the time they spend in them. The rewards for such threads will be multiplied by the -4 difficulty multiplier if the thread meets an Episode's post requirements. There will also be no quality bonus rewards as the graders will not be reading the thread before assigning rewards. Socials are eligible for length bonuses though.
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