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[Fighting Style] Fishman Karate: Taigasu Tansu!
Wed Dec 28, 2022 8:39 pm
Fishman Karate: Taigasu Tansu
Fighting Style: Fishman Karate: Taigasu Tansu
Weapon Utilization: Close-Combat
Description: A unique branch of Fishman Karate that Bennu developed over the years. Using combat moves and techniques from various other martial arts blending them with the basics of Fishman Karate he learned from his mother, Bennu has created a very versatile yet violent fighting style that many have a hard time predicting correctly.
Toggled and Passive Abilities:
Adaptable [Passive] -- being raised on pirate ships his whole life, Bennu has a knack for adapting to most environments he may find himself in. Knows how to stay calm in bad or stressful situations as well as, how to get out of a tough or tight spot without too much trouble following.
Fluid Movement [Toggled] -- a trait passed down to him from his mother, Bennu can activated it once entering water. This trait gives him a 10% boost to his ATK and RX. This is due to him being small part Fishman making his movement and strength in water to gain a noticeable boost. Though in exchange for this boost he looses 20% of his defenses while actively using this trait.
Techniques
- Light Techniques:
Taiga Zangeki: Wota Datsu
Type: FLAT
Cooldown: 2
Duration: --
Buffs: --
Debuffs: --
Flavour: Collecting some water droplets in his hands Bennu throws them towards his opponent with enough force for the droplets to become dart-like shards.
Taiga Pamu: Panchingu Taido
Type: DOT
Cooldown: 2
Duration: 5
Buffs: --
Debuffs: --
Flavour: Keeping a decent distance from an opponent Bennu begins to throw punches and kicks but mainly punches towards the opponent. Using the water vapor around him as spring board to launch his punches towards his opponents with increased speed and strength. Because of attacks going through the opponent may cause internal damage as well.
Taigasu Pin: Jetto Kikku
Type: FLAT HYBRID
Cooldown: 6
Duration: 2
Buffs: --
Debuffs: 5% RX, 5% DEF
Flavour: Flipping onto his hands he begins to spin on them while swinging his legs around hiting anyone that gets too close. Works both up close and at a distance, at a distance the kicks become air slashes. When finishing the attack Bennu feels invigorated and adrenaline filled boosting his speed and his defensive capabilities.
Taiga Ran Ji: Fuusha Shokku
Type: DOT HYBRID
Cooldown: 6
Duration: 2
Buffs: --
Debuffs: 10% ATK
Flavour: A simple attack where Bennu spins rapidly while quickly approaching an opponent. Once reaching the opponent Bennu stops mid spin and thrusts both palms into the opponents chest, knocking them back and causing quite a bit of damage. Intent was to make the opponent struggle to breathe bringing their protentional to land a deadly hit lessening significantly.
- Medium Techniques:
Toranoo: Mi no Buchi
Type: DOT
Cooldown: 4
Duration: 5
Buffs: --
Debuffs: --
Flavour: By going with the flow of an oncoming attack Bennu if unshaken will redirect it back towards the opponent. He will also enhance this redirection by using the water vapor around him to amplify and transfer the attack through the opponent. This causes some internal injuries that will keep the opponent from going full out.
Taiga no Kokyuu: Odayaka na Mizu
Type: STAT MORPH
Cooldown: 9
Duration: 3
Buffs: 25% DEF, 25% ATK
Debuffs: --
Flavour: Taking a deep steady breath Bennu becomes calm and tranquil like the undisturbed surface of a still pond. Using this technique increases Bennu's awareness of what's around him as well as, making him completely focus on his opponent. Bennu uses his natural seismic sense to enhance his awareness in a way many wouldn't expect.
- Heavy Techniques:
Tora no Shi: Kiba no Saidan
Type: FLAT
Cooldown: 6
Duration: --
Buffs: --
Debuffs: --
Flavour: A fun spin on his Wota Datsu, Bennu uses the same technique but replaces the throwing motion for a slashing motion with his arms or legs. Sending the water vapors or droplets in an air slash rather than a dart. Isn't as accurate as his Wota Datsu but makes up for it in damage and range.
Tora no Ago: Moeru Same no Kiba
Type: DOT HYBRID
Cooldown: 12
Duration: 4
Buffs: --
Debuffs: 15% RX, 15% DEF
Flavour: Combining his natural speed and a basic fishman karate technique Bennu starts by darting around his opponent with no rhyme or reason for doing so. Once he feels he's going fast enough he'll begin to start biting the air, using water vapor to transfer and enhance his bites quite a bit. The attacks leave scald marks on the opponent painful enough to discourage them from moving as fast, making it hard to defend themselves.
