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Deimos Apollo
Tracker

Name : Deimos C. Apollo
Epithet : the Silver Lion
Age : 16
Height : 6'7"
Weight : 153 Ibs
Species : Human
Faction : Pirate
Devil Fruit : Jiki Jiki no Mi (Magnet-Magnet Fruit)
Haki Level : 0
Hitpoints (HP) : 128
Attack (ATK) : 55
Defense (DEF) : 40
Reflex (RX) : 60
Willpower (WP) : 55
Level : 1
Experience Points : 100
Berries Berries : 50,000
[[baneoftheweak]]
[[atkt1]][[wpt1]]
Posts : 11
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Jiki Jiki no Mi  Empty Jiki Jiki no Mi

Mon Nov 08, 2021 8:46 pm

Jiki Jiki no Mi


Devil Fruit: Jiki Jiki no Mi, Magnet Magnet Fruit
Devil Fruit Type: Paramecia 

Devil Fruit Appearance: The Jiki Jiki resembles a pineapple, but grey in coloration, and it posses rectangular bolt-like protrusions around the stem. 
Devil Fruit Description: This paramecia devil fruit allows the user to generate magnetic fields. They can then utilize these magnetic fields to manipulate and control metals alongside objects susceptible to magnetism. With this devil fruit, the user can utilize the forces of attraction and repulsion to strip opponents of their weapons, pull themselves to objects, or launching objects as projectiles. With sufficient skill and expertise, the user can utilize their control over magnetism to collect a massive amount of magnetic objects into various constructs and weaponry, which seemingly won’t burden the user.

Fighting Style: King Maker Style
Weapon Utilization: Duel Cutlass
Description: Kingu Tsukuri-te is a unique style of fighting founded by Deimos’s grandfather, and then taught to Deimos by his father Phobos Apollo. This sword style can be used with a single or two swords, but Deimos prefers to utilize this fighting style with a second sword in another hand. With the consumption of the Jiki Jiki no mi, Deimos has started to experiment with his devil fruit powers. Using the ability to attract and repel magnetic object to throw his swords like a boomerang, or tossing debris about to surprise and catch an opponent off guard.  

Passive Abilities: 

  • Magnetic Detection: Deimos can sense the presence of magnetic fields and metals within a twenty meter diameter around him. 


Toggled Abilities:

  • Kingu Ippon no ken: Deimos switches to a pure one-sword style stance, doing so increases his reflexes by 10% and his attack by 10%, but decreases his defense by 20%
  • Kingu Nihon'notsurug: Deimos switches to a pure two-sword style stance, doing so increases his defense by 20%, but decreases his attack by 20%. 



Techniques



Light Techniques:

Kingu Tsukuri-te: Jūden
Type: Flat
Cooldown: 2 post
Duration: 1 post
Flavour: Deimos extends on of his swords towards an opponent, and then bring his arm backward. He then will deliver a powerful thrust forward, the force of which will carry him along with the blade.

Kingu Tsukuri-te: Ōritsu Mippei
Type: Flat
Cooldown: 2 post
Duration: 1 post
Flavour:Deimos will attack an opponent twice with both of their weapons in rapid session. First, Deimos strikes his opponent with a upward diagonal with one weapon, and another downward diagonal strike with a second.

Jiki fujō: Gekitai
Type: Flat
Cooldown: 2 post
Duration: 1 post
Flavour: Deimos levitates a magnetic object with a raise of his index finger. He will then pull that object to him and then propel it towards an opponent, or he can launch that object from its current location. Whatever the case, this will happen with some sort of gesture.

Kingu Tsukuri-te: Kukkyoku
Type: Stat Morph
Cooldown: 6 post
Duration: 2 post
Buff: +25% Attack
Flavour: Deimos takes a deep breath and then flexes his muscles. This allows him to gain a momentarily burst of strength that increases the power behind his attacks, granting him a 25% increase to attack.

Medium Techniques:

Kingu Tsukuri-te: Hōchō
Type: Flat
Cooldown: 4 post
Duration: 1 post
Flavour: Deimos holds out his swords parallel to one another and off to the side. He will then leap into the air and deliver a powerful spinning downward slash.

