- GuestGuest
Horus's Style
Tue Jan 07, 2020 4:33 pm
Sting Style
Fighting Style: Sting Style
Weapon Utilization: A pair of katars.
Description: Horus relies heavily on wrist-mounted blades to turn what would normally be relatively unimpressive punching or chopping motions into deadly slices or stabs, to more easily strike down enemies that are well-poised to fighting unarmed enemies. In the few instances where needed, he can remove the blades and fight unarmed, typically using the same basic motions but with a reduced range. His style prioritizes high mobility and a lot of acrobatic movements between attacks, to disorient enemies and communicate with his bees mid-combat, sometimes allowing for them to close in and land fitting hits while the opponent is distracted defending his own attacks, or vice-versa.
Toggled and Passive Abilities: None
Techniques
- Light Techniques:
Candied Crickets
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: N/A(Self)
Cooldown: 3 rounds after the buff ends.
Duration: 2 rounds
Buffs: +25% willpower
Debuffs: None
Description: One of many "rations" Horus keeps in plentiful supply on his ship, these biscuits use cricket flour as their primary source of protein, allowing him to keep his momentum mid-fight and stay on his feet after taking a bad hit. It's sweetened with honey from his own hives, and are all shaped like crickets. He likes to eat the legs first when he can.
Immune Booster
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: N/A (Self)
Cooldown: 3 rounds after the buff ends.
Duration: 2 rounds.
Buffs: +25% defense
Debuffs: None
Description: Created from a blend of several herbs and fruits, this tonic causes a person's blood to clot faster and helps them to recover lost energy while in the middle of a fight, making up for any lost fluids. It tastes organic, which is to say that after downing it you usually want to rub your tongue for a minute or two.
Airborne Assault
Technique Type: Flat Damage
Technique Level: 1
Maximum Base Range: 10 meters
Cooldown: 2 turns
Duration: N/A
Buffs: None
Debuffs: None
Description: A glorified dropkick, this is Horus's preferred method of entering melee with enemies. After his usual acrobatic displays, when he finds the right opening in an opponent, he'll launch himself at high speeds towards the opponent using his hands, his legs working as a glorified "stinger" to impact painfully on the enemy.
Wing Buffet
Technique Type: Flat Damage
Technique Level: 5
Maximum Base Range: Melee
Cooldown: 2 turns
Duration: N/A
Buffs: None
Debuffs: None
Description: With his legs as a stinger, and the distance bridged, Horus typically follows up with a pair of sweeping blows from above, much like a bee's wings flapping to keep themselves afloat. It's easy to pair with his Aerial Assault, meaning that he can exploit an enemy's momentary lapse in attention very effectively, and punish them for their weak defenses.
- Medium Techniques:
Float like a Butterfly
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: N/A (Self)
Cooldown: 6 turns after the technique ends.
Duration: 3 turns.
Buffs: +50% Reflex
Debuffs: None
Description: Horus's preferred entry to every fight, he begins to shuffle his legs in a queer dance-like motion, using his hands to deflect basic attacks and help correct his motion as he cartwheels and jumps from place to place, always staying a step or two ahead of his opponent.
Sting Like a Bee
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: N/A(Self)
Cooldown: 6 turns after technique ends.
Duration: 3 turns.
Buffs: +50% Attack.
Debuffs: None
Description: Horus's habit of carrying beehives from island to island has led him to have astronomical upper body strength, and he uses it to great effect during combat, typically as soon as he spots his target and well before they notice him tailing them. By poking his own fingers into his arms in a manner similar to acupuncuture, he can cause an immediate adrenaline rush, letting him ignore the limitations that most people have for a few precious moments.
- Heavy Techniques:
God-Eater
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 9 rounds after technique ends.
Duration: 4 turns.
Buffs: None
Debuffs: -75% Willpower
Description: Named after the Tarantula-eating Hawk wasp, Horus has managed to elevate its toxin even further, slathering it over his katars when the time is right. The normal pain experience is described as powerful enough to leave even disciplined people screaming in pain for five or more minutes, but Horus has managed to isolate the vital enzymes that cause the reaction and concentrate it. Once struck, most people find the mere notion of doing anything but retreat to be extremely unappealing. At this point he especially enjoys tailing them unnoticed towards their hideouts or allies, so he can make short work of the rest.
