- GuestGuest
Pero Pero no Mi


Pero Pero no Mi
Devil Fruit: Pero Pero no Mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The fruit has the shape of an apple except it's main color is white, red stripes wrap around the fruit, decorated with swirls making it resemble a candy cane.
- Devil Fruit Image:
Fighting Style: Kyandisutoakonbatto (Candy Store Combat)
Weapon Utilization: Candy uses her parasol a lot with the fruit, but it is not a requirement or something she relies heavily on.
Description: It's a fighting style that revolves heavily around Candy's fruit. Mostly it focuses on ranged attacks, creating various different types of candies, usually putting a pun on their name such as "tootsie rolls" and "licorice whip" in which it does exactly as the candies name suggests. She has a strong get this over with mentality about fights, as she feels it isn't exactly her strong suit, though she'd never let the enemy know that.
Toggled and Passive Abilities:
- Fructose Fragrance: Candy always smells sweet, even if she were to be sprayed by a skunk she would smell amazing and wonderful. [passive]
- Sweet Tooth: People around her oddly enough find themselves craving sweets. [passive]
- Candied Convenience: She can create inanimate objects out of candy that would help her do non-combat oriented things. Such as making a staircase or bridge of hard rock candy. [passive]
Techniques
- Light Techniques:
Taffy Trap
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3
Duration: 2
Debuffs: -25% Reflex
Description: Taffy oozes from Candy's palms and onto the floor, forming a sticky trap that will slow anyone caught in it.
Cotton Candy Cure
Technique Type: Heal
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3
Description: Summons Cotton Candy on a wound, it will be healed.
Pop Rocks
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3
Duration: 2
Debuffs: -25% Defense
Description: Candy fills her mouth with pop rocks before spitting them out at an enemy, upon contact they will explode into colorful blasts, blinding the enemy and leaving them open.
- Medium Techniques:
Licorice Whip
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3
Description: A long, thick piece of licorice is formed in Candy's hand which she can then use as a whip against enemies.
- Heavy Techniques:
Gummy Guard
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 5
Description: Candy creates a ginormous gummy bear that will act as her protector, using his massive size and strength against opponents.
- AoE Techniques:
Jumping Jellybeans
Technique Type: DoT
Technique Level: 1
Maximum Base Range: 10 m
Maximum Base AoE Radius: 2.5 m
Cooldown: 12
Duration: 5
Description: With a wave of her hand or parasol, jelly beans will fall from the sky, bouncing around opponents and building up momentum before becoming so fast they are like speeding candy bullets!
- Frenzy
[tracker=/t706-papillon-d-fran#2958]
Name : Papillon D. Fran
Epithet : Frenzy Eyes
Age : 19
Height : 196cm
Weight : 73kg
Species : Human
Faction : Bounty Hunter
Balance : [ber] 29,437,500
[[untouchable]][[childofdestiny]]
Posts : 79
Re: Pero Pero no Mi

Comments made in red :3 Also, are you absolutely sure you don't want to diversify your LTs? You might find yourself regretting it in combat later when you run out of damaging techs.
Candy Cane wrote:
Pero Pero no Mi
Devil Fruit: Pero Pero no Mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The fruit has the shape of an apple except it's main color is white, red stripes wrap around the fruit, decorated with swirls making it resemble a candy cane.
[Your image isn't working ;-;]Devil Fruit Description: This fruit allows the user to create and control seemingly limitless amounts of candy and in any form, solid or liquid. It is an incredibly simple ability, with a wide variety of uses.
- Devil Fruit Image:
Fighting Style: Kyandisutoakonbatto (Candy Store Combat)
Weapon Utilization: Candy uses her parasol a lot with the fruit, but it is not a requirement or something she relies heavily on.
Description: It's a fighting style that revolves heavily around Candy's fruit. Mostly it focuses on ranged attacks, creating various different types of candies, usually putting a pun on their name such as "tootsie rolls" and "licorice whip" in which it does exactly as the candies name suggests. She has a strong get this over with mentality about fights, as she feels it isn't exactly her strong suit, though she'd never let the enemy know that.
Toggled and Passive Abilities:
- Fructose Fragrance: Candy always smells sweet, even if she were to be sprayed by a skunk she would smell amazing and wonderful. [passive]
- Sweet Tooth: People around her oddly enough find themselves craving sweets. [passive]
- Candied Convenience: She can create inanimate objects out of candy that would help her do non-combat oriented things. Such as making a staircase or bridge of hard rock candy. [passive]
Techniques
- Light Techniques:
Taffy Trap
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3
Duration: 2
Debuffs: -25% Reflex
Description: Taffy oozes from Candy's palms and onto the floor, forming a sticky trap that will slow anyone caught in it.
Cotton Candy Cure
Technique Type: Heal
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 4 [The cooldown for heals is 2 more than the base. So it should be 3 here.]
Description: Summons Cotton Candy on a wound, it will be healed.
Pop Rocks
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3
Duration: 2
Debuffs: -25% Defense
Description: Candy fills her mouth with pop rocks before spitting them out at an enemy, upon contact they will explode into colorful blasts, blinding the enemy and leaving them open.
- Medium Techniques:
Licorice Whip
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 6 [Remember what I said about flat techniques not having duration? >_> It still applies. So basically, your cooldown only needs to be 3 and you can get rid of the duration.]
Duration: 3
Description: A long, thick piece of licorice is formed in Candy's hand which she can then use as a whip against enemies.
- Heavy Techniques:
Gummy Guard
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 5
Description: Candy creates a ginormous gummy bear that will act as her protector, using his massive size and strength against opponents.
- AoE Techniques:
Jumping Jellybeans
Technique Type: DoT
Technique Level: 1
Maximum Base Range: 10 m
Maximum Base AoE Radius: 2.5 m
Cooldown: 11
Duration: 4 [DoT duration is fixed to 5.]
Description: With a wave of her hand or parasol, jelly beans will fall from the sky, bouncing around opponents and building up momentum before becoming so fast they are like speeding candy bullets!
________________________________________________________

