Revival Dawn - One Piece RP
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Miku E. Sato
Miku E. Sato
How does combat actually play out? Rowdy_10
Name : Miku Etsuko Sato
Epithet : Rowdy Rascal
Age : 19
Height : 5'2"
Weight : 122 lb
Species : Human
Faction : Pirate
World Position : Supernova
Crew : Meddling Kids
Ship : The Scorned Lady
Crew Role : Captain
Bounty : [ber=r] 105,000,000
EXP Bonus : +0.20 (to all allies)
Shop Discount : 10%
Balance : [bel] 221,877,500

Posts : 234

How does combat actually play out? Empty How does combat actually play out?

This post has in-line assessment comments.Thu Apr 27, 2017 9:20 pm
I'm curious as to how combat actually is played out? I understand how the stats work, sort of, but how do we determine whether an attack hits, how much damage is actually done, etc. I don't intend to engage in any combat for a little while but eventually I will have to. Do we have to just use our fair judgement, which can be iffy, or do we notify mods, or is there a dice roll system? (DnD is super fun btw.) Any advice would be greatly appreciated! Thanks for your time.

Miku E. Sato's Bio | Miku's Stuff |
Miku's Stats | Miku's Fighting Style | Meddling Kids Crew | The Scorned Lady
The Conqueror / Black Fist
Name : Gray Starks
Epithet : "The Conqueror" / "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species : Human Cyborg
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000

Posts : 3735

How does combat actually play out? Empty Re: How does combat actually play out?

This post has in-line assessment comments.Fri Apr 28, 2017 10:39 am
The combat guide, in general, suggests what sort of damage you can do to an opponent based on your stat differences. For now, it heavily relies on a mutual resolution and understanding between RPers, which I'm beginning to doubt the wisdom behind. I might eventually end up adding a dice roll which players can roll based on a "chance to hit" that is vaguely mentioned in the combat guide, which will govern the hit-landings much more reliably and consistently. But, until then, we'll simply have to play fairly with each other and do our best not to god-mod.
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