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Zero
Tracker

Name : Zero
Epithet : Jester
Age : 24
Height : 6' 8"
Weight : 190lbs
Species : Human
Faction : Misc.
Devil Fruit : Mira Mira no mi
Haki Level : 0
Hitpoints (HP) : 128
Attack (ATK) : 40
Defense (DEF) : 45
Reflex (RX) : 85
Willpower (WP) : 55
Level : 1
Experience Points : 100
Berries Berries : 50,000
[[hardboiled]]
[[atkt1]][[rxt1]]
Posts : 11
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Mira Mira no mi Empty Mira Mira no mi

Tue Jan 26, 2021 12:36 pm

Mira Mira no mi [ Mirror Mirror Fruit ]


Mira Mira no mi Neew10


Devil Fruit: Mirror Mirror Fruit
Devil Fruit Type: Paramecia
Devil Fruit Appearance: An almost silver like banana shaped fruit that glistens in the sunlight.
Devil Fruit Description: The Mira Mira no mi allows the user to create mirrors out of thin air that can reflect or cancel attacks and also serve as passage to the Mirror World. The User is also able to manipulate reflections with their mirrors. Anyone other than Zero must enter the Mirror World willingly. It serves as a pocket dimension where Zero has a heightened control over is constructs. His current understanding of the fruit does not allow him to talk to his mirrors so he cannot travel accurately through his Mirror World yet.
Fighting Style:Jester's Play
Weapon Utilization: Various weapons stashed in the mirror world plus a large reflective scythe.
Description: Zero's fighting style is mostly defensive and consists  of redirecting ones attacks in a very strategic and tricky way. His fighting style is imbued with a lot of illusion and trickery aimed to confuse to opponents rather than consume them with raw power.

Toggled and Passive Abilities:
Deck of Mirrors - Zero can summon mirrors in the form of a deck of cards out of thin air. The small rectangular mirrors are manipulated under Zero’s control within a 5m radius and their size and shape can be manipulated within this radius as well.

Jester’s Vision - Zero summons 6 cards from his deck of mirrors that orbit his body like a ring of saturn. He is granted vision from any mirrors that he summons as they are almost an extension of himself - this does not apply to pre-existing mirrors. This gives Zero a 360 degree view and greatly helps his reflexes and battle awareness but decreases his attack power due to the amount of mirrors in use. +20% DEF / - 20% ATK  Toggled.

Mirror World - Zero has access to the Mirror World through any unbroken Mirror, whether he created it or not. The walls are covered in hundreds of mirrors that link to locations across the world.  This grants Zero with the ability to view through these mirrors but his traveling accuracy is limited.



Techniques



Light Techniques:

A Card Trick
Type: Flat
Cooldown: 2
Duration:
Buffs:
Debuffs:
Flavour: Zero summons a few mirror cards at his finger tips and rifles them at his enemy with a casual flick of the wrist. The cards are razor sharp mirrors that rip through the air at Zero's command within 5m.

Double Edged Windmill
Type:Flat
Cooldown: 2
Duration:
Buffs:
Debuffs:
Flavour: Zero's years of training with his scythe has built up a dexterity that almost makes this weapon an extension of his body. He spins it with his hands as it cuts through the air around his body before attacking in a barrage of slices that use the momentum of the windmilling action to strike continuously.

Alakazam
Type: Flat
Cooldown: 2
Duration:
Buffs:
Debuffs:
Flavour: Zero flicks a mirror card under an object in his line sight. Once the card is underneath the object of interest he throws another card from his hand at his target, enlarging the size of both mirrors with a hand gesture. The two cards act as a portal making the object over the first card fall into the mirror world and out from the card above his target.

Act of the shield
Type: Canceller
Cooldown:2
Duration:
Buffs:
Debuffs:
Flavour: Zero flicks out two cards from each of his sleeves. They  levitate spinning at his command, expanding to the size of shields. These defensive mirrors are capable of absorbing attacks as long as Zero's defense can hold out. He typically used these for small scale attacks, projectiles, and melee assaults.