Jiki fujō: Nokogiri
Type: DoT
Cooldown: 5 post
Duration: 4 post
Flavour:An advance variation of Jiki fujō: Gekitai. Deimos levitates and spins a edged magnetic object, which he then repel towards an opponent within range. Acting like a saw, the object tears into an opponent and causes bleeding to them.

Heavy Techniques:

Kingu Tsukuri-te: Seifuku-sha no ikari
Type: Flat
Cooldown: 6 post
Duration: 1 post
Flavour: Deimos preforms a spinning upward slash, launching his opponent into the air. He then followed the attack by leaping up into the air to slam his blades into the enemy, sending the crashing downward.

Jiki fujō: Sandan jū
Type: Flat
Cooldown: 6 post
Duration: 1 post
Flavour: Deimos levitates then attracts magnetic objects or metals to him. He clusters the metal in front of him, before unleashing a repulsive force to propel multiple magnetic objects into an opponent.

Kingu Tsukuri-te: Chikara
Type: Stat Morph
Cooldown: 12 post
Duration: 4 post
Buffs: +75% Attack
Flavour: Deimos’s muscles pump with power as he enters into an offensive stance. While in this offensive stance, he increases the strength behind each sword stroke, increasing his attack by 75%.

AoE Techniques:

Jiki fujō: Donki
Type: Flat
Cooldown: 8 post
Duration: 1 post
Flavour: Deimos pulls magnetic objects and metals within the area to him, and collect them into a large ball. The cluster of debris is then tossed to onto a chosen area, causing it to break apart upon impact.

Jiki fujō: Senpū
Type: DoT
Cooldown: 8 post
Duration: 5 post
Flavour: Deimos causes multiple magnetic objects within range to levitate into the air. He then manipulates the objects to swirl uncontrollably at a location of his chosen, creating a whirlpool of metal and magnetic objects to deal damage over time.



Gray
The Conqueror / Black Fist
Tracker

Name : Gray Starks
Epithet : The Conqueror / Black Fist
Age : 49
Height : 10'2" / 310 cm
Weight : 1043 lbs / 473 kg
Species : Human Cyborg
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Haki Level : 10
[[haoasc]][[busoasc]][[kenbunasc]]
Hitpoints (HP) : 750
Attack (ATK) : 800
Defense (DEF) : 600
Reflex (RX) : 715
Willpower (WP) : 650
Level : 100
Prestige : 8
Experience Points : 18000
Bounty : 5,000,000,000
EXP Multiplier : +10% (to all allies)
Income Multiplier : +20%
Shop Discount : -30%
Berries Berries : 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[atkt6_sp]][[deft6]][[rxt6]][[wpt6]]
[[1needlelog]][[3needlelog]]
Posts : 2763
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Jiki Jiki no Mi  Empty Re: Jiki Jiki no Mi

Thu Nov 11, 2021 7:28 pm
Nicely done! I found no issues except for Jiki fujō: Donki. The cooldown for AoE Flats is 8, not 6. I have corrected this for you.


@Deimos Apollo wrote:

Jiki Jiki no Mi


Devil Fruit: Jiki Jiki no Mi, Magnet Magnet Fruit
Devil Fruit Type: Paramecia 

Devil Fruit Appearance: The Jiki Jiki resembles a pineapple, but grey in coloration, and it posses rectangular bolt-like protrusions around the stem. 
Devil Fruit Description: This paramecia devil fruit allows the user to generate magnetic fields. They can then utilize these magnetic fields to manipulate and control metals alongside objects susceptible to magnetism. With this devil fruit, the user can utilize the forces of attraction and repulsion to strip opponents of their weapons, pull themselves to objects, or launching objects as projectiles. With sufficient skill and expertise, the user can utilize their control over magnetism to collect a massive amount of magnetic objects into various constructs and weaponry, which seemingly won’t burden the user.

Fighting Style: King Maker Style
Weapon Utilization: Duel Cutlass
Description: Kingu Tsukuri-te is a unique style of fighting founded by Deimos’s grandfather, and then taught to Deimos by his father Phobos Apollo. This sword style can be used with a single or two swords, but Deimos prefers to utilize this fighting style with a second sword in another hand. With the consumption of the Jiki Jiki no mi, Deimos has started to experiment with his devil fruit powers. Using the ability to attract and repel magnetic object to throw his swords like a boomerang, or tossing debris about to surprise and catch an opponent off guard.  

