- GuestGuest
Tsuyoi ken
Thu Mar 23, 2017 3:27 pm
Tsuyoi Ken
Fighting Style: Tsuyoi ken: Strong Fist (Hasshoken + Rokushiki)
Weapon Utilization: My body is my weapon
Specialization: Mix
Description: A fighting style mainly revolved around Hasshoken, and the Iron Body technique usually accompanied with Rokushiki. This fighting style specializes in the user creating shockwaves with their limbs, strengthening what would usually just be normal attacks with vibrations that are capable of shattering weapons, structures, and even one's defenses. Not only relying on offensive techniques, Storng Fist is also capable of defensive feats in the form of Iron Body doing as the name suggests, making the user's body as hard as iron to block incoming attacks. A very destructive fighting style depending on who's in control, and should not be taken lightly.
Techniques
- Light Attacks:
Tsuyoi Ken: Vibration Punch
Technique Level: 1
Technique Range: Close Range
Technique Cooldown: Duration: 1 post Cooldown: 2 posts
Technique Description: The user focuses their Hasshoken in one of their fists before launching said fist towards their target, giving off a small vibrating effect as well as a small shockwave inflicting light blunt damage. Ignores 10% of the target's defense right before the attack lands for one post at the cost of 10% of the user's reflex for one post as well.
Tsuyoi Ken: Vibration Kick
Technique Level: 1
Technique Range: Close Range
Technique Cooldown: Duration: 1 post Cooldown: 2 posts
Technique Description: The user focuses their Hasshoken into one of their feet before launching said foot towards the target, giving off a small vibrating effect as well as a small shockwave inflicting light blunt damage. Ignores 10% of the target's defense right before the attack lands for one post at the cost of 10% of the user's reflex for one post as well.
Calm Mind
Technique Level: 5
Technique Range: Self
Technique Cooldown: Duration: 2 post Cooldown: 3 posts
Technique Description: The user takes a deep breathe, and clears their mind of any issues, increasing their focus as well as reflex by 15% for 2 posts, but at the cost of 15% of the user's defense for 2 posts..
- Medium Attacks:
Tsuyoi Ken: Flying Punch
Technique Level: 1
Technique Range: 10 meters
Technique Cooldown: Duration: 1 post Cooldown: 5 posts
Technique Description: After focusing their Hasshoken into one of their fists, the user launches that fist forward as if they are attempting to punch someone. The moment they do that, the fist gives off a vibrating effect followed by a shockwave that is sent out forward from the fist capable of dealing medium blunt damage. Ignores 15% of the target's defense right before the attack lands for one post at the cost of 15% of the user's reflex for one post as well.
Tsuyoi Ken: Flying Fury
Technique Level: 5
Technique Range: 50 meters
Technique Cooldown: Duration: 1 post Cooldown: 7 posts
Technique Description: Similar to the above technique, the user this times concentrates their Hasshoken into both fists before letting loose a small flurry of 8 vibrating punches which send out 8 shockwaves from each punch inflicting medium blunt damage. Ignores 15% of the target's defense right before the attack lands for one post at the cost of 15% of the user's reflex for one post as well.
- Heavy Attacks:
Tsuyoi Ken: One Punch
Technique Level: 1
Technique Range: Close Range
Technique Cooldown: Duration: 1 post Cooldown: 10 posts
Technique Description: Keeping their feet firmly on the ground, the user clenches a fist, and focuses their Hasshoken into said fist. After that, the user pulls their arm back, and quickly launches it forward, unleashing a powerful vibrating punch with a shockwave powerful enough to destroy wood, stone, similar material, and lightly denting iron. Ignores 20% of the target's defense right before the attack lands for one post at the cost of 20% of the user's reflex for one post as well.
