- GuestGuest
Mel's learning Combat!
Sun Jun 05, 2022 12:33 pm
Round 1
Miki
Roll 1A - Miki uses mmmPOW (HT) against boss.
Roll 1B - Miki uses Kiss Bang Bang (LT) against boss.
Roll 1C - Miki uses (UT) against boss.
Boss
Roll 2A - Boss uses LT against Miki.
Roll 2B - Boss uses LT against Miki.
Roll 2C - Boss uses LT against Miki.
Roll 2D - Boss uses UT against Miki.
- RNGesusRNGesus
- Age : 0
Posts : 692
Mel's learning Combat!
Sun Jun 05, 2022 12:33 pm
The member 'Miki Satow' has done the following action : Dice Roll
#1 'Reflex Check' : 13, 17, 9
--------------------------------
#2 'Reflex Check' : 5, 1, 16, 14
#1 'Reflex Check' : 13, 17, 9
--------------------------------
#2 'Reflex Check' : 5, 1, 16, 14
- GuestGuest
Re: Mel's learning Combat!
Sun Jun 05, 2022 1:12 pm
- COMBAT TRACKERS:
- PLAYER STATS:
Level: 1
Total Base Stats (incl. equipment): 210
HP: 125
ATK: 60
DEF: 50
RX: 50
WP: 50
- PLAYER RATIOS:
Miki Satow vs. Miki's Urges
RX%: 77%
DMG%: 1.5
- USED 3 TECHNIQUES | 0 TOGGLES | 0 HAKI:
TECHNIQUES
{mmmmPOW} | {HT} | {hit} | {Flat Hybrid} | {15 DMG & 15% DEF debuff} | {Boss}
{Kiss Bang Bang} | {LT} | {hit } | {Flat} | {10 DM} | {Boss}
{technique name} | {class} | {hit/miss} | {type} | {damage/effects} | {target}
{technique name} | {class} | {hit/miss} | {type} | {damage/effects} | {target}
{technique name} | {class} | {hit/miss} | {type} | {damage/effects} | {target}
- 3 TECHNIQUES ACTIVE | 0 TOGGLES | 0 HAKI ACTIVE:
TECHNIQUES
{technique name} | {damage/effects} | {target} | {duration left}
- 0 TECHNIQUES COOLING DOWN | 0 HAKI COOLING DOWN:
(List all techniques and haki that are currently on cooldown and note the number of rounds before you can use them again.)
TECHNIQUES
{technique name} | {cooldown left}
- OPPONENT STATS:
Miki's Urges
Level:
Total Base Stats: 210
HP: 133
ATK: 40
DEF: 40
RX: 65
WP: 65
- OPPONENT RATIOS:
Miki's Urges vs. Miki Satow
RX%: 130%
DMG%: 0.66
- OPPONENT TECHNIQUES USED:
{Opponent name}
{class} | {hit/miss} | {damage/effect} | {target}
{class} | {hit/miss} | {damage/effect} | {target}
{class} | {hit/miss} | {damage/effect} | {target}
{class} | {hit/miss} | {damage/effect} | {target}
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