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Horus B Vespa
Tracker

Age : 0
Haki Level : 1
Hitpoints (HP) : 150
Attack (ATK) : 105
Defense (DEF) : 85
Reflex (RX) : 100
Willpower (WP) : 100
Level : 10
Experience Points : 1000
Berries Berries : 25,050,000
Posts : 20
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Horus's Equipment Empty Horus's Equipment

on Fri Jan 10, 2020 2:17 pm


Horus's Equipment



Character Name: Horus B. Vespa
Number of Equipment Pieces: 2
Highest tiered equipment: 1
Total Equipment Stat Points: +5 Attack, +5 Defense


Equipment Name: Stinger
Equipment Type: Weapon
Equipment Tier: 1
Equipment Stats: +5 Attack

Equipment Description: A [air of wrist-mounted blades Horus hides very effectively in his suit, they extend his reach significantly and make it easier to get that one crucial hit in at an unexpected moment.


Equipment Name: Bombyllius Major
Equipment Type: Armor
Equipment Tier: 1
Equipment Stats: +5 Defense

Equipment Description: More cloth and leather than anything else right now, its primary benefit defensively is just that it's hard to get a good look at his body underneath, so a lot of people can't accurately target his vitals.



To be determined:
Techniques


Equipment Techniques:


Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.



Devil Fruit Equipment Techniques:

Name of the Devil Fruit: Which Devil Fruit is fed to your equipment?
Devil Fruit Description: Describe briefly the abilities provided by this particular devil fruit.

Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.

Acacia
Horus's Equipment Badge10
Tracker

Name : Grimm Aldous Acacia
Epithet : Kurotane (Black Seed)
Age : 27
Height : 6'7" / 201 cm
Weight : 240 lbs / 109 kg
Species : Human
Faction : New Revolutionary Army
Crew : Bonbon X
Ship : Wonderland Hatch
Crew Position : First Mate
Devil Fruit : Mochi Mochi no Mi
Haki Level : 5
Hitpoints (HP) : 250
Attack (ATK) : 395
Defense (DEF) : 250
Reflex (RX) : 350
Willpower (WP) : 300
Level : 70
Experience Points : 7063
Bounty : 250,000,000
Berries Berries : 582,800,000
[[baneoftheweak]][[childofdestiny]]
Posts : 110
View user profile

Horus's Equipment Empty Re: Horus's Equipment

on Fri Jan 10, 2020 2:25 pm
Approved!

Yaksha wrote:


Horus's Equipment



Character Name: Horus B. Vespa
Number of Equipment Pieces: 2
Highest tiered equipment: 1
Total Equipment Stat Points: +5 Attack, +5 Defense


Equipment Name: Stinger
Equipment Type: Weapon
Equipment Tier: 1
Equipment Stats: +5 Attack

Equipment Description: A [air of wrist-mounted blades Horus hides very effectively in his suit, they extend his reach significantly and make it easier to get that one crucial hit in at an unexpected moment.


Equipment Name: Bombyllius Major
Equipment Type: Armor
Equipment Tier: 1
Equipment Stats: +5 Defense

Equipment Description: More cloth and leather than anything else right now, its primary benefit defensively is just that it's hard to get a good look at his body underneath, so a lot of people can't accurately target his vitals.



To be determined:
Techniques


Equipment Techniques:


Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.



Devil Fruit Equipment Techniques:

Name of the Devil Fruit: Which Devil Fruit is fed to your equipment?
Devil Fruit Description: Describe briefly the abilities provided by this particular devil fruit.

Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.


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