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Drunk
Tracker

Name : Paramore A-A D. Drunk
Age : 18
Height : 5'4"
Species : Human
Faction : Pirate
Haki Level : 0
Hitpoints (HP) : 140
Attack (ATK) : 80
Defense (DEF) : 90
Reflex (RX) : 140
Willpower (WP) : 80
Level : 10
Experience Points : 1000
Berries Berries : 5,050,000
Posts : 12
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Paramore A-A D. Drunk Empty Paramore A-A D. Drunk

on Sun Mar 29, 2020 9:33 am

Paramore Avicii-Astley D. Drunk


"I'm going to grin as bright as the day, so you all better watch me!"


Basic Character Information


Starting Bonus: Pocket Change | [Starting Bonus Roll]


  • First Name: Paramore
  • Middle Name/Initial: Avicii-Astley D.
  • Last Name: Drunk
  • Epithet: N/A
  • Age: 18
  • Gender: Female
  • Race: Human
  • Faction: Pirate
  • Profession:

    • Survivalist - As the name suggests, Drunk, during her time on her home island of Bastille, was trained in the age-old art of being able to secure nutritious food and water from the environment around her. Likewise, this gives her the ability of being a superb tracker, allowing her to investigate scenes and being able to surmise what happened, provided she was acquainted with the elements/beasts present. She very rarely finds herself in a situation where she can't somehow provide a meal for herself.
    • Experimental Chef - During her childhood, Drunk had little in terms of experience in cooking for herself, and was only when she was introduced to various foreign spices that she began to delve into the world of the culinary arts. Whilst she may be a stretch from a laureate deserving chef, she prides herself in her ability to provide decent food, with varying degrees of taste.






Physical Appearance



  • Height: 5'4"
  • Weight: 116 lb
  • Hair Style: More often than not, Drunk will have her hair tied back into an elegant bun behind her head, leaving the remainder of her hair to fall forward framing her face.
  • Hair Color: Neutral light brown, the ends of which have been dyed with a brick red colour.
  • Eye Color: Pure blue
  • Scars: No startling scars, but there a few faint marks left on her body; indicative of her upbringing.
  • Clothing and Accessories:

    • In terms of clothing preference, Drunk lacks what many would describe as a distinguishable style. Having grown up wearing clothing that was made for her by her island's seamstresses. In lieu of lacking a discernible taste in fashion, she does possess certain definitive outfits that she congregates towards.
    • Blue Island Splash - By far her most comfortable attire, which consists of a white, buttoned t-shirt, that more often than not lacked any kind of design. She then wears dark coloured, upturned shorts. Additionally, she also sports a dark coloured jacket that falls below her waist.
    • Chūhai - This outfit isn't Drunk's per se, but one she adopted. Having been procured as an import for her island, the outfit is stylized, simple kimono, depicting a cherry blossom tree. Having only worn this outfit a handful of times during her island's festive celebrations, the time it takes her to don the outfit prohibits her from wearing it casually, however, it is treated with delicate care.
    • Dark 'N' Stormy - When life throws you thunder and rain, its best to dress for the occasion. Wearing a hefty outfit that consists of strapped, heavy-duty trousers, and a large, yellow raincoat, followed by sturdy boots, Drunk finds that she is able to keep herself relatively dry, even during the harshest of weather.


  • Description: Standing at five feet and four inches, Drunk hardly possesses the most imposing of demeanour. Not only that, her face is one that immediately conveys the notion that she is hard to upset, having bright features and a constant upturned mouth. She has a lean musculature, with tanned skin, showing the faint scars that still linger on her body. Her nails are often times rough and her hair tends to be a little awry, strands of which tend to escape whatever manner of style she ties it in.



The Past



  • Main Traits: Plucky, Endearing, Inquisitive, Naive
  • Likes: Engaging activities, Trying new foods and tastes, Visiting new places.
  • Dislikes: Sleeping, Limitations, Idleness
  • Unique laugh: "Pahahahaha!"