Red Tide
Technique Type: DoT
Technique Level: 5
Maximum Base Range: Melee
Cooldown: 5 rounds.
Duration: 5 turns.
Buffs: None
Debuffs: None
Description: A massive dose of apitoxin leaves the body's blood running as freely as water, unable to properly clot. Once struck just once, a person will start to feel their limbs swelling and overflowing with dead blood cells, leaving them weaker at a rate that's scary to see.
Cooking with Bees
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100 meters.
Cooldown: 5 rounds.
Duration: N/A
Buffs: None
Debuffs: None
Description: After a series of complicated dances, Horus gathers every available bee in range, and leads them to cover the body of his enemy from head to toe. Stinging is just the beginning, as their entire bodies begin to vibrate at high frequencies, causing the person inside to be cooked alive by heat that puts the mighty deserts to shame, and blows away all the oxygen they rely on. It's easily one of the worst ways to die, reserved by Horus for those he truly loathes.
- AoE Techniques:
Honey Bomb
Technique Type: Stat Morph
Technique Level: 10
Maximum Base Range: 100 meters
Maximum Base AoE Radius: 25 meters
Cooldown: 11 turns after debuff ends.
Duration: 4 turns
Buffs: None
Debuffs: -75% Reflex
Description: A hollowed-out beehive makes for a perfect grenade, especially when filled with as much honey and pollen as Horus can cram inside. Once he tosses it into the air, even a small kick from him causes it to explode forcefully, gumming up the entire battlefield and limiting mobility to a great extent. With the aid of his acrobatic movements, he's able to effortlessly weave around his own sticky patches, making it look very much like he just never touches the ground.
Flight of the Bumblebee
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 meters
Maximum Base AoE Radius: 2.5 meters
Cooldown: 7 turns.
Duration: None
Buffs: None
Debuffs:
Description: Bees are small creatures, easy to fit in small places, and Horus makes great use of this. A simple spinning motion and the right vibrations of speech can cause him to shake loose a veritable swarm of bees from around himself, striking out and subduing anyone too close to him who thinks that just because he's unarmed, he's outnumbered.
- Acacia
[tracker=/t897-grimm-aldous-acacia#4096]
Name : Acacia
Epithet : "Black Seed" ("Kurotane")
Age : 27
Height : 8'5" / 257 cm
Weight : 351 lbs / 159 kg
Species/Tribe : Human
Faction : New Revolutionary Army
Devil Fruit : Mochi Mochi no Mi
Bounty : [ber=r] 250,000,000
Balance : [ber] 582,800,000
[[childofdestiny]]
[[improviseadaptovercome]]
Posts : 123
Re: Horus's Style
Fri Jan 10, 2020 1:45 pm
[ Great work on the fighting style! I appreciated reading the variety of techniques you had and how well-written they were. I have marked a few comments which I'd like you to see and correct accordingly. Additionally, at this point, unless you're planning on teaming up against most of your bosses, I'd highly recommend reducing the number of stat morphs you have and replacing some of them with flats. Otherwise, you'll find yourself running out of techniques to use quite quickly. ]
Yaksha wrote:Sting Style
Fighting Style: Sting Style
Weapon Utilization: A pair of katars.
Description: Horus relies heavily on wrist-mounted blades to turn what would normally be relatively unimpressive punching or chopping motions into deadly slices or stabs, to more easily strike down enemies that are well-poised to fighting unarmed enemies. In the few instances where needed, he can remove the blades and fight unarmed, typically using the same basic motions but with a reduced range. His style prioritizes high mobility and a lot of acrobatic movements between attacks, to disorient enemies and communicate with his bees mid-combat, sometimes allowing for them to close in and land fitting hits while the opponent is distracted defending his own attacks, or vice-versa.
Toggled and Passive Abilities: None
Techniques
- Light Techniques:
Candied Crickets
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: N/A(Self)
Cooldown: 3 rounds after the buff ends.
Duration: 2 rounds
Buffs: +25% willpower
Debuffs: None
Description: One of many "rations" Horus keeps in plentiful supply on his ship, these biscuits use cricket flour as their primary source of protein, allowing him to keep his momentum mid-fight and stay on his feet after taking a bad hit. It's sweetened with honey from his own hives, and are all shaped like crickets. He likes to eat the legs first when he can.