Taigasu Torai Ku: Ra Pi Tsu Do-Mare Suto Romu
Type: FLAT HYBRID
Cooldown: 12
Duration: 4
Buffs: --
Debuffs: 30% ATK
Flavour: Using the pressure points he vaguely remembers from what Hayden had tried to teach him, Bennu strikes with either his palm, the side of his hand or his feet to repeatedly attack these pressure points to disorient the opponent. The true aim is to hurt the opponent as much as possible while also making it hard for the opponent to attack Bennu effectively.
- AoE Techniques:
Taiga no Ikari: Arekuruu Arashi
Type: FLAT
Cooldown: 8
Duration: --
Buffs: --
Debuffs: --
Flavour: When overwhelmed or trapped in a corner Bennu will start to blindly send a variety of long and short attacks aiming to hit anything within reach that could be considered an enemy. The reach of this attack is purely situational based, sometimes its the size of a room other times it can be the size of large open field.
Taigashaku Furen Ji
Type: STAT MORPH
Cooldown: 12
Duration: 4
Buffs: 25% DEF, 50% ATK
Debuffs: --
Flavour: Once Bennu's reached his boiling point or is backed into a corner he'll take a deep breathe filling his nose with the scent of blood before letting out a thunderous battle cry. This ignites the bloodlust associated with the Tiger Shark's appetite giving him a severe boost in physical attacks as well as, somewhat boosting his defences with his sharpened senses. This effect can be passed onto allies as well, who seemed to be invigorated by Bennu's sudden burst of bloodlust and power on full display.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3985
Re: [Fighting Style] Fishman Karate: Taigasu Tansu!
Fri Dec 30, 2022 10:07 am
[warn="See one assessment comment below."][/warn]
Bennu wrote:Fishman Karate: Taigasu Tansu
Fighting Style: Fishman Karate: Taigasu Tansu
Weapon Utilization: Close-Combat
Description: A unique branch of Fishman Karate that Bennu developed over the years. Using combat moves and techniques from various other martial arts blending them with the basics of Fishman Karate he learned from his mother, Bennu has created a very versatile yet violent fighting style that many have a hard time predicting correctly.
Toggled and Passive Abilities:
Adaptable [Passive] -- being raised on pirate ships his whole life, Bennu has a knack for adapting to most environments he may find himself in. Knows how to stay calm in bad or stressful situations as well as, how to get out of a tough or tight spot without too much trouble following.
Fluid Movement [Toggled] -- a trait passed down to him from his mother, Bennu can activated it once entering water. [ass="Toggle buffs must be balanced out by equivalent debuffs."]This trait gives him a 10% boost to his ATK and RX[/ass]. This is due to him being small part Fishman making his movement and strength in water to gain a noticeable boost.
Techniques
- Light Techniques:
Taiga Zangeki: Wota Datsu
Type: FLAT
Cooldown: 2
Duration: --
Buffs: --
Debuffs: --
Flavour: Collecting some water droplets in his hands Bennu throws them towards his opponent with enough force for the droplets to become dart-like shards.
Taiga Pamu: Panchingu Taido
Type: DOT
Cooldown: 2
Duration: 5
Buffs: --
Debuffs: --
Flavour: Keeping a decent distance from an opponent Bennu begins to throw punches and kicks but mainly punches towards the opponent. Using the water vapor around him as spring board to launch his punches towards his opponents with increased speed and strength. Because of attacks going through the opponent may cause internal damage as well.
Taigasu Pin: Jetto Kikku
Type: FLAT HYBRID
Cooldown: 6
Duration: 2
Buffs: --
Debuffs: 5% RX, 5% DEF
Flavour: Flipping onto his hands he begins to spin on them while swinging his legs around hiting anyone that gets too close. Works both up close and at a distance, at a distance the kicks become air slashes. When finishing the attack Bennu feels invigorated and adrenaline filled boosting his speed and his defensive capabilities.
Taiga Ran Ji: Fuusha Shokku
Type: DOT HYBRID
Cooldown: 6
Duration: 2
Buffs: --
Debuffs: 10% ATK
Flavour: A simple attack where Bennu spins rapidly while quickly approaching an opponent. Once reaching the opponent Bennu stops mid spin and thrusts both palms into the opponents chest, knocking them back and causing quite a bit of damage. Intent was to make the opponent struggle to breathe bringing their protentional to land a deadly hit lessening significantly.
- Medium Techniques:
Toranoo: Mi no Buchi
Type: DOT
Cooldown: 4
Duration: 5
Buffs: --
Debuffs: --
Flavour: By going with the flow of an oncoming attack Bennu if unshaken will redirect it back towards the opponent. He will also enhance this redirection by using the water vapor around him to amplify and transfer the attack through the opponent. This causes some internal injuries that will keep the opponent from going full out.