Hometown: Bastille, West Blue
Small Island. Rural. Population: <1000. Main Exports: Tropical Fruit, Rare Game. Summer Island. Demographic: Human.
Personality: Drunk's most prominent personality feature is her pluckiness. With a wide-eyed view of the world around her, she takes on challenges with eagerness and vigour. Happy-go-lucky to a fault, it isn't often that anyone will find the girl down in the dumps, as she constantly seeks out new adventures and companionship wherever she goes. A goal in life of hers is to leave everywhere she goes slightly better than how she found it.

With little to go on from her secluded island land, Drunk had heard stories and rumours from the few merchants that made their way to Bastille, leading her to believe that the world is one grand adventure. With that in mind, certain mannerisms and customs may be amiss in her vocabulary, but her willingness to engage with the world as a whole is something that she is keen on.

Alongside her eagerness to learn, she likewise has a large reserve of energy. She manages to push herself to the point where there have been a number of incidents of her passing out from exhaustion.

When not beaming, she tends to quite studious. Despite her rural upbringing, she is no stranger to education and has done her best to learn all that her fellow residents of Bastille were able to teach her. Always eager to learn, she tends to jump at the chance to hear something new, provided it isn't all too time-consuming.

History:

Those born on Bastille very rarely ever grow aspirations large enough that allow them to want to the leave the island. Instead, the small community of the island tends to stay to themselves. Their roles in life are more or less decided after they mature some years from birth, their sole duty to the island is to serve it and its people.

Such was the life given to Paramore, whose family were predominantly hunter-gatherers of the island. The island, lacking the resources in order to create alcohol, didn't find anything noteworthy or unusual with their surname, instead relied on the Drunks to hunt wild game and assist in fishing. As a proud member of the hunter caste, she saw no reason to seek to look out further than the horizon.

It wasn't until one day, that the island was met by a very odd set of merchants. These were people who bore a black flag and brought with them an assormtnet of wares. Leading this strange band was Captain Avicii Astley, a red skinned horned-folk, whose appearance brought both dread and wonder to the island's natives. Paramore was the one who grew the closest towards the lot, whose crew was made up of a variety of races and personalities. From there, the Captain told her stories of the Grand Line and the wonders that Paradise had to to offer, if they so chose to go out and explore it.

After a fortnight of staying on the island, gearing up and mending themselves, the crew headed off into the distance of the seas ahead.

It wasn't until later that evening would the island meet their second encounter with Pirates. Seemingly, the crew of Captain Astley had been waging war against another ship. This opposition had members of a far darker lot than that of Astley's crew. These individuals attacked and set alight many of the villager's huts, leaving them to their screams.

Paramore, however, ran after the Captain with a hunting knife, aiming to defeat the man who was brutally assaulting her community and torching their homes. The fight itself lasted mere moments, with the fearsome man swatting her aside, breaking her weapon as well. When it appeared that all hopes were lost, his weapon held aloft in order to land a finishing blow on the young lady, Captain Astley managed to swoop in, defending her and the rest of the villagers before taking a grievous wound, losing one of his horns.

As the night fell, the enemy Crew fled into the night, cursing Astley and swearing revenge against him and his crew. Captain Astley made his apologies to the islanders, himself and his crew doing what they could in order to repair the town's huts before leaving for good.