Immune Booster
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: N/A (Self)
Cooldown: 3 rounds after the buff ends.
Duration: 2 rounds.
Buffs: +25% defense
Debuffs: None
Description: Created from a blend of several herbs and fruits, this tonic causes a person's blood to clot faster and helps them to recover lost energy while in the middle of a fight, making up for any lost fluids. It tastes organic, which is to say that after downing it you usually want to rub your tongue for a minute or two.
Airborne Assault
Technique Type: Flat Damage
Technique Level: 1
Maximum Base Range: 10 meters
Cooldown: 2 turns
Duration: N/A
Buffs: None
Debuffs: None
Description: A glorified dropkick, this is Horus's preferred method of entering melee with enemies. After his usual acrobatic displays, when he finds the right opening in an opponent, he'll launch himself at high speeds towards the opponent using his hands, his legs working as a glorified "stinger" to impact painfully on the enemy.
Wing Buffet
Technique Type: Flat Damage
Technique Level: 5
Maximum Base Range: Melee
Cooldown: 2 turns
Duration: N/A
Buffs: None
Debuffs: None
Description: With his legs as a stinger, and the distance bridged, Horus typically follows up with a pair of sweeping blows from above, much like a bee's wings flapping to keep themselves afloat. It's easy to pair with his Aerial Assault, meaning that he can exploit an enemy's momentary lapse in attention very effectively, and punish them for their weak defenses.
- Medium Techniques:
Float like a Butterfly
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: N/A (Self)
Cooldown: 6 turns after the technique ends.
Duration: 3 turns.
Buffs: +50% Reflex
Debuffs: None
Description: Horus's preferred entry to every fight, he begins to shuffle his legs in a queer dance-like motion, using his hands to deflect basic attacks and help correct his motion as he cartwheels and jumps from place to place, always staying a step or two ahead of his opponent.
Sting Like a Bee
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: N/A(Self)
Cooldown: 6 turns after technique ends.
Duration: 3 turns.
Buffs: +50% Attack.
Debuffs: None
Description: Horus's habit of carrying beehives from island to island has led him to have astronomical upper body strength, and he uses it to great effect during combat, typically as soon as he spots his target and well before they notice him tailing them. By poking his own fingers into his arms in a manner similar to acupuncuture, he can cause an immediate adrenaline rush, letting him ignore the limitations that most people have for a few precious moments.
- Heavy Techniques:
God-Eater
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 10 rounds after technique ends.
Duration: 5 turns. [ The maximum duration for HT Stat Morphs is 4 turns. Please adjust this and the cooldown accordingly. ]
Buffs: None
Debuffs: -75% Willpower
Description: Named after the Tarantula-eating Hawk wasp, Horus has managed to elevate its toxin even further, slathering it over his katars when the time is right. The normal pain experience is described as powerful enough to leave even disciplined people screaming in pain for five or more minutes, but Horus has managed to isolate the vital enzymes that cause the reaction and concentrate it. Once struck, most people find the mere notion of doing anything but retreat to be extremely unappealing. At this point he especially enjoys tailing them unnoticed towards their hideouts or allies, so he can make short work of the rest.
Red Tide
Technique Type: DoT
Technique Level: 5
Maximum Base Range: Melee
Cooldown: 5 rounds.
Duration: 5 turns. [ You can remove this. DoT durations are fixed at 5 turns so they don't need to be mentioned. The duration field is used for Stat Morphs and Hybrids only. ]
Buffs: None
Debuffs: None
Description: A massive dose of apitoxin leaves the body's blood running as freely as water, unable to properly clot. Once struck just once, a person will start to feel their limbs swelling and overflowing with dead blood cells, leaving them weaker at a rate that's scary to see.
Cooking with Bees
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100 meters.
Cooldown: 5 rounds.
