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Kumo Kumo no Mi (Cloud Cloud Fruit) [WIP]
Sun Nov 14, 2021 9:01 pm
Kumo Kumo no Mi
Devil Fruit: Cloud Cloud Fruit
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The Cloud Cloud fruit resembles a papaya with strange, bumpy growths that give it its namesake's shape in appearance. The fruit itself is a gradient going from white at the bottom of the fruit, to grey and then finally to black at the top. Strangely, the skin of the fruit is malleable but durable; meaning it can be poked and prodded easily, but always returns to its original shape.
Devil Fruit Description: The Cloud Cloud fruit allows the user to create and manipulate clouds with various abilities depending on their storm type. There are three basic types of storm clouds, but upon further mastery, the user is able to create additional types of storm clouds by combining the original three. The original three being: Rainstorm, Windstorm, and Thunderstorm. The user is able to manipulate factors of the clouds such as size, density, opacity and other various attributes to the benefit of the user and determent of his/her foes. The user is limited by both how many clouds he/she can control at any given time, though this increases with mastery, and by the fact that all of his/her abilities rely on the use and creation of the clouds.
Fighting Style: Tempest Concerto
Weapon Utilization: None intentionally
Description: Tempest Concerto is a fighting style that is mainly thought of as a utility style rather than something focused solely on defense or overwhelming offense. While it has the capabilities for these aspects, its main purpose is to turn the battlefield against the opponent and in favor of the user, giving the user area control. The fighting style involves using the generated clouds for any number of applications from distraction, to comboed destruction, to even changing the very weather above. The user simply wants to control the narrative of an encounter as best as possible until leading up to one, dramatic finishing blow.
Toggled and Passive Abilities:
True North (Passive) - So long as the user can see the open sky, he possesses a perfect sense of direction. Regardless of light level, the user is able to determine direction with precision like accuracy. However, if the user is unable to see the sky/is indoors, then this ability does not work.
Cloud Maestro (Passive) - This passive highlights the nature of the fruit as it allows the user to change all aspects of a cloud such as the color, size, shape, density, malleability and other such aspects that would have no business being increased or decreased in a normal cloud. For example, Cyrus most often uses this ability to create a personal cloud (or several) to float on, directing it to carry him where he pleases.
Fog Echo (Toggle) - This ability, when activated, will cause wisps of clouds to form around the user and cling loosely to his form. This causes a sort of mirage, or fog effect that moves with the user and makes it more difficult to land strikes on him. As a result, the user's RX is increased by 20% while his Def is decreased by 20% for as long as this passive is active.
Techniques
- Light Techniques:
Rain Nimbus
Type: Stat Morph
Cooldown: 6
Duration: 2
Buffs: -
Debuffs: 25% Decrease to DEF
Flavour: Provide flavour description for your technique. When using this technique ICly, it does not need to follow the flavour description you provide here. However, it must conform to the cooldown, duration, buffs, and debuffs mechanically.
Thunder Nimbus
Type: Stat Morph
Cooldown: 6
Duration: 2
Buffs: -
Debuffs: 25% Decrease to RX
Flavour: Provide flavour description for your technique. When using this technique ICly, it does not need to follow the flavour description you provide here. However, it must conform to the cooldown, duration, buffs, and debuffs mechanically.
Wind Nimbus
Type: Stat Morph
Cooldown: 6
Duration: 2
Buffs: -
Debuffs: 25% Decrease to ATK
Flavour: Provide flavour description for your technique. When using this technique ICly, it does not need to follow the flavour description you provide here. However, it must conform to the cooldown, duration, buffs, and debuffs mechanically.
Sky Spear
Type: Flat
Cooldown: 2
Duration: -
Buffs: -
Debuffs: -
Flavour: The user rapidly extends a cloud from their outstretched hand, hardening the end of it and causing it to smash into the target to deal blunt force damage at high speeds. This often will also knock the target away, giving the user space to maneuver or get away.
- Medium Techniques:
Name of the technique
Type: (See Fighting Styles > Types in the Combat Guide for information on technique types, cooldowns, durations, buffs, and debuffs.)
Cooldown:
Duration:
Buffs:
Debuffs:
Flavour: Provide flavour description for your technique. When using this technique ICly, it does not need to follow the flavour description you provide here. However, it must conform to the cooldown, duration, buffs, and debuffs mechanically.
Name of the technique
Type: (See Fighting Styles > Types in the Combat Guide for information on technique types, cooldowns, durations, buffs, and debuffs.)
Cooldown:
Duration:
Buffs:
Debuffs:
Flavour: Provide flavour description for your technique. When using this technique ICly, it does not need to follow the flavour description you provide here. However, it must conform to the cooldown, duration, buffs, and debuffs mechanically.
- Heavy Techniques:
Divine Tempest
Type: Flat
Cooldown: 6
Duration: -
Buffs: -
Debuffs: -
Flavour: The user causes multiple storm clouds of various types to circle around the target, spinning quickly before releasing their power. The most common combination used is between a Rain, Wind, and Thunder Nimbus, resulting in a localized tempest that bombards the target with hurricane force winds, lightning and a geyser of water. However, any combination of Nimbus can be used for this technique which will alter the localized storm that is created over the target.
Name of the technique
Type: (See Fighting Styles > Types in the Combat Guide for information on technique types, cooldowns, durations, buffs, and debuffs.)
Cooldown:
Duration:
Buffs:
Debuffs:
Flavour: Provide flavour description for your technique. When using this technique ICly, it does not need to follow the flavour description you provide here. However, it must conform to the cooldown, duration, buffs, and debuffs mechanically.
Storm Wall
Type: Canceller
Cooldown: 6
Duration: -
Buffs: -
Debuffs: -
Flavour: The user immediately creates a cloud in front of himself just before an attack lands, increasing the size and density of the cloud to make it more durable. This ultimately protects the user, and any nearby allies, from the brunt of the incoming attack and could mean the difference between life and death.
- AoE Techniques:
Divine Judgement: Finale
Type: DoT
Cooldown: 8
Duration: 5
Buffs: -
Debuffs: -
Flavour: The user gathers several storm nimbus of different types and sends them into the air, causing them combine to create a new stormfront, which alters the weather in the area. This results in a deadly, localized stormfront which causes all those unfortunate enough to be caught within it (other than the user) to be pelted with freezing, needle-like rain, blasted by monstrous gusts of wind and possibly even struck by splinters of lightning from above. Depending on the storm nimbus used to facilitate the technique, the stormfront may act different than what is described above.
Sky Rupture: Crescendo
Type: Flat Hybrid
Cooldown: 14
Duration: 4
Buffs: -
Debuffs: 30%
Flavour: The user of this technique causes a nimbus to expand rapidly before rupturing. This causes initial damage to all those caught within the Nimbus before applying a debuff to the stat that the ruptured Nimbus affects. The debuff will vary depending on which Nimbus was caused to rupture.
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