Medium Techniques:

Act of the Reaper
Type: Flat
Cooldown: 4
Duration:
Buffs:
Debuffs:
Flavour: Zero summons five cards into his hand fanned between his fingers and with a flick of the wrist he swiftly throws them at his target. As the cards go flying, Zero holds between his thumb and pointer a mirror card hidden up his sleeve.  A casual flick of the wrist would send the card spinning like a pinwheel. His other arm would be in the process of ripping his scythe through the air, piercing straight into the sixth card. The reflection of the three foot scythe blade is directed to the five mirror cards as identical scythe blades plunge out of each, aimed to pierce the target from all angles.

Act of Divine Vision
Type: Canceller
Cooldown: 4
Duration:
Buffs:
Debuffs:
Flavour: Zero touches the frame of his glasses as the lenses sheen over with mirrors. His vision is greatly enhanced when peering through his own mirrors, allowing for great defense against visual and reflex diminishing attacks.


Heavy Techniques:

Act of the Defender
Type: Canceller
Cooldown: 6
Duration:  
Buffs:
Debuffs:
Flavour: With the power of the Mira MIra no mi, Zero is able to produce a special mirror that is capable of absorbing massive forces and attacks. It gives off a purple glow around the edges and it much tougher than and average mirror. He is capable of manipulating the size of this mirror from a small circle in his palm to a large mirror wall. When an enemies attack comes in contact with this mirror, if Zero's defense can hold up, it will absorb the attack and eat it like a black hole, sending it off to a corner of the mirror world. This caliber mirror is limited to one at a time due to the energy it consumes.

Act of Reflection
Type: Stat Morph
Cooldown:12
Duration:4
Buffs:
Debuffs: -75% Reflex
Flavour: Zero flicks out a long string of mirror cards that float in a straight line behind him. A quick finger gesture sets the cards to each expand to the size of a doorway. Zero then takes a step back into one of the mirrors as his reflection snaps across the rest of the mirrors instantaneously. The row of mirrors would then begin to orbit and shuffle around the enemy in an attempt to confuse and disorient them, not knowing which Zero is the real one.

Act of Malice
Type: Flat
Cooldown: 6
Duration:
Buffs:
Debuffs:
Flavour: Zero would bend his deck with his pointer and index finger, shooting tens of mirror cards into the air. With a finger gesture, all of the mirrors would shift into large 4 foot scythe shaped blades. They would begin to spin as Zero takes command of them within a 10m range. He typically sliced and diced his opponents with this technique.

AoE Techniques:

Crowd Control
Type: Flat
Cooldown: 8
Duration:
Buffs:
Debuffs:
Flavour: Zero Throws his deck of cars to the air, forming their shapes into long triangular shard like shapes. Flicking a nother card out of his sleeve, he would toss in a handful of colored smoke bombs as they would begin to emit from the various triangular mirrors waiting at Zero's command. He would make a swift hand gesture before the smoking mirrors would fly in erratic patterns sending smoke trails everywhere aimed to impale their targets.

52 Card Pick Up
Type: Stat Morph
Cooldown: 14
Duration: 4
Buffs:
Debuffs: -25% RFX / -50% ATK
Flavour: Zero splits his deck in half, fanning half in each hand before tossing them all into the air. He would then pull out the final two cards, the jokers and slip a generous hand full of colorful smoke bombs and flash bombs into them. The other 52 cards would all begin spinning and swirling in erratic movements towards Zero's targets as they reflected the countless blinding flashes and emitted plumes of colored smoke. All the while, he would project his own reflection across the countless mirrors to even further entertain and perplex.The show would be truly blinding and would discombobulate and mystify any audience.