Duration: 5 turns. [ I'm assuming this is a copy-paste error. Flats don't have a duration. ]
Buffs: None
Debuffs: None
Description: After a series of complicated dances, Horus gathers every available bee in range, and leads them to cover the body of his enemy from head to toe. Stinging is just the beginning, as their entire bodies begin to vibrate at high frequencies, causing the person inside to be cooked alive by heat that puts the mighty deserts to shame, and blows away all the oxygen they rely on. It's easily one of the worst ways to die, reserved by Horus for those he truly loathes. [ Flavour is fine, but do keep in mind that the effects of your techniques may not be as devastating if this technique isn't deathblow and your opponent still has HP left after receiving it. ]
- AoE Techniques:
Honey Bomb
Technique Type: Stat Morph
Technique Level: 10
Maximum Base Range: 100 meters
Maximum Base AoE Radius: 25 meters
Cooldown: 14 turns after debuff ends.
Duration: 7 turns. [ Max duration for AoE Stat Morphs is also 4 turns. Please adjust this and the cooldown accordingly. ]
Buffs: None
Debuffs: -75% Reflex
Description: A hollowed-out beehive makes for a perfect grenade, especially when filled with as much honey and pollen as Horus can cram inside. Once he tosses it into the air, even a small kick from him causes it to explode forcefully, gumming up the entire battlefield and limiting mobility to a great extent. With the aid of his acrobatic movements, he's able to effortlessly weave around his own sticky patches, making it look very much like he just never touches the ground.
Flight of the Bumblebee
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 100 meters [ Copy-paste error? ]
Maximum Base AoE Radius: 2.5 meters
Cooldown: 7 turns.
Duration: None
Buffs: None
Debuffs: -75% Reflex [ Copy-paste error? ]
Description: Bees are small creatures, easy to fit in small places, and Horus makes great use of this. A simple spinning motion and the right vibrations of speech can cause him to shake loose a veritable swarm of bees from around himself, striking out and subduing anyone too close to him who thinks that just because he's unarmed, he's outnumbered.
- Acacia
[tracker=/t897-grimm-aldous-acacia#4096]
Name : Acacia
Epithet : "Black Seed" ("Kurotane")
Age : 27
Height : 8'5" / 257 cm
Weight : 351 lbs / 159 kg
Species/Tribe : Human
Faction : New Revolutionary Army
Devil Fruit : Mochi Mochi no Mi
Bounty : [ber=r] 250,000,000
Balance : [ber] 582,800,000
[[childofdestiny]]
[[improviseadaptovercome]]
Posts : 123
Re: Horus's Style
Fri Jan 10, 2020 2:27 pm
Approved!
Yaksha wrote:Sting Style
Fighting Style: Sting Style
Weapon Utilization: A pair of katars.
Description: Horus relies heavily on wrist-mounted blades to turn what would normally be relatively unimpressive punching or chopping motions into deadly slices or stabs, to more easily strike down enemies that are well-poised to fighting unarmed enemies. In the few instances where needed, he can remove the blades and fight unarmed, typically using the same basic motions but with a reduced range. His style prioritizes high mobility and a lot of acrobatic movements between attacks, to disorient enemies and communicate with his bees mid-combat, sometimes allowing for them to close in and land fitting hits while the opponent is distracted defending his own attacks, or vice-versa.
Toggled and Passive Abilities: None
Techniques
- Light Techniques:
Candied Crickets
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: N/A(Self)
Cooldown: 3 rounds after the buff ends.
Duration: 2 rounds
Buffs: +25% willpower
Debuffs: None
Description: One of many "rations" Horus keeps in plentiful supply on his ship, these biscuits use cricket flour as their primary source of protein, allowing him to keep his momentum mid-fight and stay on his feet after taking a bad hit. It's sweetened with honey from his own hives, and are all shaped like crickets. He likes to eat the legs first when he can.
Immune Booster
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: N/A (Self)
Cooldown: 3 rounds after the buff ends.
Duration: 2 rounds.
Buffs: +25% defense
Debuffs: None
Description: Created from a blend of several herbs and fruits, this tonic causes a person's blood to clot faster and helps them to recover lost energy while in the middle of a fight, making up for any lost fluids. It tastes organic, which is to say that after downing it you usually want to rub your tongue for a minute or two.
Airborne Assault
Technique Type: Flat Damage
Technique Level: 1
Maximum Base Range: 10 meters
Cooldown: 2 turns
Duration: N/A
Buffs: None
Debuffs: None
Description: A glorified dropkick, this is Horus's preferred method of entering melee with enemies. After his usual acrobatic displays, when he finds the right opening in an opponent, he'll launch himself at high speeds towards the opponent using his hands, his legs working as a glorified "stinger" to impact painfully on the enemy.