Iron Body
Technique Level: 10
Technique Range: Self
Technique Cooldown: Duration: Upkeep Cooldown: 8 posts + the number of posts this technique was maintained
Technique Description:The user stands firm, and concentrates their energy throughout their body, increasing their defenses to the point that their entire body is as hard as iron. Increases the user's defense by 50% but at the cost of 100% of the user's reflex. User cannot move while using this, or the effect will were off, and will suffer from -50% reflex for the remainder of the post that the user turns the technique off in.
- AOE Attacks:
Tsuyoi Ken: Demolition
Technique Level: 1
Technique Range: 10 meter
Technique Radius: 2.5 meter radius
Technique Cooldown: Duration: 1 post Cooldown: 20 posts
Technique Description: Requires the user to be on a solid surface. The user harnesses the Hasshoken into one of their fists before forcefully slamming said fist onto the ground, powerful enough to unleash a shockwave. The range of the center being 10 meters, and the maximum radius going out to 2.5 meters. Ignores 20% of the target's defense right before the attack lands for one post at the cost of 20% of the user's reflex for one post as well.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3997
Re: Tsuyoi ken
Mon Mar 27, 2017 3:57 pm
[Comments in orange~]
Joey Pryce wrote:[/center]
Tsuyoi Ken
Fighting Style: Tsuyoi ken: Strong Fist (Hasshoken + Rokushiki)
Weapon Utilization: My body is my weapon
Specialization: Mix
Description: A fighting style mainly revolved around Hasshoken, and the Iron Body technique usually accompanied with Rokushiki. This fighting style specializes in the user creating shockwaves with their limbs, strengthening what would usually just be normal attacks with vibrations that are capable of shattering weapons, structures, and even one's defenses. Not only relying on offensive techniques, Storng Fist is also capable of defensive feats in the form of Iron Body doing as the name suggests, making the user's body as hard as iron to block incoming attacks. A very destructive fighting style depending on who's in control, and should not be taken lightly.
Techniques
- Light Attacks:
Tsuyoi Ken: Vibration Punch
Technique Level: 1
Technique Range: Close Range
Technique Cooldown: 2 posts
Technique Description: The user focuses their Hasshoken in one of their fists before launching said fist towards their target, giving off a small vibrating effect as well as a small shockwave inflicting light blunt damage. Ignores 2% of the target's defense if hit.[So, the way we do these things is by giving opponents a debuff for a certain period of time. Because there's is not "exact" damage dealt in terms of HP, we just balance these buffs and debuffs out. So, what I would recommend with this particular ability and any further abilities that "ignore defense" or "increase attack" or any such things is... give those debuffs an actual duration in terms of number of posts. For example, with this technique, you can give your target 10% defense debuff right before this technique hits, and the effect lasts for one post. However, to give debuffs, you must also balance out the change in stats by giving yourself an equivalent debuff also. So, I'd suggest a 10% reflex debuff to yourself while that 10% debuff on the target is active. Any subsequent buffs and debuffs will need to be handled similarly. If you're still confused, just check out some of the approved fighting styles and you'll understand what I mean. Since your entire fighting style seems to be based around this, I'll wait till you've applied these changes to all posts. Also, another thing to keep in mind is that if the duration of technique effects are long, the cooldowns should also be longer, needless to say.]
Tsuyoi Ken: Vibration Kick
Technique Level: 1
Technique Range: Close Range
Technique Cooldown: 2 posts
Technique Description: The user focuses their Hasshoken into one of their feet before launching said foot towards the target, giving off a small vibrating effect as well as a small shockwave inflicting light blunt damage. Ignores 2% of the target's defense if hit.
Calm Mind
Technique Level: 5
Technique Range: Self
Technique Cooldown: 2 posts
Technique Description: The user takes a deep breathe, and clears their mind of any issues, increasing their focus as well as attack by 15% for 1 post.