Passive Abilities: 

  • Magnetic Detection: Deimos can sense the presence of magnetic fields and metals within a twenty meter diameter around him. 


Toggled Abilities:

  • Kingu Ippon no ken: Deimos switches to a pure one-sword style stance, doing so increases his reflexes by 10% and his attack by 10%, but decreases his defense by 20%
  • Kingu Nihon'notsurug: Deimos switches to a pure two-sword style stance, doing so increases his defense by 20%, but decreases his attack by 20%. 



Techniques



Light Techniques:

Kingu Tsukuri-te: Jūden
Type: Flat
Cooldown: 2 post
Duration: 1 post
Flavour: Deimos extends on of his swords towards an opponent, and then bring his arm backward. He then will deliver a powerful thrust forward, the force of which will carry him along with the blade.

Kingu Tsukuri-te: Ōritsu Mippei
Type: Flat
Cooldown: 2 post
Duration: 1 post
Flavour:Deimos will attack an opponent twice with both of their weapons in rapid session. First, Deimos strikes his opponent with a upward diagonal with one weapon, and another downward diagonal strike with a second.

Jiki fujō: Gekitai
Type: Flat
Cooldown: 2 post
Duration: 1 post
Flavour: Deimos levitates a magnetic object with a raise of his index finger. He will then pull that object to him and then propel it towards an opponent, or he can launch that object from its current location. Whatever the case, this will happen with some sort of gesture.

Kingu Tsukuri-te: Kukkyoku
Type: Stat Morph
Cooldown: 6 post
Duration: 2 post
Buff: +25% Attack
Flavour: Deimos takes a deep breath and then flexes his muscles. This allows him to gain a momentarily burst of strength that increases the power behind his attacks, granting him a 25% increase to attack.

Medium Techniques:

Kingu Tsukuri-te: Hōchō
Type: Flat
Cooldown: 4 post
Duration: 1 post
Flavour: Deimos holds out his swords parallel to one another and off to the side. He will then leap into the air and deliver a powerful spinning downward slash.

Jiki fujō: Nokogiri
Type: DoT
Cooldown: 5 post
Duration: 4 post
Flavour:An advance variation of Jiki fujō: Gekitai. Deimos levitates and spins a edged magnetic object, which he then repel towards an opponent within range. Acting like a saw, the object tears into an opponent and causes bleeding to them.

Heavy Techniques:

Kingu Tsukuri-te: Seifuku-sha no ikari
Type: Flat
Cooldown: 6 post
Duration: 1 post
Flavour: Deimos preforms a spinning upward slash, launching his opponent into the air. He then followed the attack by leaping up into the air to slam his blades into the enemy, sending the crashing downward.

Jiki fujō: Sandan jū
Type: Flat
Cooldown: 6 post
Duration: 1 post
Flavour: Deimos levitates then attracts magnetic objects or metals to him. He clusters the metal in front of him, before unleashing a repulsive force to propel multiple magnetic objects into an opponent.

Kingu Tsukuri-te: Chikara
Type: Stat Morph
Cooldown: 12 post
Duration: 4 post
Buffs: +75% Attack
Flavour: Deimos’s muscles pump with power as he enters into an offensive stance. While in this offensive stance, he increases the strength behind each sword stroke, increasing his attack by 75%.

AoE Techniques:

Jiki fujō: Donki
Type: Flat
Cooldown: 6 post
Duration: 1 post
Flavour: Deimos pulls magnetic objects and metals within the area to him, and collect them into a large ball. The cluster of debris is then tossed to onto a chosen area, causing it to break apart upon impact.

Jiki fujō: Senpū
Type: DoT
Cooldown: 8 post
Duration: 5 post
Flavour: Deimos causes multiple magnetic objects within range to levitate into the air. He then manipulates the objects to swirl uncontrollably at a location of his chosen, creating a whirlpool of metal and magnetic objects to deal damage over time.



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