Last edited by Zero on Sat Jan 30, 2021 3:48 pm; edited 21 times in total
Gray
Mira Mira no mi Cool-t10
Tracker

Name : Gray Starks
Epithet : The Conqueror (Formerly "Black Fist")
Age : 49
Height : 10'2" / 310 cm
Weight : 1043 lbs / 473 kg
Species : Human Cyborg
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Haki Level : 9
[[haospec]][[busospec]][[kenbunspec]]
Hitpoints (HP) : 750
Attack (ATK) : 800
Defense (DEF) : 600
Reflex (RX) : 715
Willpower (WP) : 650
Level : 100
Prestige : 8
Experience Points : 18000
Bounty : 5,000,000,000
EXP Multiplier : +10%
Income Multiplier : +20%
Shop Discount : -30%
Berries Berries : 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[freakofnature]][[childofdestiny]]
[[punchoutguru]][[windcaller]]
[[atkt6_sp]][[deft6]][[rxt6]][[wpt6]]
[[1needlelog]][[3needlelog]]
Posts : 2655
View user profile

Mira Mira no mi Empty Re: Mira Mira no mi

Tue Jan 26, 2021 8:55 pm
[ Comments in orange. ]

@Zero wrote:

Mira Mira no mi [ Mirror Mirror Fruit ]


Devil Fruit: Mirror Mirror Fruit
Devil Fruit Type: Paramecia
Devil Fruit Appearance: An almost silver like banana shaped fruit that glistens in the sunlight.
Devil Fruit Description: The Mira Mira no mi allows the user to create mirrors out of thin air that can reflect attacks [ Note that we don't actually have any technique types that reflect damage back. However, you can RP it out that way with certain techniques. For example, you can use a canceller to cancel a technique's damage, and then use a flat on your opponent. If the flat is successful, you can RP the scene out as you having reflected their damage back at them. ] and also serve as passage to the Mirror World. The User is also able to manipulate reflections with their mirrors. In the Mirror World, the user has full control of [ Finish what you were saying. This is important. ]
Fighting Style: Mirror Image
Weapon Utilization: Various weapons stashed in the mirror world plus a large reflective scythe.
Description: Zero's fighting style is mostly defensive and consists  of redirecting ones attacks in a very strategic and tricky way. His fighting style is imbued with a lot of illusion and trickery aimed to confuse to opponents rather than consume them with raw power.

Toggled and Passive Abilities:
Deck of Mirrors - Zero can summon mirrors in the form of a deck of cards out of thin air. The small rectangular mirrors are manipulated under Zero’s control within a 5m radius and their size and shape can be manipulated within this radius as well.

Jester’s Vision - Zero summons 6 cards from his deck of mirrors that orbit his body like a ring of saturn. He is granted vision from any mirrors that he summons as they are almost an extension of himself - this does not apply to pre-existing mirrors. This gives Zero a 360 degree view and greatly helps his reflexes and battle awareness but decreases his attack power due to the amount of mirrors in use. +20% RFX / - 20% ATK Toggled.

[ Passive and toggle are acceptable. You should describe the mirror world stuff as a passive too though. ]


Techniques



Light Techniques:

Name of the technique
Type: (See Fighting Styles > Types in the Combat Guide for information on technique types, cooldowns, durations, buffs, and debuffs.)
Cooldown:
Duration:
Buffs:
Debuffs:
Flavour: Provide flavour description for your technique. When using this technique ICly, it does not need to follow the flavour description you provide here. However, it must conform to the cooldown, duration, buffs, and debuffs mechanically.

Name of the technique
Type: (See Fighting Styles > Types in the Combat Guide for information on technique types, cooldowns, durations, buffs, and debuffs.)
Cooldown:
Duration:
Buffs:
Debuffs:
Flavour: Provide flavour description for your technique. When using this technique ICly, it does not need to follow the flavour description you provide here. However, it must conform to the cooldown, duration, buffs, and debuffs mechanically.

Name of the technique
Type: (See Fighting Styles > Types in the Combat Guide for information on technique types, cooldowns, durations, buffs, and debuffs.)
Cooldown:
Duration:
Buffs:
Debuffs:
Flavour: Provide flavour description for your technique. When using this technique ICly, it does not need to follow the flavour description you provide here. However, it must conform to the cooldown, duration, buffs, and debuffs mechanically.

