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Flammy Savage
Tracker

Name : Flamingo Savage
Epithet : Rude
Age : 26
Height : 6'6
Weight : 208lbs
Species : Human
Faction : Pirates
Devil Fruit : Magnet Magnet Fruit
Haki Level : 0
Hitpoints (HP) : 125
Attack (ATK) : 70
Defense (DEF) : 50
Reflex (RX) : 50
Willpower (WP) : 50
Level : 1
Experience Points : 100
Berries Berries : 1,050,000
[[atkt2]][[atkt2]]
Posts : 35
View user profile

Magnet-Magnet Fruit Empty Magnet-Magnet Fruit

Wed Jan 06, 2021 6:38 pm

Magnet Magnet Fruit


Devil Fruit: Magnet Magnet Fruit
Devil Fruit Type: Paramecia

Devil Fruit Appearance: "The Magnet Magnet Fruit appears as a fruit with swirls and spirals that oppose each other, half the fruit is red while the other half is blue with these swirls interlocking each other."
Devil Fruit Description:  Magnet Magnet Fruit is a Paramedica Fruit that grants user to fully manipulate metallic objects through the power of magnetism. Attract, repel, anything that could be deemed possible under the law of magnetism.

Fighting Style: Magnet Magnet Strong Style
Weapon Utilization: Her Body
Description: Her fighting style was a mix of old and new. Though the new had came to her life just weeks before she became a pirate and having trouble trying to master it. Flammy resorted to what he know best, her pro-wrestling prowess and her innate ability to lift things far beyond her bodyweight.


Toggled and Passive Abilities:
Absolute Repel - Her body became a repelling force for any opposing weapons, allowing her the opportunity to evade their attack at an expense of her attacking ability. [+20% RX, -20% ATK] (Toggle)

Attractive Mistress -  Flammy would be able to attract any item from a distance that follows the laws of magnetism. [passive]  



Techniques



Light Techniques:

Light Striking attack
Type: Flat
Cooldown: 2
Duration:
Buffs:
Debuffs:
Flavour: Flammy has a wide array of swift, fast hitting striking attack, using her limbs to hit the target. Though nameless, Light Striking Attack is more focused and stronger than her universal striking.

Perk up
Type: Stat Morph
Cooldown: 6
Duration:
Buffs: 25% + ATK
Debuffs:
Flavour: She know she's the strongest! She just need to be reminded herself of that. A slap on her face and a affirming warcry would be enough.

Grand Conditioning
Type: Canceller
Cooldown: 2
Duration:
Buffs:
Debuffs:
Flavour: Her body was the product of her lifetime in training. Would she let herself think that a mere blow would harm her?

Pilepunker
Type: DoT
Cooldown: 2
Duration:
Buffs:
Debuffs:
Flavour: A unique technique birthed from her drunken rampage. A haymaker that lacked the strength, but in return gains a painful piercing blow, allowing specks of manipulating minerals causing havoc within them.

Medium Techniques:

Shining Sage
Type: Flat
Cooldown: 4
Duration:
Buffs:
Debuffs:
Flavour: Second technique created after her consumption of the Magnet Magnet Fruit. Technique based from Shining Wizard, she allows her attacking shin to be encased in scraps of metal. Fear it potential decapitating feat!  

Big Slap
Type: DoT
Cooldown: 4
Duration: 5
Buffs:
Debuffs:
Flavour: Open palm slap to the chest is the most stinging experience imaginable. Now imagine that Flammy can deliver the same experience to just about anywhere in the opponent's body.

Heavy Techniques:

Heavy Throw
Type: Flat
Cooldown: 6
Duration:
Buffs:
Debuffs:
Flavour: No pro-wrestler would call themselves a champion if they do not have any throw techniques. Flammy, in all her years was a master of 1000 throws, but for some reason she could not outdo the man who knows 1001 throws.

Second Wind
Type: Stat Morph
Cooldown: 12
Duration: 4
Buffs: 75% ATK
Debuffs:
Flavour: When the world is against her. Beaten and battered, Flammy still have it in herself to unleash a powerful warcry that instills the fighting spirit within her. She must win, no matter what!

Goddess Conditioning
Type: Canceller
Cooldown: 6
Duration:
Buffs:
Debuffs:
Flavour: To go one step further in her conditioning displayed a sight to behold. With her body and powerful posture, she could may well shrug off a god's grandest attack and ask for more.*

*only if she's drunk of course. No mad woman would consider undergoing that feat!

AoE Techniques:

Calamity Star
Type: Flat
Cooldown: 8
Duration:
Buffs:
Debuffs:
Flavour: Her most destructive techniques birthed out of desperation. With the power of Magnetism, she slams her fist/stomp the ground and with a grinding scream, the earth gives way to unleash an uprising shrapnels and other unsavoury items that looks as if it could kill at a speed.

Dense Star
Type: DoT Hybrid
Cooldown: 14
Duration: 5
Buffs:
Debuffs: 30% RX
Flavour: Flammy turns the ground in the area surrounding her an attracting force for all, creating a heavy and painful enviornment.




