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The Conqueror / Black Fist
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000

Posts : 3896

[Bio] Gray Empty [Bio] Gray

This post has in-line assessment comments.Sun Jul 03, 2016 7:04 pm


Basic Character Information

Name: Gray
Epithet: "The Conqueror" (Formerly “Black Fist”)
Birthdate: July 31, 1779
Gender: Male
Race: Cyborg Human
Faction: Pirate (Former Yonkou)
Affiliation: Black Fist Pirates (Former)
Position: Captain (Former)
Retired Captain: Gray used to be the captain of one of the strongest pirate crews to ever have sailed the New World. He was beloved by his crewmates in good times and bad. Him having tamed that wild bunch would suggest he might have been a decent captain.
Navigator: Gray has travelled across each one of the seven seas on his own at one point or another. As such, one can assume Gray is a skilled navigator just from those achievements. However, Gray also has the added aid of his devil fruit abilities. He's able to apply his Pressure-Pressure Fruit-granted gifts to predict the weather and avoid dangerous meteorological patterns (or undo them entirely).

Physical Appearance

Height: 10'2" (310 cm)
Weight: 1043 lbs. (473 kg)
Hair Style: Gray’s hair is of average length, the ends of which reach below the neck. He keeps his hair slicked back behind his ears sometimes, and at other times, his hair simply hangs loosely as if he were homeless (which he pretty much is).
Hair Color: Orange-brown
Eye Color: Golden brown
Scars: Gray has incurred many injuries over his lifetime. Quite a few of these have left lasting marks on him. Below are some of his most notable scars and disabilities.
- Missing left arm replaced by a robotic one.
- Burns on his right side under the arm.
- A large fang mark over his left hip.
- Stitched scar on his forehead above his right brow.
- Several long scars on his chest.

Clothing and Accessories:
Gray's garb is as simple as they come. He wears a plain black coat over his shoulders with the sleeves hanging loose. He is rarely seen wearing a shirt, though he does tie a red sash around his abdomen and waist. He prefers to wear simple baggy trousers or shorts most days and is partial to sandals or flip-flops even through rainy and snowy weather.
Detailed Description:
Gray towers above the average person, reaching over ten feet in height. He has broad shoulders and a clearly defined muscle tone. One might mistake him for a bear or a statue at first glance.

Gray's visage is weathered and tired. Faint crow's feet show through on odd days, but, he is still more than a decade away from attaining senior status. Scruffy stubble outlines his jaws and his long orange-brown hair is slicked back behind his ears with a few locks dangling over his eyes.

Gray is a cyborg as he is burdened to forever lug around a robotic arm. This machine is a gift from The White Saint - the creation of a mechanical genius among his crew.

Gray’s mouth seems to idle in a constant half-smile. Many claim he has kind eyes, though those who have seen him angry tend to rethink that opinion.

The Past

Main Traits: Laid back, Carefree, Forgiving, Open-minded, Festive
Likes: The Open Sea, Sympathy, Adventure-seekers, Rowdy Banquets
Dislikes: Grudge-bearers, Cruelty, Uptight people, Deathmongers
Unique laugh: Gehahahaha! / Gahahahaha! (げはははは!・がはははは!)
Hometown: Whitegarden (Uncharted Winter Island, New World)
Gray is the living embodiment of carefree and laid-back. He is rarely seen to be afflicted by personal grievances and tends to get along with everyone due to his inherently accepting nature.

He's not one to hold grudges and prefers to let things go without aggravating a conflict. This often causes irritation for those who care for him, since his lack of self-respect can sometimes offend his comrades just the same. This forgiving attitude even sometimes applies in the case of his friends or loved ones. He does not escalate conflict when those he holds dear are offended unless the offence threatens mortal danger. With his full might, he avenges his loved ones who are harmed beyond recovery.

Gray frowns upon unwarranted violence. On occasion, he finds himself defending victims subjected to cruelty despite his policy of non-interference; though his defence is usually enacted from the shadows. A pressure barrier here, a burst of haoshoku there, Gray is not above using his gifts to suppress those he does not like. Gray is sympathetic to people oppressed by figures of authority since he had known many of this sort in his life. However, his lack of grace in expressing his sympathy often causes the targets of this sympathy to feel patronized.

Gray is an adventurous soul who relishes the salty breeze of the ocean. He loves to sail (or walk) across the seas, seek new places, and has a driving curiosity towards people. But, his thrill-seeking often lands himself and those around him into unwanted trouble, risking not only his life but also his comrades'. He bets his life on his beliefs and encourages his comrades to do the same. Those who cannot relinquish their need for self-preservation find it undesirable to follow him.

Gray does not see the world as black and white, but he does tend to follow certain ideals. He does not take any solace in ending the lives of his opponents and goes out of his way to spare his foes, sometimes even when that action is guaranteed to cause him trouble in the future. Though, since the end of the Black Fist Pirates, Gray has become increasingly cynical. He is far more cautious now and doesn't take as many risks as he used to.

While Gray is the type to hold himself to his promises, he is not above breaking them if that promise devolves into something which would cause great inconvenience or harm to bystanders. His threats are often bluffs, but their practised delivery erases any doubts one might have about their sincerity.

Gray's cheerfulness prospers in festive environments. His boisterous and friendly nature quickly wins him attention. He becomes the life of the party and finds himself surrounded by an audience or fellow participants in his drinking and story-telling shenanigans. However, in recent years, he has favoured anonymity and is more inclined to remain invisible and savour the merrymaking from isolated corners.

Patience is a virtue, as they say; and Gray's tendency to not jump recklessly into serious matters affords him a greater depth of understanding regarding such situations.


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