Taiga no Kokyuu: Odayaka na Mizu
Type: STAT MORPH
Cooldown: 9
Duration: 3
Buffs: 25% DEF, 25% ATK
Debuffs: --
Flavour: Taking a deep steady breath Bennu becomes calm and tranquil like the undisturbed surface of a still pond. Using this technique increases Bennu's awareness of what's around him as well as, making him completely focus on his opponent. Bennu uses his natural seismic sense to enhance his awareness in a way many wouldn't expect.
- Heavy Techniques:
Tora no Shi: Kiba no Saidan
Type: FLAT
Cooldown: 6
Duration: --
Buffs: --
Debuffs: --
Flavour: A fun spin on his Wota Datsu, Bennu uses the same technique but replaces the throwing motion for a slashing motion with his arms or legs. Sending the water vapors or droplets in an air slash rather than a dart. Isn't as accurate as his Wota Datsu but makes up for it in damage and range.
Tora no Ago: Moeru Same no Kiba
Type: DOT HYBRID
Cooldown: 12
Duration: 4
Buffs: --
Debuffs: 15% RX, 15% DEF
Flavour: Combining his natural speed and a basic fishman karate technique Bennu starts by darting around his opponent with no rhyme or reason for doing so. Once he feels he's going fast enough he'll begin to start biting the air, using water vapor to transfer and enhance his bites quite a bit. The attacks leave scald marks on the opponent painful enough to discourage them from moving as fast, making it hard to defend themselves.
Taigasu Torai Ku: Ra Pi Tsu Do-Mare Suto Romu
Type: FLAT HYBRID
Cooldown: 12
Duration: 4
Buffs: --
Debuffs: 30% ATK
Flavour: Using the pressure points he vaguely remembers from what Hayden had tried to teach him, Bennu strikes with either his palm, the side of his hand or his feet to repeatedly attack these pressure points to disorient the opponent. The true aim is to hurt the opponent as much as possible while also making it hard for the opponent to attack Bennu effectively.
- AoE Techniques:
Taiga no Ikari: Arekuruu Arashi
Type: FLAT
Cooldown: 8
Duration: --
Buffs: --
Debuffs: --
Flavour: When overwhelmed or trapped in a corner Bennu will start to blindly send a variety of long and short attacks aiming to hit anything within reach that could be considered an enemy. The reach of this attack is purely situational based, sometimes its the size of a room other times it can be the size of large open field.
Taigashaku Furen Ji
Type: STAT MORPH
Cooldown: 12
Duration: 4
Buffs: 25% DEF, 50% ATK
Debuffs: --
Flavour: Once Bennu's reached his boiling point or is backed into a corner he'll take a deep breathe filling his nose with the scent of blood before letting out a thunderous battle cry. This ignites the bloodlust associated with the Tiger Shark's appetite giving him a severe boost in physical attacks as well as, somewhat boosting his defences with his sharpened senses. This effect can be passed onto allies as well, who seemed to be invigorated by Bennu's sudden burst of bloodlust and power on full display.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3985
Re: [Fighting Style] Fishman Karate: Taigasu Tansu!
Sat Dec 31, 2022 4:52 pm
[approved]
Bennu wrote:Fishman Karate: Taigasu Tansu
Fighting Style: Fishman Karate: Taigasu Tansu
Weapon Utilization: Close-Combat
Description: A unique branch of Fishman Karate that Bennu developed over the years. Using combat moves and techniques from various other martial arts blending them with the basics of Fishman Karate he learned from his mother, Bennu has created a very versatile yet violent fighting style that many have a hard time predicting correctly.
Toggled and Passive Abilities:
Adaptable [Passive] -- being raised on pirate ships his whole life, Bennu has a knack for adapting to most environments he may find himself in. Knows how to stay calm in bad or stressful situations as well as, how to get out of a tough or tight spot without too much trouble following.
Fluid Movement [Toggled] -- a trait passed down to him from his mother, Bennu can activated it once entering water. This trait gives him a 10% boost to his ATK and RX. This is due to him being small part Fishman making his movement and strength in water to gain a noticeable boost. Though in exchange for this boost he looses 20% of his defenses while actively using this trait.
Techniques
- Light Techniques:
Taiga Zangeki: Wota Datsu
Type: FLAT
Cooldown: 2
Duration: --
Buffs: --
Debuffs: --
Flavour: Collecting some water droplets in his hands Bennu throws them towards his opponent with enough force for the droplets to become dart-like shards.
