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[Fighting Style] Marie's Gunslinger Style
Sun Jun 11, 2023 10:06 pm
Gunslinging Style
Fighting Style: Gunslinging Style
Weapon Utilization: Guns ahoy!
Description: The style of fighting is rather straightforward. Marie uses a gun. Marie shoots said gun. Bam bam. In all seriousness, years of training and with a slight dip in gunsmithing allows her to not only use create and modify her own guns/bullets as necessary, but knowing every inch and limit of her guns allows her to abuse their mechanisms to their utmost limit in the heat of battle. While basic flintlocks and special ammo are her limit at the start, as she journeys along, the idea is that her smithing will start to reach higher and higher levels, eventually becoming technological marvels that give even the most mightiest a foes a second thought about being on the receiving end of her loaded barrel.
Toggled and Passive Abilities:
Defensive Strat - Marie starts to sacrifice her offensive power for her life and starts to take more defensive maneuvers. She loses 20% to her ATTK, but gains 20% to her RX.
All-out Strat - Disregarding her safety, Marie starts to hit hard. This grants a 20% ATTK, but loses 20% to her DEF.
Techniques
- Light Techniques:
Piercing Graze
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: By focusing her concentration, Marie looks for weak spots in a foe, aiming to hit vulnerabilities. Particularly useful for armored foes.
Swift Draw
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Marie's fast reflexes and dexterity enable her to quickly draw out her pistol in a split second, surprising enemies with a sudden bullet. Good against people who try to ambush her, or they think they have the upper hand.
Evasive Shuffle
Type: Flat Hybrid
Cooldown: 6
Duration: 2
Buffs: 10% RX
Debuffs: N/A
Flavour: This technique involves executing a series of rapid side-steps and spins while firing her pistol in a predetermined pattern. The precise footwork and bullet trajectory create an intricate dance that makes it challenging for enemies to land accurate hits, allowing Miss Fortune to evade attacks while maintaining a relentless offensive, eventually tripping up the enemy.
Venomous Symphony
Type: Stat Morph
Cooldown: 6
Duration: 2
Buffs: N/A
Debuffs: 25% DEF
Flavour: Infusing a weaker bullet with a poisonous venom, it is not aimed to kill but rather, weaken the opponent's body from the inside out, aiming for the real damage to be done from her next set of bullets.
- Medium Techniques:
Ricochet Rhythm
Type: Flat
Cooldown: 4
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: With her marksmanship, Marie can execute this technique by carefully calculating angles and bullet trajectories, she can fire shots that ricochet off surfaces to hit enemies hidden behind cover or around corners. This technique allows her to bypass obstacles and catch opponents off guard.
Bullet Amplification
Type: Flat
Cooldown: 4
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Her flintlocks often have a special mechanic that hardens the bullet within to unnatural levels, a secret given to her by her mentor, Dex. The idea is that the bullet gets hard enough to pierce hard surfaces, like metal or stone.
- Heavy Techniques:
Crimson Explosion
Type: Flat
Cooldown: 6
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: She fires off an explosive bullet against an enemy.
Dual-Wielding Firearms
Type: Stat Morph
Cooldown: 12
Duration: 4
Buffs: 75% ATTK
Debuffs: N/A
Flavour: Marie starts to use two of her firearms instead of one, forgoing any measure of non-lethal intent. If she uses two weapons, it's with the intent to kill most of the time.
Richochet Bullet
Type: Flat
Cooldown: 6
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Once the bullet pierces the skin, the bullet ricochets inside, causing intense internal damage to an opponent.
- AoE Techniques:
Shooting Roundabout
Type: Flat
Cooldown: 8
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Marie shoots all around her in an barrage, in the event that she gets surrounded.
Blindfire Smoke
Type: Stat Morph
Cooldown: 14
Duration: 4
Buffs: N/A
Debuffs: 75% RX
Flavour: With smoke bullets, she fires all around her to release a massive smokescreen over her surrounding area, usually intended to make an escape route for herself or to start firing against opponents lost in the smoke, making it an easier target for her.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3997
Re: [Fighting Style] Marie's Gunslinger Style
Mon Jun 12, 2023 9:01 am
[warn]Great job getting this done so quickly! You are on a roll! I just had a few comments. [/warn]
Marie Arquette wrote:Gunslinging Style
Fighting Style: Gunslinging Style
Weapon Utilization: Guns ahoy!
