Name : Gray Starks
Epithet : The Conqueror (Formerly "Black Fist")
Age : 49
Height : 10'1"/ 307 cm
Weight : 1043 lbs / 473 kg
Race : Human Cyborg
Faction : Pirate
World Position : Super Veteran (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Position : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Haki Specialization : All
Haki Level : 9
Hitpoints (HP) : 700
Attack (ATK) : 750
Defense (DEF) : 600
Reflex (RX) : 655
Willpower (WP) : 600
Level : 100
Experience Points : 10000
Bounty : 5,000,000,000
Income Multiplier : +10%
Shop Discount : -20%
Berries : 25,000,000,000
Posts : 1703
|Subject: Gray Starks's Bio Sun Jul 03, 2016 7:04 pm|| |
Basic Character Information
First Name: GrayLast Name: StarksEpithet: The Conqueror (Formerly “Black Fist”)Age: 49Gender: Male Race: CyborgFaction: Pirate (Former Yonkou)Affiliation: Black Fist Pirates (Former)Position: Captain (Former)Professions:
Retired Captain: Gray used to be the captain of one of the strongest pirate crews to have sailed the New World. He was beloved by his crewmates in good times and bad. Him having tamed that wild bunch would suggest he might have been a decent captain.
Navigator: Gray has travelled across each one of the seven seas on his own at one point or another. As such, one can assume Gray is also a somewhat skilled navigator.
Height: 10'1" (307 cm)Weight: 1043 lbs. (473 kg)Hair Style: Gray’s hair is of average length, the ends of which reach below the neck. He keeps his hair slicked back behind his ears sometimes, and at other times, his hair simply hangs loosely as if he were homeless (which he pretty much is).Hair Color: Orange-brownEye Color: Golden brownScars: Gray has two other noticeable injuries aside from his replaced arm. The first is a charred patch of skin, a souvenir from Admiral Barnes. The second is a set of claw marks extending from the center of his chest towards his left hip - a remnant from his battle against the Behemoth. The second set of scars are partly obscured by a metal plate which is surgically bound over the damaged parts above his left hip.Clothing and Accessories: Gray is almost always wearing a black cloak with an uneven beige fur scarf draped over his shoulders. He is rarely seen wearing a shirt, the only pieces of garments covering his chest being two treated brown leather straps crossed against each other.
Gray mostly wears baggy navy pants which extend down just below his knees, with a thick and wide leather belt holding them up. His footwear switches between boots and open sandals depending on the weather, though he has been known to prefer the latter much more.Detailed Description: Gray towers above the average person, reaching over ten feet in height. He has broad shoulders and a clearly-defined muscle tone. One might mistake him for a bear upon first glance, especially with the fur draped over his shoulders and his obsidian cloak.
Gray's visage is weathered and tired. Faint crow's feet show through on odd days, but for the most part, he has yet to graduate into "senior" status. He maintains a trimmed beard which outlines his jaws, and he keeps his long orange-brown hair slicked back behind his ears, though rarely for any significant length of time.
Gray is a cyborg, and as such is burdened to forever lug around a robotic arm. This machine is a gift from The White Saint, the creation of a mechanical genius among his crew.
Gray’s mouth seems to idle in a constant half-smile. Many claim he has kind eyes, though those who have seen him angry tend to rethink that opinion.
Main Traits: Laid back, Carefree, Forgiving, Open-minded, FestiveLikes: The Open Sea, Sympathy, Adventure-seekers, Rowdy BanquetsDislikes: Grudge-bearers, Cruelty, Uptight people, DeathmongersHometown: Jotunn (Uncharted Winter Island, New World)Personality: Gray is the living embodiment of carefree-ness and laid back behaviour. He is rarely seen to be afflicted by personal grievances and tends to get along with everyone due to his inherently accepting nature.
He's not one to hold grudges and prefers to let things go without aggravating a conflict. This often causes irritation for those who care for him, since his lack of self-respect can sometimes offend his comrades just the same. This forgiving attitude even sometimes applies in the case of his friends or loved ones. He does not escalate conflict when those he holds dear are offended unless the offence threatens mortal danger. With his full might, he avenges his loved ones who are harmed beyond recovery.
Gray frowns upon unwarranted violence. On occasion, he finds himself defending victims subjected to cruelty despite his policy of non-interference; though his defence is usually enacted from the shadows. A pressure barrier here, a burst of haoshoku there, Gray is not above using his gifts to suppress those he does not like. Gray is sympathetic to people oppressed by figures of authority since he had known many of this sort in his life. However, his lack of grace in expressing his sympathy often causes the targets of this sympathy to feel patronized.
Gray is an adventurous soul and relishes the salty breeze of the ocean. He loves to sail (or walk) across the seas, seek new places and has a driving curiosity towards people. But, his thrill-seeking often lands himself and those around him into unwanted trouble, risking not only his life but also his comrades'. He bets his life on his beliefs and encourages his comrades to do the same. Those with a greater need for self-preservation find Gray to be too reckless, making it undesirable for them to follow him.
Gray does not see the world as black and white, but he does try his best to follow certain ideals. He does not take any solace in ending the lives of his opponents and goes out of his way to spare his foes, sometimes even when that action is guaranteed to cause him trouble in the future. Though, since the end of the Black Fist Pirates, Gray has become increasingly cynical. He is far more cautious now and doesn't take as many risks as he used to.
While Gray is the type to hold himself to his promises, he is not above breaking them if that promise devolves into something which would cause great inconvenience or harm to bystanders. His threats are often bluffs, but their practised delivery erases any doubts one might have about their sincerity.
Gray's cheerfulness prospers in festive environments. His boisterous and friendly nature quickly wins him attention. He becomes the life of the party and finds himself surrounded by an audience or fellow participants in his drinking and story-telling shenanigans. However, in recent years, he has favoured anonymity and is more inclined to remain invisible and savours the merrymaking from isolated corners.
Patience is a virtue, as they say; and Gray's tendency to not jump recklessly into serious matters affords him a greater depth of understanding regarding such situations.