Name of the technique
Type: (See Fighting Styles > Types in the Combat Guide for information on technique types, cooldowns, durations, buffs, and debuffs.)
Cooldown:
Duration:
Buffs:
Debuffs:
Flavour: Provide flavour description for your technique. When using this technique ICly, it does not need to follow the flavour description you provide here. However, it must conform to the cooldown, duration, buffs, and debuffs mechanically.

Medium Techniques:

Name of the technique
Type: (See Fighting Styles > Types in the Combat Guide for information on technique types, cooldowns, durations, buffs, and debuffs.)
Cooldown:
Duration:
Buffs:
Debuffs:
Flavour: Provide flavour description for your technique. When using this technique ICly, it does not need to follow the flavour description you provide here. However, it must conform to the cooldown, duration, buffs, and debuffs mechanically.

Name of the technique
Type: (See Fighting Styles > Types in the Combat Guide for information on technique types, cooldowns, durations, buffs, and debuffs.)
Cooldown:
Duration:
Buffs:
Debuffs:
Flavour: Provide flavour description for your technique. When using this technique ICly, it does not need to follow the flavour description you provide here. However, it must conform to the cooldown, duration, buffs, and debuffs mechanically.

Heavy Techniques:

Name of the technique
Type: (See Fighting Styles > Types in the Combat Guide for information on technique types, cooldowns, durations, buffs, and debuffs.)
Cooldown:
Duration:
Buffs:
Debuffs:
Flavour: Provide flavour description for your technique. When using this technique ICly, it does not need to follow the flavour description you provide here. However, it must conform to the cooldown, duration, buffs, and debuffs mechanically.

Name of the technique
Type: (See Fighting Styles > Types in the Combat Guide for information on technique types, cooldowns, durations, buffs, and debuffs.)
Cooldown:
Duration:
Buffs:
Debuffs:
Flavour: Provide flavour description for your technique. When using this technique ICly, it does not need to follow the flavour description you provide here. However, it must conform to the cooldown, duration, buffs, and debuffs mechanically.

Name of the technique
Type: (See Fighting Styles > Types in the Combat Guide for information on technique types, cooldowns, durations, buffs, and debuffs.)
Cooldown:
Duration:
Buffs:
Debuffs:
Flavour: Provide flavour description for your technique. When using this technique ICly, it does not need to follow the flavour description you provide here. However, it must conform to the cooldown, duration, buffs, and debuffs mechanically.

AoE Techniques:

Name of the technique
Type: (See Fighting Styles > Types in the Combat Guide for information on technique types, cooldowns, durations, buffs, and debuffs.)
Cooldown:
Duration:
Buffs:
Debuffs:
Flavour: Provide flavour description for your technique. When using this technique ICly, it does not need to follow the flavour description you provide here. However, it must conform to the cooldown, duration, buffs, and debuffs mechanically.


Name of the technique
Type: (See Fighting Styles > Types in the Combat Guide for information on technique types, cooldowns, durations, buffs, and debuffs.)
Cooldown:
Duration:
Buffs:
Debuffs:
Flavour: Provide flavour description for your technique. When using this technique ICly, it does not need to follow the flavour description you provide here. However, it must conform to the cooldown, duration, buffs, and debuffs mechanically.




________________________________________________________


Gray
Mira Mira no mi Cool-t10
Tracker

Name : Gray Starks
Epithet : The Conqueror (Formerly "Black Fist")
Age : 49
Height : 10'2" / 310 cm
Weight : 1043 lbs / 473 kg
Species : Human Cyborg
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Haki Level : 9
[[haospec]][[busospec]][[kenbunspec]]
Hitpoints (HP) : 750
Attack (ATK) : 800
Defense (DEF) : 600
Reflex (RX) : 715
Willpower (WP) : 650
Level : 100
Prestige : 8
Experience Points : 18000
Bounty : 5,000,000,000
EXP Multiplier : +10%
Income Multiplier : +20%
Shop Discount : -30%
Berries Berries : 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[freakofnature]][[childofdestiny]]
[[punchoutguru]][[windcaller]]
[[atkt6_sp]][[deft6]][[rxt6]][[wpt6]]
[[1needlelog]][[3needlelog]]
Posts : 2655
View user profile

