Revival Dawn - One Piece RP
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ADMIN
"Hard pass."


MODS
"Buzz off."
"Give me more, I'll do it all."
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Abel Seyres
Tracker

Name : Abel J. Seyres
Epithet : 14th
Age : 20
Height : 5'9 ft
Weight : 128 lbs
Species : Human
Faction : Marine
Devil Fruit : Inu Inu no Mi (Dog-Dog Fruit), Model: Arctic Wolf
Haki Level : 1
Hitpoints (HP) : 150
Attack (ATK) : 110
Defense (DEF) : 70
Reflex (RX) : 110
Willpower (WP) : 100
Level : 10
Experience Points : 1000
Berries Berries : 5,050,000
Posts : 9
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Abel Seyres's Equipments Empty Abel Seyres's Equipments

on Sun Feb 02, 2020 10:38 pm


Abel Seyres's Equipment

Character Name: Abel J. Seyres
Number of Equipment Pieces: 2
Highest tiered equipment: Tier 1
Total Equipment Stat Points: +10 stats


Spoiler:
Abel Seyres's Equipments E90984b66bb91a952b3704a677069234
Equipment Name: Nethersbane
Equipment Type: Throwing Knife
Equipment Tier: Tier 1
Equipment Stats: +5 Attack

Equipment Description: Nethersbane is a throwing knife, which is used to assassinate targets from a long-distance run without getting in there vision. It is a very well structured and balanced knife with lightweight which makes it easier to target with and to travel with. It can also be used as a normal dagger to assassinate the targets from close up.


Spoiler:
Abel Seyres's Equipments Pavel-bogdanov-revolver-04
Equipment Name: Nightbane
Equipment Type: A gun
Equipment Tier: Tier 1
Equipment Stats: +5 Attack

Equipment Description: Nightbane is a six-shot revolver with quite a unique design. It helps the user to fight someone from a mid-range with a steady and precise aim to take heavy burst damage on them.


Techniques


Equipment Techniques:


Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.



Devil Fruit Equipment Techniques:

Name of the Devil Fruit: Which Devil Fruit is fed to your equipment?
Devil Fruit Description: Describe briefly the abilities provided by this particular devil fruit.

Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.

Gray
Abel Seyres's Equipments Cool-t10
Tracker

Name : Gray Starks
Epithet : The Conqueror (Formerly "Black Fist")
Age : 49
Height : 10'2" / 310 cm
Weight : 1043 lbs / 473 kg
Species : Human Cyborg
Faction : Pirate
World Position : Super Veteran (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Position : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Haki Level : 9
[[haospec]][[busospec]][[kenbunspec]]
Hitpoints (HP) : 700
Attack (ATK) : 750
Defense (DEF) : 600
Reflex (RX) : 655
Willpower (WP) : 600
Level : 100
Experience Points : 10000
Bounty : 5,000,000,000
Income Multiplier : +10%
Shop Discount : -20%
Berries Berries : 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[freakofnature]][[childofdestiny]]
[[punchoutguru]][[windcaller]]
[[atkt6_sp]][[deft6]][[rxt6]][[wpt6]]
Posts : 2116
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Abel Seyres's Equipments Empty Re: Abel Seyres's Equipments

on Thu Feb 06, 2020 12:31 pm
Approved!

@Abel Seyres wrote:


Abel Seyres's Equipment

Character Name: Abel J. Seyres
Number of Equipment Pieces: 2
Highest tiered equipment: Tier 1
Total Equipment Stat Points: +10 stats


Spoiler:
Abel Seyres's Equipments E90984b66bb91a952b3704a677069234
Equipment Name: Nethersbane
Equipment Type: Throwing Knife
Equipment Tier: Tier 1
Equipment Stats: +5 Attack

Equipment Description: Nethersbane is a throwing knife, which is used to assassinate targets from a long-distance run without getting in there vision. It is a very well structured and balanced knife with lightweight which makes it easier to target with and to travel with. It can also be used as a normal dagger to assassinate the targets from close up.


Spoiler:
Abel Seyres's Equipments Pavel-bogdanov-revolver-04
Equipment Name: Nightbane
Equipment Type: A gun
Equipment Tier: Tier 1
Equipment Stats: +5 Attack

Equipment Description: Nightbane is a six-shot revolver with quite a unique design. It helps the user to fight someone from a mid-range with a steady and precise aim to take heavy burst damage on them.


Techniques


Equipment Techniques:


Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.



Devil Fruit Equipment Techniques:

Name of the Devil Fruit: Which Devil Fruit is fed to your equipment?
Devil Fruit Description: Describe briefly the abilities provided by this particular devil fruit.

Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.


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