Description: The style of fighting is rather straightforward. Marie uses a gun. Marie shoots said gun. Bam bam. In all seriousness, years of training and with a slight dip in gunsmithing allows her to not only use create and modify her own guns/bullets as necessary, but knowing every inch and limit of her guns allows her to abuse their mechanisms to their utmost limit in the heat of battle. While basic flintlocks and special ammo are her limit at the start, as she journeys along, the idea is that her smithing will start to reach higher and higher levels, eventually becoming technological marvels that give even the most mightiest a foes a second thought about being on the receiving end of her loaded barrel.
Toggled and Passive Abilities:
[dass]Defensive Strat - Marie starts to sacrifice her offensive power for her life and starts to take more defensive maneuvers. She loses 20% to her ATTK, but gains 20% to her RX.[cmt]I would encourage you to make a second toggle as well for the added flexibility. Otherwise the empty slot will just go to waste. [/cmt][/dass]
Techniques
- Light Techniques:
Piercing Graze
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: By focusing her concentration, Marie looks for weak spots in a foe, aiming to hit vulnerabilities. Particularly useful for armored foes.
Swift Draw
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Marie's fast reflexes and dexterity enable her to quickly draw out her pistol in a split second, surprising enemies with a sudden bullet. Good against people who try to ambush her, or they think they have the upper hand.
Evasive Shuffle
[dass]Type: Hybrid[cmt]You should specify whether this is a Flat or a DoT Hybrid.[/cmt][/dass]
Cooldown: 6
Duration: 2
Buffs: 10% RX
Debuffs: N/A
Flavour: This technique involves executing a series of rapid side-steps and spins while firing her pistol in a predetermined pattern. The precise footwork and bullet trajectory create an intricate dance that makes it challenging for enemies to land accurate hits, allowing Miss Fortune to evade attacks while maintaining a relentless offensive, eventually tripping up the enemy.
Venomous Symphony
Type: Stat Morph
Cooldown: 6
Duration: 2
Buffs: N/A
Debuffs: 25% DEF
Flavour: Infusing a weaker bullet with a poisonous venom, it is not aimed to kill but rather, weaken the opponent's body from the inside out, aiming for the real damage to be done from her next set of bullets.
- Medium Techniques:
Ricochet Rhythm
Type: Flat
[ass=You missed this field.]Cooldown:[/ass]
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: With her marksmanship, Marie can execute this technique by carefully calculating angles and bullet trajectories, she can fire shots that ricochet off surfaces to hit enemies hidden behind cover or around corners. This technique allows her to bypass obstacles and catch opponents off guard.
Bullet Amplification
Type: Flat
Cooldown: 4
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Her flintlocks often have a special mechanic that hardens the bullet within to unnatural levels, a secret given to her by her mentor, Dex. The idea is that the bullet gets hard enough to pierce hard surfaces, like metal or stone.
- Heavy Techniques:
Crimson Explosion
Type: Flat
Cooldown: 6
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: She fires off an explosive bullet against an enemy.
Dual-Wielding Firearms
Type: Stat Morph
Cooldown: 12
Duration: 4
Buffs: 75% ATTK
Debuffs: N/A
Flavour: Marie starts to use two of her firearms instead of one, forgoing any measure of non-lethal intent. If she uses two weapons, it's with the intent to kill most of the time.
Richochet Bullet
Type: Flat
Cooldown: 6
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Once the bullet pierces the skin, the bullet ricochets inside, causing intense internal damage to an opponent.
- AoE Techniques:
Shooting Roundabout
Type: Flat
Cooldown: 8
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Marie shoots all around her in an barrage, in the event that she gets surrounded.
Blindfire Smoke
Type: Stat Morph
Cooldown: 14
Duration: 4
Buffs: N/A
Debuffs: 75% RX
Flavour: With smoke bullets, she fires all around her to release a massive smokescreen over her surrounding area, usually intended to make an escape route for herself or to start firing against opponents lost in the smoke, making it an easier target for her.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3997
Re: [Fighting Style] Marie's Gunslinger Style
Mon Jun 12, 2023 5:28 pm
[approve]Almost to the finish line![/approve]
Marie Arquette wrote:Gunslinging Style
Fighting Style: Gunslinging Style
Weapon Utilization: Guns ahoy!