- Medium Attacks:
Tsuyoi Ken: Flying Punch
Technique Level: 1
Technique Range: 10 meters
Technique Cooldown: 5 posts
Technique Description: After focusing their Hasshoken into one of their fists, the user launches that fist forward as if they are attempting to punch someone. The moment they do that, the fist gives off a vibrating effect followed by a shockwave that is sent out forward from the fist capable of dealing medium blunt damage. Ignores 5% of the target's defense if hit.
Tsuyoi Ken: Flying Fury
Technique Level: 5
Technique Range: 50 meters
Technique Cooldown: 7 posts
Technique Description: Similar to the above technique, the user this times concentrates their Hasshoken into both fists before letting loose a small flurry of 8 vibrating punches which send out 8 shockwaves from each punch inflicting medium blunt damage. Ignores 5% of the target's defense if hit.
- Heavy Attacks:
Tsuyoi Ken: One Punch
Technique Level: 1
Technique Range: Close Range
Technique Cooldown: 10 posts
Technique Description: Keeping their feet firmly on the ground, the user clenches a fist, and focuses their Hasshoken into said fist. After that, the user pulls their arm back, and quickly launches it forward, unleashing a powerful vibrating punch with a shockwave powerful enough to destroy wood, stone, similar material, and lightly denting iron. Ignores 15% of a target's defense if hit.
Iron Body
Technique Level: 10
Technique Range: Self
Technique Cooldown: 10 posts
Technique Description:The user stands firm, and concentrates their energy throughout their body, increasing their defenses to the point that their entire body is as hard as iron. Can block up to 2 Light Offensive Attacks, or 1 Medium Offensive Attack both ranging from level 1 to 19. User cannot move while using this, or the effect will were off.
- AOE Attacks:
Tsuyoi Ken: Demolition
Technique Level: 1
Technique Range: 10 meter
Technique Radius: 2.5 meter radius
Technique Cooldown: 20 posts
Technique Description: Requires the user to be on a solid surface. The user harnesses the Hasshoken into one of their fists before forcefully slamming said fist onto the ground, powerful enough to unleash a shockwave around the user in a 10 meter radius, increasing the range by 2.5 meters with the user as the center dealing blunt damage around them.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3997
Re: Tsuyoi ken
Thu Mar 30, 2017 3:45 pm
For Calm Mind, you need to balance out the buff with an equivalent debuff.
For Iron Body, I'd recommend just having a 50% defense buff and a 50% reflex debuff. It'll be far more reliable than blocking certain types of techniques, in my opinion.
For the AoE, the maximum radius of the area of effect can only be 2.5 meters. The range of the center of that area of effect is 10 meters, though, so you can make a long-ranged AoE.
For Iron Body, I'd recommend just having a 50% defense buff and a 50% reflex debuff. It'll be far more reliable than blocking certain types of techniques, in my opinion.
For the AoE, the maximum radius of the area of effect can only be 2.5 meters. The range of the center of that area of effect is 10 meters, though, so you can make a long-ranged AoE.
- GuestGuest
Re: Tsuyoi ken
Thu Mar 30, 2017 4:11 pm
Did the things. Made a tiny change to Iron Body and Calm Mind
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3997
Re: Tsuyoi ken
Fri Mar 31, 2017 3:28 pm
Joey Pryce wrote:
Tsuyoi Ken
Fighting Style: Tsuyoi ken: Strong Fist (Hasshoken + Rokushiki)
Weapon Utilization: My body is my weapon
Specialization: Mix
Description: A fighting style mainly revolved around Hasshoken, and the Iron Body technique usually accompanied with Rokushiki. This fighting style specializes in the user creating shockwaves with their limbs, strengthening what would usually just be normal attacks with vibrations that are capable of shattering weapons, structures, and even one's defenses. Not only relying on offensive techniques, Storng Fist is also capable of defensive feats in the form of Iron Body doing as the name suggests, making the user's body as hard as iron to block incoming attacks. A very destructive fighting style depending on who's in control, and should not be taken lightly.