Through this act of valiant heroism, Paramore decided to adopt the name of the Captian as her own, wearing it as badge of honour before gathering together some resources and leaving on her, in order to explore more the vast, magnificent world beyond.
Gray
Paramore A-A D. Drunk Cool-t10
Tracker

Name : Gray Starks
Epithet : The Conqueror (Formerly "Black Fist")
Age : 49
Height : 10'1" / 307 cm
Weight : 1043 lbs / 473 kg
Species : Human Cyborg
Faction : Pirate
World Position : Super Veteran (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Position : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Haki Level : 9
[[haospec]][[busospec]][[kenbunspec]]
Hitpoints (HP) : 700
Attack (ATK) : 750
Defense (DEF) : 600
Reflex (RX) : 655
Willpower (WP) : 600
Level : 100
Experience Points : 10000
Bounty : 5,000,000,000
Income Multiplier : +10%
Shop Discount : -20%
Berries Berries : 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[freakofnature]][[childofdestiny]]
[[punchoutguru]][[windcaller]]
[[atkt6_sp]][[deft6]][[rxt6]][[wpt6]]
Posts : 2049
View user profile

Paramore A-A D. Drunk Empty Re: Paramore A-A D. Drunk

on Tue Mar 31, 2020 9:21 am
That's a mouthful of a name, but, at least she chose it for herself (or part of it anyway). Approved!

@Drunk wrote:

Paramore Avicii-Astley D. Drunk


"I'm going to grin as bright as the day, so you all better watch me!"


Basic Character Information


Starting Bonus: Pocket Change | [Starting Bonus Roll]


  • First Name: Paramore
  • Middle Name/Initial: Avicii-Astley D.
  • Last Name: Drunk
  • Epithet: N/A
  • Age: 18
  • Gender: Female
  • Race: Human
  • Faction: Pirate
  • Profession:

    • Survivalist - As the name suggests, Drunk, during her time on her home island of Bastille, was trained in the age-old art of being able to secure nutritious food and water from the environment around her. Likewise, this gives her the ability of being a superb tracker, allowing her to investigate scenes and being able to surmise what happened, provided she was acquainted with the elements/beasts present. She very rarely finds herself in a situation where she can't somehow provide a meal for herself.
    • Experimental Chef - During her childhood, Drunk had little in terms of experience in cooking for herself, and was only when she was introduced to various foreign spices that she began to delve into the world of the culinary arts. Whilst she may be a stretch from a laureate deserving chef, she prides herself in her ability to provide decent food, with varying degrees of taste.






Physical Appearance



  • Height: 5'4"
  • Weight: 116 lb
  • Hair Style: More often than not, Drunk will have her hair tied back into an elegant bun behind her head, leaving the remainder of her hair to fall forward framing her face.
  • Hair Color: Neutral light brown, the ends of which have been dyed with a brick red colour.
  • Eye Color: Pure blue
  • Scars: No startling scars, but there a few faint marks left on her body; indicative of her upbringing.
  • Clothing and Accessories:

    • In terms of clothing preference, Drunk lacks what many would describe as a distinguishable style. Having grown up wearing clothing that was made for her by her island's seamstresses. In lieu of lacking a discernible taste in fashion, she does possess certain definitive outfits that she congregates towards.
    • Blue Island Splash - By far her most comfortable attire, which consists of a white, buttoned t-shirt, that more often than not lacked any kind of design. She then wears dark coloured, upturned shorts. Additionally, she also sports a dark coloured jacket that falls below her waist.
    • Chūhai - This outfit isn't Drunk's per se, but one she adopted. Having been procured as an import for her island, the outfit is stylized, simple kimono, depicting a cherry blossom tree. Having only worn this outfit a handful of times during her island's festive celebrations, the time it takes her to don the outfit prohibits her from wearing it casually, however, it is treated with delicate care.
    • Dark 'N' Stormy - When life throws you thunder and rain, its best to dress for the occasion. Wearing a hefty outfit that consists of strapped, heavy-duty trousers, and a large, yellow raincoat, followed by sturdy boots, Drunk finds that she is able to keep herself relatively dry, even during the harshest of weather.


  • Description: Standing at five feet and four inches, Drunk hardly possesses the most imposing of demeanour. Not only that, her face is one that immediately conveys the notion that she is hard to upset, having bright features and a constant upturned mouth. She has a lean musculature, with tanned skin, showing the faint scars that still linger on her body. Her nails are often times rough and her hair tends to be a little awry, strands of which tend to escape whatever manner of style she ties it in.