Mira Mira no mi Empty Re: Mira Mira no mi

Thu Jan 28, 2021 8:13 pm
[ Fighting style looks good for the most part! Just a few comments in orange. ]

@Zero wrote:

Mira Mira no mi [ Mirror Mirror Fruit ]


Mira Mira no mi Neew10


Devil Fruit: Mirror Mirror Fruit
Devil Fruit Type: Paramecia
Devil Fruit Appearance: An almost silver like banana shaped fruit that glistens in the sunlight.
Devil Fruit Description: The Mira Mira no mi allows the user to create mirrors out of thin air that can reflect or cancel attacks and also serve as passage to the Mirror World. The User is also able to manipulate reflections with their mirrors. Anyone other than Zero must enter the Mirror World willingly. It serves as a pocket dimension where Zero has a heightened control over is constructs.
Fighting Style:Jester's Play
Weapon Utilization: Various weapons stashed in the mirror world plus a large reflective scythe.
Description: Zero's fighting style is mostly defensive and consists  of redirecting ones attacks in a very strategic and tricky way. His fighting style is imbued with a lot of illusion and trickery aimed to confuse to opponents rather than consume them with raw power.

Toggled and Passive Abilities:
Deck of Mirrors - Zero can summon mirrors in the form of a deck of cards out of thin air. The small rectangular mirrors are manipulated under Zero’s control within a 5m radius and their size and shape can be manipulated within this radius as well.

Jester’s Vision - Zero summons 6 cards from his deck of mirrors that orbit his body like a ring of saturn. He is granted vision from any mirrors that he summons as they are almost an extension of himself - this does not apply to pre-existing mirrors. This gives Zero a 360 degree view and greatly helps his reflexes and battle awareness but decreases his attack power due to the amount of mirrors in use. +20% DEF / - 20% ATK  Toggled.

Mirror World - Zero has access to the Mirror World through any unbroken Mirror, whether he created it or not. The walls are covered in hundreds of mirrors that link to locations across the world.  This grants Zero with the ability to view and even travel through these mirrors. [ At his current level, the mirrors in Zero's mirror world should not have the ability to speak and reveal things when asked questions like with Brulee's mirror world. As such, he would still need to search for the right mirrors to get to where he wants. ]



Techniques



Light Techniques:

A Card Trick
Type: Flat
Cooldown: 2
Duration:
Buffs:
Debuffs:
Flavour: Zero summons a few mirror cards at his finger tips and rifles them at his enemy with a casual flick of the wrist. The cards are razor sharp mirrors that rip through the air at Zero's command within 5m.

Double Edged Windmill
Type:Flat
Cooldown: 2
Duration:
Buffs:
Debuffs:
Flavour: Zero's years of training with his scythe has built up a dexterity that almost makes this weapon an extension of his body. He spins it with his hands as it cuts through the air around his body before attacking in a barrage of slices that use the momentum of the windmilling action to strike continuously.

Alakazam
Type: Flat
Cooldown: 2
Duration:
Buffs:
Debuffs:
Flavour: Zero flicks a mirror card under an object in his line sight. Once the card is underneath the object of interest he throws another card from his hand at his target, enlarging the size of both mirrors with a hand gesture. The two cards act as a portal making the object over the first card fall into the mirror world and out from the card above his target.

Act of the shield
Type: Canceller [Damage] [ You don't have to specify what the canceller cancels. You can choose what it cancels upon use. Apply this to all other cancellers. ]
Cooldown:2
Duration:
Buffs:
Debuffs:
Flavour: Zero flicks out two cards from each of his sleeves. They  levitate spinning at his command, expanding to the size of shields. These defensive mirrors are capable of absorbing attacks as long as Zero's defense can hold out. He typically used these for small scale attacks, projectiles, and melee assaults.