Techniques
- Light Attacks:
Tsuyoi Ken: Vibration Punch
Technique Level: 1
Technique Range: Close Range
Technique Cooldown: Duration: 1 post Cooldown: 2 posts
Technique Description: The user focuses their Hasshoken in one of their fists before launching said fist towards their target, giving off a small vibrating effect as well as a small shockwave inflicting light blunt damage. Ignores 10% of the target's defense right before the attack lands for one post at the cost of 10% of the user's reflex for one post as well.
Tsuyoi Ken: Vibration Kick
Technique Level: 1
Technique Range: Close Range
Technique Cooldown: Duration: 1 post Cooldown: 2 posts
Technique Description: The user focuses their Hasshoken into one of their feet before launching said foot towards the target, giving off a small vibrating effect as well as a small shockwave inflicting light blunt damage. Ignores 10% of the target's defense right before the attack lands for one post at the cost of 10% of the user's reflex for one post as well.
Calm Mind
Technique Level: 5
Technique Range: Self
Technique Cooldown: Duration: 2 post Cooldown: 3 posts
Technique Description: The user takes a deep breathe, and clears their mind of any issues, increasing their focus as well as reflex by 15% for 2 posts, but at the cost of 15% of the user's defense for 2 posts..
- Medium Attacks:
Tsuyoi Ken: Flying Punch
Technique Level: 1
Technique Range: 10 meters
Technique Cooldown: Duration: 1 post Cooldown: 5 posts
Technique Description: After focusing their Hasshoken into one of their fists, the user launches that fist forward as if they are attempting to punch someone. The moment they do that, the fist gives off a vibrating effect followed by a shockwave that is sent out forward from the fist capable of dealing medium blunt damage. Ignores 15% of the target's defense right before the attack lands for one post at the cost of 15% of the user's reflex for one post as well.
Tsuyoi Ken: Flying Fury
Technique Level: 5
Technique Range: 50 meters
Technique Cooldown: Duration: 1 post Cooldown: 7 posts
Technique Description: Similar to the above technique, the user this times concentrates their Hasshoken into both fists before letting loose a small flurry of 8 vibrating punches which send out 8 shockwaves from each punch inflicting medium blunt damage. Ignores 15% of the target's defense right before the attack lands for one post at the cost of 15% of the user's reflex for one post as well.
- Heavy Attacks:
Tsuyoi Ken: One Punch
Technique Level: 1
Technique Range: Close Range
Technique Cooldown: Duration: 1 post Cooldown: 10 posts
Technique Description: Keeping their feet firmly on the ground, the user clenches a fist, and focuses their Hasshoken into said fist. After that, the user pulls their arm back, and quickly launches it forward, unleashing a powerful vibrating punch with a shockwave powerful enough to destroy wood, stone, similar material, and lightly denting iron. Ignores 20% of the target's defense right before the attack lands for one post at the cost of 20% of the user's reflex for one post as well.
Iron Body
Technique Level: 10
Technique Range: Self
Technique Cooldown: Duration: Upkeep Cooldown: 8 posts + the number of posts this technique was maintained
Technique Description:The user stands firm, and concentrates their energy throughout their body, increasing their defenses to the point that their entire body is as hard as iron. Increases the user's defense by 50% but at the cost of 100% of the user's reflex. User cannot move while using this, or the effect will were off, and will suffer from -50% reflex for the remainder of the post that the user turns the technique off in.
- AOE Attacks:
Tsuyoi Ken: Demolition
Technique Level: 1
Technique Range: 10 meter
Technique Radius: 2.5 meter radius
Technique Cooldown: Duration: 1 post Cooldown: 20 posts
Technique Description: Requires the user to be on a solid surface. The user harnesses the Hasshoken into one of their fists before forcefully slamming said fist onto the ground, powerful enough to unleash a shockwave. The range of the center being 10 meters, and the maximum radius going out to 2.5 meters. Ignores 20% of the target's defense right before the attack lands for one post at the cost of 20% of the user's reflex for one post as well.
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