Gray
Magnet-Magnet Fruit Cool-t10
Tracker

Name : Gray Starks
Epithet : The Conqueror (Formerly "Black Fist")
Age : 49
Height : 10'2" / 310 cm
Weight : 1043 lbs / 473 kg
Species : Human Cyborg
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Haki Level : 9
[[haospec]][[busospec]][[kenbunspec]]
Hitpoints (HP) : 750
Attack (ATK) : 800
Defense (DEF) : 600
Reflex (RX) : 715
Willpower (WP) : 650
Level : 100
Prestige : 8
Experience Points : 18000
Bounty : 5,000,000,000
EXP Multiplier : +10%
Income Multiplier : +20%
Shop Discount : -30%
Berries Berries : 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[freakofnature]][[childofdestiny]]
[[punchoutguru]][[windcaller]]
[[atkt6_sp]][[deft6]][[rxt6]][[wpt6]]
Posts : 2567
View user profile

Magnet-Magnet Fruit Empty Re: Magnet-Magnet Fruit

Thu Jan 21, 2021 9:21 pm
Approved.

@Flammy Savage wrote:

Magnet Magnet Fruit


Devil Fruit: Magnet Magnet Fruit
Devil Fruit Type: Paramecia

Devil Fruit Appearance: "The Magnet Magnet Fruit appears as a fruit with swirls and spirals that oppose each other, half the fruit is red while the other half is blue with these swirls interlocking each other."
Devil Fruit Description:  Magnet Magnet Fruit is a Paramedica Fruit that grants user to fully manipulate metallic objects through the power of magnetism. Attract, repel, anything that could be deemed possible under the law of magnetism.

Fighting Style: Magnet Magnet Strong Style
Weapon Utilization: Her Body
Description: Her fighting style was a mix of old and new. Though the new had came to her life just weeks before she became a pirate and having trouble trying to master it. Flammy resorted to what he know best, her pro-wrestling prowess and her innate ability to lift things far beyond her bodyweight.


Toggled and Passive Abilities:
Absolute Repel - Her body became a repelling force for any opposing weapons, allowing her the opportunity to evade their attack at an expense of her attacking ability. [+20% RX, -20% ATK] (Toggle)

Attractive Mistress -  Flammy would be able to attract any item from a distance that follows the laws of magnetism. [passive]  



Techniques



Light Techniques:

Light Striking attack
Type: Flat
Cooldown: 2
Duration:
Buffs:
Debuffs:
Flavour: Flammy has a wide array of swift, fast hitting striking attack, using her limbs to hit the target. Though nameless, Light Striking Attack is more focused and stronger than her universal striking.

Perk up
Type: Stat Morph
Cooldown: 6
Duration:
Buffs: 25% + ATK
Debuffs:
Flavour: She know she's the strongest! She just need to be reminded herself of that. A slap on her face and a affirming warcry would be enough.

Grand Conditioning
Type: Canceller
Cooldown: 2
Duration:
Buffs:
Debuffs:
Flavour: Her body was the product of her lifetime in training. Would she let herself think that a mere blow would harm her?

Pilepunker
Type: DoT
Cooldown: 2
Duration:
Buffs:
Debuffs:
Flavour: A unique technique birthed from her drunken rampage. A haymaker that lacked the strength, but in return gains a painful piercing blow, allowing specks of manipulating minerals causing havoc within them.

Medium Techniques:

Shining Sage
Type: Flat
Cooldown: 4
Duration:
Buffs:
Debuffs:
Flavour: Second technique created after her consumption of the Magnet Magnet Fruit. Technique based from Shining Wizard, she allows her attacking shin to be encased in scraps of metal. Fear it potential decapitating feat!  

Big Slap
Type: DoT
Cooldown: 4
Duration: 5
Buffs:
Debuffs:
Flavour: Open palm slap to the chest is the most stinging experience imaginable. Now imagine that Flammy can deliver the same experience to just about anywhere in the opponent's body.

Heavy Techniques:

Heavy Throw
Type: Flat
Cooldown: 6
Duration:
Buffs:
Debuffs:
Flavour: No pro-wrestler would call themselves a champion if they do not have any throw techniques. Flammy, in all her years was a master of 1000 throws, but for some reason she could not outdo the man who knows 1001 throws.

Second Wind
Type: Stat Morph
Cooldown: 12
Duration: 4
Buffs: 75% ATK
Debuffs:
Flavour: When the world is against her. Beaten and battered, Flammy still have it in herself to unleash a powerful warcry that instills the fighting spirit within her. She must win, no matter what!

Goddess Conditioning
Type: Canceller
Cooldown: 6
Duration:
Buffs:
Debuffs:
Flavour: To go one step further in her conditioning displayed a sight to behold. With her body and powerful posture, she could may well shrug off a god's grandest attack and ask for more.*

*only if she's drunk of course. No mad woman would consider undergoing that feat!

AoE Techniques:

Calamity Star
Type: Flat
Cooldown: 8
Duration:
Buffs:
Debuffs:
Flavour: Her most destructive techniques birthed out of desperation. With the power of Magnetism, she slams her fist/stomp the ground and with a grinding scream, the earth gives way to unleash an uprising shrapnels and other unsavoury items that looks as if it could kill at a speed.

Dense Star
Type: DoT Hybrid
Cooldown: 14
Duration: 5
Buffs:
Debuffs: 30% RX
Flavour: Flammy turns the ground in the area surrounding her an attracting force for all, creating a heavy and painful enviornment.





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