Medium Techniques:

Act of the Reaper
Type: Flat
Cooldown: 4
Duration:
Buffs:
Debuffs:
Flavour: Zero summons five cards into his hand fanned between his fingers and with a flick of the wrist he swiftly throws them at his target. As the cards go flying, Zero holds between his thumb and pointer a mirror card hidden up his sleeve.  A casual flick of the wrist would send the card spinning like a pinwheel. His other arm would be in the process of ripping his scythe through the air, piercing straight into the sixth card. The reflection of the three foot scythe blade is directed to the five mirror cards as identical scythe blades plunge out of each, aimed to pierce the target from all angles.

Act of Divine Vision
Type: Canceller [RFX Stat Debuff]
Cooldown: 4
Duration:
Buffs:
Debuffs:
Flavour: Zero touches the frame of his glasses as the lenses sheen over with mirrors. His vision is greatly enhanced when peering through his own mirrors, allowing for great defense against visual and reflex diminishing attacks.


Heavy Techniques:

Act of the Defender
Type: Canceller [Damage]
Cooldown: 6
Duration:  
Buffs:
Debuffs:
Flavour: With the power of the Mira MIra no mi, Zero is able to produce a special mirror that is capable of absorbing massive forces and attacks. It gives off a purple glow around the edges and it much tougher than and average mirror. He is capable of manipulating the size of this mirror from a small circle in his palm to a large mirror wall. When an enemies attack comes in contact with this mirror, if Zero's defense can hold up, it will absorb the attack and eat it like a black hole, sending it off to a corner of the mirror world. This caliber mirror is limited to one at a time due to the energy it consumes.

Act of Reflection
Type: Stat Morph
Cooldown:12
Duration:4
Buffs:
Debuffs: -75% Reflex
Flavour: Zero flicks out a long string of mirror cards that float in a straight line behind him. A quick finger gesture sets the cards to each expand to the size of a doorway. Zero then takes a step back into one of the mirrors as his reflection snaps across the rest of the mirrors instantaneously. The row of mirrors would then begin to orbit and shuffle around the enemy in an attempt to confuse and disorient them, not knowing which Zero is the real one.

Act of Malice
Type: Flat
Cooldown: 6
Duration:
Buffs:
Debuffs:
Flavour: Zero would bend his deck with his pointer and index finger, shooting tens of mirror cards into the air. With a finger gesture, all of the mirrors would shift into large 4 foot scythe shaped blades. They would begin to spin as Zero takes command of them within a 10m range. He typically sliced and diced his opponents with this technique.

AoE Techniques:

Jester's Parade [WIP] [ You forgot to complete this technique. ]
Type: (See Fighting Styles > Types in the Combat Guide for information on technique types, cooldowns, durations, buffs, and debuffs.)
Cooldown:
Duration:
Buffs:
Debuffs:
Flavour: Provide flavour description for your technique. When using this technique ICly, it does not need to follow the flavour description you provide here. However, it must conform to the cooldown, duration, buffs, and debuffs mechanically.


52 Card Pick Up
Type: Stat Morph
Cooldown: 14
Duration: 4
Buffs:
Debuffs: -25% RFX / -50% ATK
Flavour: Zero splits his deck in half, fanning half in each hand before tossing them all into the air. He would then pull out the final two cards, the jokers and slip a generous hand full of colorful smoke bombs and flash bombs into them. The other 52 cards would all begin spinning and swirling in erratic movements towards Zero's targets as they reflected the countless blinding flashes and emitted plumes of colored smoke. All the while, he would project his own reflection across the countless mirrors to even further entertain and perplex.The show would be truly blinding and would discombobulate and mystify any audience.