- GuestGuest
Re: Pero Pero no Mi

Hopefully everything's fixed, I just forgot to remove that cooldown thing. Also, yes, I am sure but thanks for offering.
- Frenzy
[tracker=/t706-papillon-d-fran#2958]
Name : Papillon D. Fran
Epithet : Frenzy Eyes
Age : 19
Height : 196cm
Weight : 73kg
Species : Human
Faction : Bounty Hunter
Balance : [ber] 29,437,500
[[untouchable]][[childofdestiny]]
Posts : 79
Re: Pero Pero no Mi

Approved :D Thanks for making the quick changes~
Candy Cane wrote:
Pero Pero no Mi
Devil Fruit: Pero Pero no Mi
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The fruit has the shape of an apple except it's main color is white, red stripes wrap around the fruit, decorated with swirls making it resemble a candy cane.Devil Fruit Description: This fruit allows the user to create and control seemingly limitless amounts of candy and in any form, solid or liquid. It is an incredibly simple ability, with a wide variety of uses.
- Devil Fruit Image:
Fighting Style: Kyandisutoakonbatto (Candy Store Combat)
Weapon Utilization: Candy uses her parasol a lot with the fruit, but it is not a requirement or something she relies heavily on.
Description: It's a fighting style that revolves heavily around Candy's fruit. Mostly it focuses on ranged attacks, creating various different types of candies, usually putting a pun on their name such as "tootsie rolls" and "licorice whip" in which it does exactly as the candies name suggests. She has a strong get this over with mentality about fights, as she feels it isn't exactly her strong suit, though she'd never let the enemy know that.
Toggled and Passive Abilities:
- Fructose Fragrance: Candy always smells sweet, even if she were to be sprayed by a skunk she would smell amazing and wonderful. [passive]
- Sweet Tooth: People around her oddly enough find themselves craving sweets. [passive]
- Candied Convenience: She can create inanimate objects out of candy that would help her do non-combat oriented things. Such as making a staircase or bridge of hard rock candy. [passive]
Techniques
- Light Techniques:
Taffy Trap
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3
Duration: 2
Debuffs: -25% Reflex
Description: Taffy oozes from Candy's palms and onto the floor, forming a sticky trap that will slow anyone caught in it.
Cotton Candy Cure
Technique Type: Heal
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3
Description: Summons Cotton Candy on a wound, it will be healed.
Pop Rocks
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3
Duration: 2
Debuffs: -25% Defense
Description: Candy fills her mouth with pop rocks before spitting them out at an enemy, upon contact they will explode into colorful blasts, blinding the enemy and leaving them open.
- Medium Techniques:
Licorice Whip
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 3
Description: A long, thick piece of licorice is formed in Candy's hand which she can then use as a whip against enemies.
- Heavy Techniques:
Gummy Guard
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Cooldown: 5
Description: Candy creates a ginormous gummy bear that will act as her protector, using his massive size and strength against opponents.
- AoE Techniques:
Jumping Jellybeans
Technique Type: DoT
Technique Level: 1
Maximum Base Range: 10 m
Maximum Base AoE Radius: 2.5 m
Cooldown: 12
Duration: 5
Description: With a wave of her hand or parasol, jelly beans will fall from the sky, bouncing around opponents and building up momentum before becoming so fast they are like speeding candy bullets!
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