The Past



  • Main Traits: Plucky, Endearing, Inquisitive, Naive
  • Likes: Engaging activities, Trying new foods and tastes, Visiting new places.
  • Dislikes: Sleeping, Limitations, Idleness
  • Unique laugh: "Pahahahaha!"


Hometown: Bastille, West Blue
Small Island. Rural. Population: <1000. Main Exports: Tropical Fruit, Rare Game. Summer Island. Demographic: Human.
Personality: Drunk's most prominent personality feature is her pluckiness. With a wide-eyed view of the world around her, she takes on challenges with eagerness and vigour. Happy-go-lucky to a fault, it isn't often that anyone will find the girl down in the dumps, as she constantly seeks out new adventures and companionship wherever she goes. A goal in life of hers is to leave everywhere she goes slightly better than how she found it.

With little to go on from her secluded island land, Drunk had heard stories and rumours from the few merchants that made their way to Bastille, leading her to believe that the world is one grand adventure. With that in mind, certain mannerisms and customs may be amiss in her vocabulary, but her willingness to engage with the world as a whole is something that she is keen on.

Alongside her eagerness to learn, she likewise has a large reserve of energy. She manages to push herself to the point where there have been a number of incidents of her passing out from exhaustion.

When not beaming, she tends to quite studious. Despite her rural upbringing, she is no stranger to education and has done her best to learn all that her fellow residents of Bastille were able to teach her. Always eager to learn, she tends to jump at the chance to hear something new, provided it isn't all too time-consuming.

History:

Those born on Bastille very rarely ever grow aspirations large enough that allow them to want to the leave the island. Instead, the small community of the island tends to stay to themselves. Their roles in life are more or less decided after they mature some years from birth, their sole duty to the island is to serve it and its people.

Such was the life given to Paramore, whose family were predominantly hunter-gatherers of the island. The island, lacking the resources in order to create alcohol, didn't find anything noteworthy or unusual with their surname, instead relied on the Drunks to hunt wild game and assist in fishing. As a proud member of the hunter caste, she saw no reason to seek to look out further than the horizon.

It wasn't until one day, that the island was met by a very odd set of merchants. These were people who bore a black flag and brought with them an assormtnet of wares. Leading this strange band was Captain Avicii Astley, a red skinned horned-folk, whose appearance brought both dread and wonder to the island's natives. Paramore was the one who grew the closest towards the lot, whose crew was made up of a variety of races and personalities. From there, the Captain told her stories of the Grand Line and the wonders that Paradise had to to offer, if they so chose to go out and explore it.

After a fortnight of staying on the island, gearing up and mending themselves, the crew headed off into the distance of the seas ahead.

It wasn't until later that evening would the island meet their second encounter with Pirates. Seemingly, the crew of Captain Astley had been waging war against another ship. This opposition had members of a far darker lot than that of Astley's crew. These individuals attacked and set alight many of the villager's huts, leaving them to their screams.

Paramore, however, ran after the Captain with a hunting knife, aiming to defeat the man who was brutally assaulting her community and torching their homes. The fight itself lasted mere moments, with the fearsome man swatting her aside, breaking her weapon as well. When it appeared that all hopes were lost, his weapon held aloft in order to land a finishing blow on the young lady, Captain Astley managed to swoop in, defending her and the rest of the villagers before taking a grievous wound, losing one of his horns.

As the night fell, the enemy Crew fled into the night, cursing Astley and swearing revenge against him and his crew. Captain Astley made his apologies to the islanders, himself and his crew doing what they could in order to repair the town's huts before leaving for good.

Through this act of valiant heroism, Paramore decided to adopt the name of the Captian as her own, wearing it as badge of honour before gathering together some resources and leaving on her, in order to explore more the vast, magnificent world beyond.

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