________________________________________________________


Gray
Mira Mira no mi Cool-t10
Tracker

Name : Gray Starks
Epithet : The Conqueror (Formerly "Black Fist")
Age : 49
Height : 10'2" / 310 cm
Weight : 1043 lbs / 473 kg
Species : Human Cyborg
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Haki Level : 9
[[haospec]][[busospec]][[kenbunspec]]
Hitpoints (HP) : 750
Attack (ATK) : 800
Defense (DEF) : 600
Reflex (RX) : 715
Willpower (WP) : 650
Level : 100
Prestige : 8
Experience Points : 18000
Bounty : 5,000,000,000
EXP Multiplier : +10%
Income Multiplier : +20%
Shop Discount : -30%
Berries Berries : 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[freakofnature]][[childofdestiny]]
[[punchoutguru]][[windcaller]]
[[atkt6_sp]][[deft6]][[rxt6]][[wpt6]]
[[1needlelog]][[3needlelog]]
Posts : 2655
View user profile

Mira Mira no mi Empty Re: Mira Mira no mi

Sat Jan 30, 2021 4:03 pm
Approved!


@Zero wrote:

Mira Mira no mi [ Mirror Mirror Fruit ]


Mira Mira no mi Neew10


Devil Fruit: Mirror Mirror Fruit
Devil Fruit Type: Paramecia
Devil Fruit Appearance: An almost silver like banana shaped fruit that glistens in the sunlight.
Devil Fruit Description: The Mira Mira no mi allows the user to create mirrors out of thin air that can reflect or cancel attacks and also serve as passage to the Mirror World. The User is also able to manipulate reflections with their mirrors. Anyone other than Zero must enter the Mirror World willingly. It serves as a pocket dimension where Zero has a heightened control over is constructs. His current understanding of the fruit does not allow him to talk to his mirrors so he cannot travel accurately through his Mirror World yet.
Fighting Style:Jester's Play
Weapon Utilization: Various weapons stashed in the mirror world plus a large reflective scythe.
Description: Zero's fighting style is mostly defensive and consists  of redirecting ones attacks in a very strategic and tricky way. His fighting style is imbued with a lot of illusion and trickery aimed to confuse to opponents rather than consume them with raw power.

Toggled and Passive Abilities:
Deck of Mirrors - Zero can summon mirrors in the form of a deck of cards out of thin air. The small rectangular mirrors are manipulated under Zero’s control within a 5m radius and their size and shape can be manipulated within this radius as well.

Jester’s Vision - Zero summons 6 cards from his deck of mirrors that orbit his body like a ring of saturn. He is granted vision from any mirrors that he summons as they are almost an extension of himself - this does not apply to pre-existing mirrors. This gives Zero a 360 degree view and greatly helps his reflexes and battle awareness but decreases his attack power due to the amount of mirrors in use. +20% DEF / - 20% ATK  Toggled.

Mirror World - Zero has access to the Mirror World through any unbroken Mirror, whether he created it or not. The walls are covered in hundreds of mirrors that link to locations across the world.  This grants Zero with the ability to view through these mirrors but his traveling accuracy is limited.



Techniques



Light Techniques:

A Card Trick
Type: Flat
Cooldown: 2
Duration:
Buffs:
Debuffs:
Flavour: Zero summons a few mirror cards at his finger tips and rifles them at his enemy with a casual flick of the wrist. The cards are razor sharp mirrors that rip through the air at Zero's command within 5m.

Double Edged Windmill
Type:Flat
Cooldown: 2
Duration:
Buffs:
Debuffs:
Flavour: Zero's years of training with his scythe has built up a dexterity that almost makes this weapon an extension of his body. He spins it with his hands as it cuts through the air around his body before attacking in a barrage of slices that use the momentum of the windmilling action to strike continuously.

Alakazam
Type: Flat
Cooldown: 2
Duration:
Buffs:
Debuffs:
Flavour: Zero flicks a mirror card under an object in his line sight. Once the card is underneath the object of interest he throws another card from his hand at his target, enlarging the size of both mirrors with a hand gesture. The two cards act as a portal making the object over the first card fall into the mirror world and out from the card above his target.