Wing Buffet
Technique Type: Flat Damage
Technique Level: 5
Maximum Base Range: Melee
Cooldown: 2 turns
Duration: N/A
Buffs: None
Debuffs: None
Description: With his legs as a stinger, and the distance bridged, Horus typically follows up with a pair of sweeping blows from above, much like a bee's wings flapping to keep themselves afloat. It's easy to pair with his Aerial Assault, meaning that he can exploit an enemy's momentary lapse in attention very effectively, and punish them for their weak defenses.
- Medium Techniques:
Float like a Butterfly
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: N/A (Self)
Cooldown: 6 turns after the technique ends.
Duration: 3 turns.
Buffs: +50% Reflex
Debuffs: None
Description: Horus's preferred entry to every fight, he begins to shuffle his legs in a queer dance-like motion, using his hands to deflect basic attacks and help correct his motion as he cartwheels and jumps from place to place, always staying a step or two ahead of his opponent.
Sting Like a Bee
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: N/A(Self)
Cooldown: 6 turns after technique ends.
Duration: 3 turns.
Buffs: +50% Attack.
Debuffs: None
Description: Horus's habit of carrying beehives from island to island has led him to have astronomical upper body strength, and he uses it to great effect during combat, typically as soon as he spots his target and well before they notice him tailing them. By poking his own fingers into his arms in a manner similar to acupuncuture, he can cause an immediate adrenaline rush, letting him ignore the limitations that most people have for a few precious moments.
- Heavy Techniques:
God-Eater
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: Melee
Cooldown: 9 rounds after technique ends.
Duration: 4 turns.
Buffs: None
Debuffs: -75% Willpower
Description: Named after the Tarantula-eating Hawk wasp, Horus has managed to elevate its toxin even further, slathering it over his katars when the time is right. The normal pain experience is described as powerful enough to leave even disciplined people screaming in pain for five or more minutes, but Horus has managed to isolate the vital enzymes that cause the reaction and concentrate it. Once struck, most people find the mere notion of doing anything but retreat to be extremely unappealing. At this point he especially enjoys tailing them unnoticed towards their hideouts or allies, so he can make short work of the rest.
Red Tide
Technique Type: DoT
Technique Level: 5
Maximum Base Range: Melee
Cooldown: 5 rounds.
Duration: 5 turns.
Buffs: None
Debuffs: None
Description: A massive dose of apitoxin leaves the body's blood running as freely as water, unable to properly clot. Once struck just once, a person will start to feel their limbs swelling and overflowing with dead blood cells, leaving them weaker at a rate that's scary to see.
Cooking with Bees
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 100 meters.
Cooldown: 5 rounds.
Duration: N/A
Buffs: None
Debuffs: None
Description: After a series of complicated dances, Horus gathers every available bee in range, and leads them to cover the body of his enemy from head to toe. Stinging is just the beginning, as their entire bodies begin to vibrate at high frequencies, causing the person inside to be cooked alive by heat that puts the mighty deserts to shame, and blows away all the oxygen they rely on. It's easily one of the worst ways to die, reserved by Horus for those he truly loathes.
- AoE Techniques:
Honey Bomb
Technique Type: Stat Morph
Technique Level: 10
Maximum Base Range: 100 meters
Maximum Base AoE Radius: 25 meters
Cooldown: 11 turns after debuff ends.
Duration: 4 turns
Buffs: None
Debuffs: -75% Reflex
Description: A hollowed-out beehive makes for a perfect grenade, especially when filled with as much honey and pollen as Horus can cram inside. Once he tosses it into the air, even a small kick from him causes it to explode forcefully, gumming up the entire battlefield and limiting mobility to a great extent. With the aid of his acrobatic movements, he's able to effortlessly weave around his own sticky patches, making it look very much like he just never touches the ground.
Flight of the Bumblebee
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 meters
Maximum Base AoE Radius: 2.5 meters
Cooldown: 7 turns.
Duration: None
Buffs: None
Debuffs:
Description: Bees are small creatures, easy to fit in small places, and Horus makes great use of this. A simple spinning motion and the right vibrations of speech can cause him to shake loose a veritable swarm of bees from around himself, striking out and subduing anyone too close to him who thinks that just because he's unarmed, he's outnumbered.
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