Taiga Pamu: Panchingu Taido
Type: DOT
Cooldown: 2
Duration: 5
Buffs: --
Debuffs: --
Flavour: Keeping a decent distance from an opponent Bennu begins to throw punches and kicks but mainly punches towards the opponent. Using the water vapor around him as spring board to launch his punches towards his opponents with increased speed and strength. Because of attacks going through the opponent may cause internal damage as well.
Taigasu Pin: Jetto Kikku
Type: FLAT HYBRID
Cooldown: 6
Duration: 2
Buffs: --
Debuffs: 5% RX, 5% DEF
Flavour: Flipping onto his hands he begins to spin on them while swinging his legs around hiting anyone that gets too close. Works both up close and at a distance, at a distance the kicks become air slashes. When finishing the attack Bennu feels invigorated and adrenaline filled boosting his speed and his defensive capabilities.
Taiga Ran Ji: Fuusha Shokku
Type: DOT HYBRID
Cooldown: 6
Duration: 2
Buffs: --
Debuffs: 10% ATK
Flavour: A simple attack where Bennu spins rapidly while quickly approaching an opponent. Once reaching the opponent Bennu stops mid spin and thrusts both palms into the opponents chest, knocking them back and causing quite a bit of damage. Intent was to make the opponent struggle to breathe bringing their protentional to land a deadly hit lessening significantly.
- Medium Techniques:
Toranoo: Mi no Buchi
Type: DOT
Cooldown: 4
Duration: 5
Buffs: --
Debuffs: --
Flavour: By going with the flow of an oncoming attack Bennu if unshaken will redirect it back towards the opponent. He will also enhance this redirection by using the water vapor around him to amplify and transfer the attack through the opponent. This causes some internal injuries that will keep the opponent from going full out.
Taiga no Kokyuu: Odayaka na Mizu
Type: STAT MORPH
Cooldown: 9
Duration: 3
Buffs: 25% DEF, 25% ATK
Debuffs: --
Flavour: Taking a deep steady breath Bennu becomes calm and tranquil like the undisturbed surface of a still pond. Using this technique increases Bennu's awareness of what's around him as well as, making him completely focus on his opponent. Bennu uses his natural seismic sense to enhance his awareness in a way many wouldn't expect.
- Heavy Techniques:
Tora no Shi: Kiba no Saidan
Type: FLAT
Cooldown: 6
Duration: --
Buffs: --
Debuffs: --
Flavour: A fun spin on his Wota Datsu, Bennu uses the same technique but replaces the throwing motion for a slashing motion with his arms or legs. Sending the water vapors or droplets in an air slash rather than a dart. Isn't as accurate as his Wota Datsu but makes up for it in damage and range.
Tora no Ago: Moeru Same no Kiba
Type: DOT HYBRID
Cooldown: 12
Duration: 4
Buffs: --
Debuffs: 15% RX, 15% DEF
Flavour: Combining his natural speed and a basic fishman karate technique Bennu starts by darting around his opponent with no rhyme or reason for doing so. Once he feels he's going fast enough he'll begin to start biting the air, using water vapor to transfer and enhance his bites quite a bit. The attacks leave scald marks on the opponent painful enough to discourage them from moving as fast, making it hard to defend themselves.
Taigasu Torai Ku: Ra Pi Tsu Do-Mare Suto Romu
Type: FLAT HYBRID
Cooldown: 12
Duration: 4
Buffs: --
Debuffs: 30% ATK
Flavour: Using the pressure points he vaguely remembers from what Hayden had tried to teach him, Bennu strikes with either his palm, the side of his hand or his feet to repeatedly attack these pressure points to disorient the opponent. The true aim is to hurt the opponent as much as possible while also making it hard for the opponent to attack Bennu effectively.
- AoE Techniques:
Taiga no Ikari: Arekuruu Arashi
Type: FLAT
Cooldown: 8
Duration: --
Buffs: --
Debuffs: --
Flavour: When overwhelmed or trapped in a corner Bennu will start to blindly send a variety of long and short attacks aiming to hit anything within reach that could be considered an enemy. The reach of this attack is purely situational based, sometimes its the size of a room other times it can be the size of large open field.
Taigashaku Furen Ji
Type: STAT MORPH
Cooldown: 12
Duration: 4
Buffs: 25% DEF, 50% ATK
Debuffs: --
Flavour: Once Bennu's reached his boiling point or is backed into a corner he'll take a deep breathe filling his nose with the scent of blood before letting out a thunderous battle cry. This ignites the bloodlust associated with the Tiger Shark's appetite giving him a severe boost in physical attacks as well as, somewhat boosting his defences with his sharpened senses. This effect can be passed onto allies as well, who seemed to be invigorated by Bennu's sudden burst of bloodlust and power on full display.
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