Act of the shield
Type: Canceller
Cooldown:2
Duration:
Buffs:
Debuffs:
Flavour: Zero flicks out two cards from each of his sleeves. They  levitate spinning at his command, expanding to the size of shields. These defensive mirrors are capable of absorbing attacks as long as Zero's defense can hold out. He typically used these for small scale attacks, projectiles, and melee assaults.

Medium Techniques:

Act of the Reaper
Type: Flat
Cooldown: 4
Duration:
Buffs:
Debuffs:
Flavour: Zero summons five cards into his hand fanned between his fingers and with a flick of the wrist he swiftly throws them at his target. As the cards go flying, Zero holds between his thumb and pointer a mirror card hidden up his sleeve.  A casual flick of the wrist would send the card spinning like a pinwheel. His other arm would be in the process of ripping his scythe through the air, piercing straight into the sixth card. The reflection of the three foot scythe blade is directed to the five mirror cards as identical scythe blades plunge out of each, aimed to pierce the target from all angles.

Act of Divine Vision
Type: Canceller
Cooldown: 4
Duration:
Buffs:
Debuffs:
Flavour: Zero touches the frame of his glasses as the lenses sheen over with mirrors. His vision is greatly enhanced when peering through his own mirrors, allowing for great defense against visual and reflex diminishing attacks.


Heavy Techniques:

Act of the Defender
Type: Canceller
Cooldown: 6
Duration:  
Buffs:
Debuffs:
Flavour: With the power of the Mira MIra no mi, Zero is able to produce a special mirror that is capable of absorbing massive forces and attacks. It gives off a purple glow around the edges and it much tougher than and average mirror. He is capable of manipulating the size of this mirror from a small circle in his palm to a large mirror wall. When an enemies attack comes in contact with this mirror, if Zero's defense can hold up, it will absorb the attack and eat it like a black hole, sending it off to a corner of the mirror world. This caliber mirror is limited to one at a time due to the energy it consumes.

Act of Reflection
Type: Stat Morph
Cooldown:12
Duration:4
Buffs:
Debuffs: -75% Reflex
Flavour: Zero flicks out a long string of mirror cards that float in a straight line behind him. A quick finger gesture sets the cards to each expand to the size of a doorway. Zero then takes a step back into one of the mirrors as his reflection snaps across the rest of the mirrors instantaneously. The row of mirrors would then begin to orbit and shuffle around the enemy in an attempt to confuse and disorient them, not knowing which Zero is the real one.

Act of Malice
Type: Flat
Cooldown: 6
Duration:
Buffs:
Debuffs:
Flavour: Zero would bend his deck with his pointer and index finger, shooting tens of mirror cards into the air. With a finger gesture, all of the mirrors would shift into large 4 foot scythe shaped blades. They would begin to spin as Zero takes command of them within a 10m range. He typically sliced and diced his opponents with this technique.

AoE Techniques:

Crowd Control
Type: Flat
Cooldown: 8
Duration:
Buffs:
Debuffs:
Flavour: Zero Throws his deck of cars to the air, forming their shapes into long triangular shard like shapes. Flicking a nother card out of his sleeve, he would toss in a handful of colored smoke bombs as they would begin to emit from the various triangular mirrors waiting at Zero's command. He would make a swift hand gesture before the smoking mirrors would fly in erratic patterns sending smoke trails everywhere aimed to impale their targets.

52 Card Pick Up
Type: Stat Morph
Cooldown: 14
Duration: 4
Buffs:
Debuffs: -25% RFX / -50% ATK
Flavour: Zero splits his deck in half, fanning half in each hand before tossing them all into the air. He would then pull out the final two cards, the jokers and slip a generous hand full of colorful smoke bombs and flash bombs into them. The other 52 cards would all begin spinning and swirling in erratic movements towards Zero's targets as they reflected the countless blinding flashes and emitted plumes of colored smoke. All the while, he would project his own reflection across the countless mirrors to even further entertain and perplex.The show would be truly blinding and would discombobulate and mystify any audience.




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