Pressure-Pressure Fruit (Awakened)Devil Fruit Type:
ParameciaDevil Fruit Appearance:
The Pressure-Pressure Fruit had a perfectly spherical shape, with only a dimple on top, from which it was attached to the branch. It was completely white in colour, with a shiny tint to it that made it appear as if it were glowing. It had scaly skin, like a pineapple’s, but completely soft to bite. On these scales, there were round, swirling patterns, which could almost make one dizzy if stared at for too long.Devil Fruit Description:
The Pressure-Pressure fruit gives its eater the ability to control the pressure of fluids that are in the gaseous state. Upon awakening, they can also control the pressure of liquid fluids. The ability to control pressure can also influence the temperature as they are directly proportional. With this fruit’s power, it becomes almost second nature for its user to control the air pressure around him, not only changing its magnitude but also its direction, despite pressure being a scalar quantity. This also implies that the user can minutely control air pressure within his area of influence. Devil Fruit Passive/Toggled Abilities:Pressure Thermostat (passive):
Gray can control the temperature of his environment to a degree by altering the air pressure. This provides Gray immunity to any UTs that deal damage through extreme temperatures. Gray is also immune to any damage dealt through extreme temperatures via named techniques from assailants with DMG% less than 50%.Pressure Thermostat (toggle):
Gray can increase the damage of his attacks by additionally applying temperature adjustments to burn or freeze his opponents. This ability results in +20% ATK and -20% DEF
for Gray.Pressure System (passive):
With his devil fruit ability awakened to its maximum potential, Gray is able to control the weather itself by manipulating air pressure. This also makes him the most reliable weatherman on the planet - at least until someone finds the "Weather-Weather Fruit" (such a fruit does not exist!).Pressure Stroke (toggle):
Gray can apply air pressure on his opponents to enhance his natural intimidation factor. This ability results in +20% WP, -10% ATK, and -10% RX
for Gray.Pressure Walk (passive/toggle):
Gray can walk or run on the air outside of combat situations freely. This is done by applying the appropriate amount of air pressure under Gray’s foot, creating a sort of stepping stone. At Tier 5, this ability can be applied to up to 4 people other than Gray himself. At Tier 6, this ability can be used within combat situations also. Gray can choose to enhance his movement by propelling himself through pressure. This results in +20% RX and -20% DEF
for Gray or a single ally.Pressure Bubble (passive/toggle):
At Tier 4, Gray unlocked the ability to form a bubble of constant air pressure around him, keeping the air within it, trapped inside, while keeping any non-speeding matter outside of it from entering. Any attacks from outside will simply pass through the bubble and damage Gray as per their usual effects. (Works similarly to the Sabaody Archipelago/Fishman Island bubbles, except it cannot be cut or ripped open unless Gray releases it, or is knocked unconscious. Gray can move this bubble around (along with its contents) without having to move his legs. This ability can also be maintained underwater as long as the bubble was created before coming into contact with water. This ability results in +20% DEF, -10% RX and -10% ATK
for Gray or a single ally if Gray decides to make the pressure bubble resistive to attacks.
Conqueror’s AmbitionWeapon Utilization:
Variable range: Melee to Long DistanceDescription:
This fighting style involves Gray applying his pressure controlling abilities to his improvised melee movement techniques, giving him greater range for his physical attacks. The fighting style also involves the moderate use of the three forms of haki, utilizing Gray’s expertise in it.
Any techniques that last longer than one post, can be deactivated mid-way at any time unless otherwise stated in the technique’s description. The cooldown for such techniques will be adjusted based on the duration the technique remained active for.
- Light Techniques:
- Medium Techniques:
- Heavy Techniques:
- AoE Techniques: