Revival Dawn - One Piece RP
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Ai
Tracker

Name : Ai D. Kirai
Epithet : The Doctor
Age : 23
Height : 7 Ft.
Weight : 240 lbs.
Species : Human
Faction : Pirate
Haki Level : 1
Hitpoints (HP) : 150
Attack (ATK) : 60
Defense (DEF) : 40
Reflex (RX) : 60
Willpower (WP) : 100
Level : 1
Experience Points : 188
Berries Berries : 3,537,000
[[hardboiled]]
[[atkt3]][[atkt2]][[rxt2]][[rxt2]]
Posts : 38
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Kougeki no Nagare Empty Kougeki no Nagare

on Sun Jan 10, 2021 5:07 pm

Kougeki no Nagare


Fighting Style: Kougeki no Nagare
Weapon Utilization: Staff/Clubs/Swords/Spears
Description: Kougeki no Nagare is what a lot of people would call a flow of attacks. This style of fighting uses the combination of the user’s legs with different weapons at the same time. It’s the use of being to throw in kick combination and at the same time throw out weapons attack. Learning different types of martial arts, and different usage of weapons, Ai was allowed to come up with a different fighting style of his own. Using what he thought was best from everything he learned he had applied into his style of fighting. It isn’t just that, but being able to do different and unique things with his weapon that would seem unreal to others. Of course, Ai could use his hands to attack, but will barely turn to use his hands as its most likely occupied with a weapon. Also learning different types of martial arts, allows him to use some healing variants within the fighting style.


Passive Abilities:

Flow of Water: Ai can smoothly transition from what technique to another without hesitation. That being said Ai can throw out several techniques at a person, allowing it to look like it's all coming from one technique. This allows him to go from defense and offense at a moment’s notice without wasting unnecessary movements.

Bending of Armament: Ai’s fighting style allows him to use his weapons differently than others. While fighting and using his techniques, there are times that he will attack and his weapons will look like they are bending. That is because they are and it is to avoid objects that may be in front of their enemy. This allows Ai’s attack to be difficult to avoid, but at the same time allows Ai to trade blows with his enemy easier.

Toggled Abilities:

Quick Stance: Ai get’s into a stance that allows him to move faster and react faster in battle. This type of stance gives up his raw power for a way to quickly land hits and at the same time avoid hits from those they are fighting. His body will be facing towards his right when he does this with both of his feet being on the ball of his feet. +20% Reflex -20% Attack.

Power Stance: Ai get’s into a stance that allows him to give up his defense for more power. This boosts his raw strength into a new height, and he will become more destructive than he once was before. This leaves his body vulnerable as his muscles are used for power instead of hardening and protecting themselves. His body will be facing towards his left when he does this with both of his feet being on the heel of his feet. +20% Attack -20% Defense.




Techniques



Light Techniques:

Raundo Ki Tsu
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ai will lift his right or left leg up, using his body for more power into the strength of his attack. Delivering a round house kick with his foot, or shin a huge blow would be dealt to those hit by the attack.

Mage Kougeki
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ai will thrust or swing his weapon down towards their target at full force either after drawing their weapon in hand or after an attack that was done before. The weapon could be seen bending through the sheer force of the thrust or swing.

No Hakai
Type: Flat Hybrid
Cooldown: 6
Duration: 2
Buffs: N/A
Debuffs: -10% Reflex
Flavour: Ai will be seen attempting a high kick with either his left or right leg and aim for the eardrum of their target. If landed it will deal damage towards their target, but will also leave them off balance due to messing up their equilibrium within their brain. This makes it harder for their opponents to land hits and avoid attacks coming towards them.

Yureru Suiryoku
Type: DOT
Cooldown: 2
Duration: 5
Buffs: N/A
Debuffs: N/A
Flavour: Ai will be thrusting his palm into his target’s abdomen, which seems simple through contact, but as the fight continues on, their target will start to feel the damage being done to their internal organs bringing them to spit out blood from the attack. This could be used through the simple use of a blunt weapon as well as Ai will send the force of attack from his limb to his weapons.

Medium Techniques:

Anubisu-Reko Nin Gu
Type: Flat
Cooldown: 4
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ai will swing or thrust his weapon towards his opponent multiple times in different directions dealing blows towards their target at rapid speed. The force behind these attacks will bring the opponent to see Anubis behind Ai as the one attacking them for cosmetic effects. Still, each attack feels heavy and power than his weaker attacks.

Tsuyosa Pointo
Type: Stat Morph
Cooldown: 9
Duration: 3
Buffs: +50% Attack
Debuffs: N/A
Flavour: Ai will move towards an ally or use it on himself and will proceed to use acupuncture on their shoulders. After this, his body will proceed to produce more power than it could for a limited time. This allows the user to deal more damage to those they land their hits on.

Heavy Techniques:

Kamigami no Iyashi
Type: Heal
Cooldown: 8
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ai will move towards an ally or use it on himself and will proceed to use  acupuncture on their chest to allow the blood cells to rapidly become super cells to heal the body at a quicker pace than they normally would.

Kamigami Supido
Type: Stat Morph
Cooldown: 12
Duration: 4
Buffs: +75% Reflex
Debuffs: N/A
Flavour: Ai will use acupuncture on himself or an ally targeting their abdomen. After touching the correct pressure points, this will bring the person to feel lighter and quicker than they ever felt before. This happens due to Ai releasing latent speed and reflexes those being targeted have within themselves.

Hebi O Mu Sa Boru
Type: Flat
Cooldown: 6
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ai’s signature technique; the young man will get into a stance and will destroy the ground around him before releasing the attack towards his target. Once his attack is unleashed from either of his legs, a huge serpent will be unleashed towards the target. Once hit, the target will be dealt with heavy wind damage being cut up from the sheer force of the blow that was sent from his leg.

AoE Techniques:

Tsumugu Fu
Type: Flat
Cooldown: 8
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour:  Ai will spin his weapon in a certain direction in the air, absorbing the air around them as fast as they can. When they gather enough wind with their weapon, they will proceed to spin the weapon in a different direction allow a torrent of wind to be sent towards a specific location, damaging those that he’s targeting.

Onibasu
Type: DOT Hybrid
Cooldown: 14
Duration: 4
Buffs: N/A
Debuffs: -30% Reflex
Flavour: Ai will become a man obsessive as he will dash towards his targets and throw out multiple kicks towards the opponent’s head, followed by attacks with their weapons throughout their body. He does this at high speed, allowing him to go through multiple targets at once. Once finish the targets will feel damage slowly creeping upon them as the fight continues. They will also feel themselves off balance due to the attacks that landed on their head.



Gray
Kougeki no Nagare Cool-t10
Tracker

Name : Gray Starks
Epithet : The Conqueror (Formerly "Black Fist")
Age : 49
Height : 10'2" / 310 cm
Weight : 1043 lbs / 473 kg
Species : Human Cyborg
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Haki Level : 9
[[haospec]][[busospec]][[kenbunspec]]
Hitpoints (HP) : 750
Attack (ATK) : 800
Defense (DEF) : 600
Reflex (RX) : 715
Willpower (WP) : 650
Level : 100
Prestige : 8
Experience Points : 18000
Bounty : 5,000,000,000
EXP Multiplier : +10%
Income Multiplier : +20%
Shop Discount : -30%
Berries Berries : 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[freakofnature]][[childofdestiny]]
[[punchoutguru]][[windcaller]]
[[atkt6_sp]][[deft6]][[rxt6]][[wpt6]]
Posts : 2409
View user profile

Kougeki no Nagare Empty Re: Kougeki no Nagare

on Sun Jan 10, 2021 5:34 pm
Approved!

@Ai wrote:

Kougeki no Nagare


Fighting Style: Kougeki no Nagare
Weapon Utilization: Staff/Clubs/Swords/Spears
Description: Kougeki no Nagare is what a lot of people would call a flow of attacks. This style of fighting uses the combination of the user’s legs with different weapons at the same time. It’s the use of being to throw in kick combination and at the same time throw out weapons attack. Learning different types of martial arts, and different usage of weapons, Ai was allowed to come up with a different fighting style of his own. Using what he thought was best from everything he learned he had applied into his style of fighting. It isn’t just that, but being able to do different and unique things with his weapon that would seem unreal to others. Of course, Ai could use his hands to attack, but will barely turn to use his hands as its most likely occupied with a weapon. Also learning different types of martial arts, allows him to use some healing variants within the fighting style.


Passive Abilities:

Flow of Water: Ai can smoothly transition from what technique to another without hesitation. That being said Ai can throw out several techniques at a person, allowing it to look like it's all coming from one technique. This allows him to go from defense and offense at a moment’s notice without wasting unnecessary movements.

Bending of Armament: Ai’s fighting style allows him to use his weapons differently than others. While fighting and using his techniques, there are times that he will attack and his weapons will look like they are bending. That is because they are and it is to avoid objects that may be in front of their enemy. This allows Ai’s attack to be difficult to avoid, but at the same time allows Ai to trade blows with his enemy easier.

Toggled Abilities:

Quick Stance: Ai get’s into a stance that allows him to move faster and react faster in battle. This type of stance gives up his raw power for a way to quickly land hits and at the same time avoid hits from those they are fighting. His body will be facing towards his right when he does this with both of his feet being on the ball of his feet. +20% Reflex -20% Attack.

Power Stance: Ai get’s into a stance that allows him to give up his defense for more power. This boosts his raw strength into a new height, and he will become more destructive than he once was before. This leaves his body vulnerable as his muscles are used for power instead of hardening and protecting themselves. His body will be facing towards his left when he does this with both of his feet being on the heel of his feet. +20% Attack -20% Defense.




Techniques



Light Techniques:

Raundo Ki Tsu
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ai will lift his right or left leg up, using his body for more power into the strength of his attack. Delivering a round house kick with his foot, or shin a huge blow would be dealt to those hit by the attack.

Mage Kougeki
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ai will thrust or swing his weapon down towards their target at full force either after drawing their weapon in hand or after an attack that was done before. The weapon could be seen bending through the sheer force of the thrust or swing.

No Hakai
Type: Flat Hybrid
Cooldown: 6
Duration: 2
Buffs: N/A
Debuffs: -10% Reflex
Flavour: Ai will be seen attempting a high kick with either his left or right leg and aim for the eardrum of their target. If landed it will deal damage towards their target, but will also leave them off balance due to messing up their equilibrium within their brain. This makes it harder for their opponents to land hits and avoid attacks coming towards them.

Yureru Suiryoku
Type: DOT
Cooldown: 2
Duration: 5
Buffs: N/A
Debuffs: N/A
Flavour: Ai will be thrusting his palm into his target’s abdomen, which seems simple through contact, but as the fight continues on, their target will start to feel the damage being done to their internal organs bringing them to spit out blood from the attack. This could be used through the simple use of a blunt weapon as well as Ai will send the force of attack from his limb to his weapons.

Medium Techniques:

Anubisu-Reko Nin Gu
Type: Flat
Cooldown: 4
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ai will swing or thrust his weapon towards his opponent multiple times in different directions dealing blows towards their target at rapid speed. The force behind these attacks will bring the opponent to see Anubis behind Ai as the one attacking them for cosmetic effects. Still, each attack feels heavy and power than his weaker attacks.

Tsuyosa Pointo
Type: Stat Morph
Cooldown: 9
Duration: 3
Buffs: +50% Attack
Debuffs: N/A
Flavour: Ai will move towards an ally or use it on himself and will proceed to use acupuncture on their shoulders. After this, his body will proceed to produce more power than it could for a limited time. This allows the user to deal more damage to those they land their hits on.

Heavy Techniques:

Kamigami no Iyashi
Type: Heal
Cooldown: 8
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ai will move towards an ally or use it on himself and will proceed to use  acupuncture on their chest to allow the blood cells to rapidly become super cells to heal the body at a quicker pace than they normally would.

Kamigami Supido
Type: Stat Morph
Cooldown: 12
Duration: 4
Buffs: +75% Reflex
Debuffs: N/A
Flavour: Ai will use acupuncture on himself or an ally targeting their abdomen. After touching the correct pressure points, this will bring the person to feel lighter and quicker than they ever felt before. This happens due to Ai releasing latent speed and reflexes those being targeted have within themselves.

Hebi O Mu Sa Boru
Type: Flat
Cooldown: 6
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Ai’s signature technique; the young man will get into a stance and will destroy the ground around him before releasing the attack towards his target. Once his attack is unleashed from either of his legs, a huge serpent will be unleashed towards the target. Once hit, the target will be dealt with heavy wind damage being cut up from the sheer force of the blow that was sent from his leg.

AoE Techniques:

Tsumugu Fu
Type: Flat
Cooldown: 8
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour:  Ai will spin his weapon in a certain direction in the air, absorbing the air around them as fast as they can. When they gather enough wind with their weapon, they will proceed to spin the weapon in a different direction allow a torrent of wind to be sent towards a specific location, damaging those that he’s targeting.

Onibasu
Type: DOT Hybrid
Cooldown: 14
Duration: 4
Buffs: N/A
Debuffs: -30% Reflex
Flavour: Ai will become a man obsessive as he will dash towards his targets and throw out multiple kicks towards the opponent’s head, followed by attacks with their weapons throughout their body. He does this at high speed, allowing him to go through multiple targets at once. Once finish the targets will feel damage slowly creeping upon them as the fight continues. They will also feel themselves off balance due to the attacks that landed on their head.




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