Description: The style of fighting is rather straightforward. Marie uses a gun. Marie shoots said gun. Bam bam. In all seriousness, years of training and with a slight dip in gunsmithing allows her to not only use create and modify her own guns/bullets as necessary, but knowing every inch and limit of her guns allows her to abuse their mechanisms to their utmost limit in the heat of battle. While basic flintlocks and special ammo are her limit at the start, as she journeys along, the idea is that her smithing will start to reach higher and higher levels, eventually becoming technological marvels that give even the most mightiest a foes a second thought about being on the receiving end of her loaded barrel.
Toggled and Passive Abilities:
Defensive Strat - Marie starts to sacrifice her offensive power for her life and starts to take more defensive maneuvers. She loses 20% to her ATTK, but gains 20% to her RX.
All-out Strat - Disregarding her safety, Marie starts to hit hard. This grants a 20% ATTK, but loses 20% to her DEF.
Techniques
- Light Techniques:
Piercing Graze
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: By focusing her concentration, Marie looks for weak spots in a foe, aiming to hit vulnerabilities. Particularly useful for armored foes.
Swift Draw
Type: Flat
Cooldown: 2
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Marie's fast reflexes and dexterity enable her to quickly draw out her pistol in a split second, surprising enemies with a sudden bullet. Good against people who try to ambush her, or they think they have the upper hand.
Evasive Shuffle
Type: Flat Hybrid
Cooldown: 6
Duration: 2
Buffs: 10% RX
Debuffs: N/A
Flavour: This technique involves executing a series of rapid side-steps and spins while firing her pistol in a predetermined pattern. The precise footwork and bullet trajectory create an intricate dance that makes it challenging for enemies to land accurate hits, allowing Miss Fortune to evade attacks while maintaining a relentless offensive, eventually tripping up the enemy.
Venomous Symphony
Type: Stat Morph
Cooldown: 6
Duration: 2
Buffs: N/A
Debuffs: 25% DEF
Flavour: Infusing a weaker bullet with a poisonous venom, it is not aimed to kill but rather, weaken the opponent's body from the inside out, aiming for the real damage to be done from her next set of bullets.
- Medium Techniques:
Ricochet Rhythm
Type: Flat
Cooldown: 4
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: With her marksmanship, Marie can execute this technique by carefully calculating angles and bullet trajectories, she can fire shots that ricochet off surfaces to hit enemies hidden behind cover or around corners. This technique allows her to bypass obstacles and catch opponents off guard.
Bullet Amplification
Type: Flat
Cooldown: 4
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Her flintlocks often have a special mechanic that hardens the bullet within to unnatural levels, a secret given to her by her mentor, Dex. The idea is that the bullet gets hard enough to pierce hard surfaces, like metal or stone.
- Heavy Techniques:
Crimson Explosion
Type: Flat
Cooldown: 6
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: She fires off an explosive bullet against an enemy.
Dual-Wielding Firearms
Type: Stat Morph
Cooldown: 12
Duration: 4
Buffs: 75% ATTK
Debuffs: N/A
Flavour: Marie starts to use two of her firearms instead of one, forgoing any measure of non-lethal intent. If she uses two weapons, it's with the intent to kill most of the time.
Richochet Bullet
Type: Flat
Cooldown: 6
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Once the bullet pierces the skin, the bullet ricochets inside, causing intense internal damage to an opponent.
- AoE Techniques:
Shooting Roundabout
Type: Flat
Cooldown: 8
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Marie shoots all around her in an barrage, in the event that she gets surrounded.
Blindfire Smoke
Type: Stat Morph
Cooldown: 14
Duration: 4
Buffs: N/A
Debuffs: 75% RX
Flavour: With smoke bullets, she fires all around her to release a massive smokescreen over her surrounding area, usually intended to make an escape route for herself or to start firing against opponents lost in the smoke, making it an easier target for her.
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