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- Maxwell
[tracker=/t139-richard-maxwell#516]
Name : Richard Maxwell
Epithet : Plague Rat
Age : 49
Height : 6'0" / 183 cm
Weight : 160 lbs. / 73 kg
Species/Tribe : Human
Faction : Pirate
World Position : Supernova
Bounty : [bel=r] 243,000,000
Quality Score : S+
Income Bonus : +0.20 (to all allies); +0.11 (from turf)
Shop Discount : -10%
Balance : [bel] 2,204,829,125
[[bookworm]][[firstaidkit]][[berryprinter]]
[[identitytheft]][[identitytheft]][[improviseadaptovercome]][[logia]]
Turf : [turf=/t353-turf-details-rubeck-island#1168]Rubeck Island[/turf]
Posts : 315
[Fighting Style] Foul Play
Fri Jul 08, 2016 3:52 pm
Foul Play
Fighting Style: Foul Play
Weapon Utilization: A small pistol and a sturdy suitcase containing strange chemicals and medical equipment.
Description: What others call fighting dirty, Richard calls fighting smart. Using trickery, chemicals and low blows are all viable tactics to him. On rare occasions he pulls out his gun to fire potshots. When the situation demands it, he’ll start using his vast selection of medical equipment to support himself and anyone who happens to be on his side. Running away like a frightened, little rat is also a big part of his strategy.
Toggled and Passive Abilities:
Primum Non Nocere [Toggled] - Richard dons his lab coat and gloves, focusing on healing rather than harming. While this is active, he loses -20% Attack, but gains +20% Reflex.
Resuscitation - Once per thread, Richard can heal a character (not including himself) back to 50% HP from a knocked out state. He cannot use any techniques—except for UTs—in the post where this healing ability is used. (This ability is granted by the "Walking, Talking First Aid Kit" perk.)
Medic - Once every three rounds, Richard can use UTs to heal all allies in range, including himself. He heals for [0.05*(d20 value * 10% of his RX)]. (This ability is granted by the "Walking, Talking First Aid Kit" perk.)
Triage - Richard can accurately tell how much damage someone has sustained and how much health they have left.
Techniques
- Light Techniques:
Bandage
Type: Healing
Cooldown: 4 turns
Flavour: Richard rapidly patches up a patient with disinfectant and bandages. This heals the target for [0.10*(d20 value * 10% of Richard's RX)].
Sucker Punch
Type: Flat
Cooldown: 2 turns
Flavour: Weaponizing anatomical knowledge, Richard throws a quick jab where it hurts the most.
Intervention
Type: Canceller
Cooldown: 2 turns
Flavour: Richard dives behind the nearest nameless NPC, piece of furniture, or other suitably slow and dim-witted obstacle. While cowering, he avoids up DEF% * 10 damage. Naturally, the technique doesn’t work if there is no suitable cover nearby.
Eye Poke
Type: Flat Hybrid
Cooldown: 6 turns
Duration: 2 turns
Debuffs: -10% RX to an enemy.
Flavour: Richard aims a dirty poke at the eyes to hurt and disorientate a target. For two turns the target loses -10% Reflex.
Leg It
Type: Stat Morph
Cooldown: 6 turns
Duration: 2 turns
Buffs: +25% RX to self.
Flavour: Richard grabs onto his hat and flees for dear life, leaving a trail of dust in his wake. While not quite on the level of other high-speed movement techniques, the fear-filled sprint is still undeniably superhuman. It is mainly used to avoid incoming attacks, but can also be used to close the distance. During the dash, he gains +25% Reflex for two turns.
Shiv
Type: DoT
Cooldown: 2 turns
Duration: 5 turns
Flavour: Richard haphazardly slashes a target with anything sharp in his grasp, like a broken flask or one of his scalpels. The slash leaves the target bleeding lightly for 5 turns.
Paranoia Agent
Type: Stat Morph
Cooldown: 6 turns
Duration: 2 turns
Debuffs: -25% WP to an enemy.
Flavour: Pricking the enemy with a tiny needle, Richard injects them with a hallucinatory drug. For two turns the target is tormented by visions and voices, causing them to lose -25% Willpower.
Lights Out
Type: Flat
Cooldown: 2 turns
Flavour: Richard politely introduces his suitcase to a foe's skull, giving them a light concussion free of charge.
Placebo Effect
Type: Stat Morph
Cooldown: 6 turns
Duration: 2 turns
Debuffs: -25% DEF to an enemy.
Flavour: Richard lies through his teeth to trick his foe into lowering their guard. Most commonly he throws himself at the opponent's feet, desperately groveling and begging for mercy. If he succeeds in tugging the foe's heartstrings, they inadvertently drop their guard. This cheap move is specifically meant to combo into any of his actual attacks. On success, the target loses -25% Defense for two turns and has to live with the shame of falling for such an obvious ruse.
Sabotage
Type: Stat Morph
Cooldown: 6 turns
Duration: 2 turns
Debuffs: -25% ATK to an enemy.
Flavour: Employing an arsenal of dirty tricks, Richard deftly sabotages his opponent's primary method of attack. This move varies wildly depending on how his foe fights. Glue into guns, grease onto sword handles, muscle relaxant against martial artists... The possibilities are endless. For two turns the target loses -25% Attack.
- Medium Techniques:
Recovery Serum
Type: HoT
Cooldown: 6 turns
Flavour: With a quick green injection, Richard amplifies the patient's natural healing drastically. The regeneration effect focuses on internal damage first, mending broken bones and repairing damaged organs very efficiently. This heals the target for [0.0.08*(d20 value * 10% of Richard's RX)] every turn for 5 turns.
Painkiller
Type: Stat Morph
Cooldown: 9 turns
Duration: 3 turns
Buffs: +50% DEF to an ally or self.
Flavour: With a quick blue injection, Richard causes the patient’s endorphin levels to massively rise. This grants them +50% boost to Defense for 3 turns. The effect fully stacks with Haki. Side-effects may include numbness, euphoria and delusions of invincibility.
Adrenaline Spike
Type: Stat Morph
Cooldown: 9 turns
Duration: 3 turns
Buffs: +50% RX to an ally or self.
Flavour: With a quick yellow injection, Richard causes the patient’s adrenaline to spike. This grants them +50% boost to Reflex for 3 turns. The effect fully stacks with Haki. Side-effects may include itching, hyperventilation and sudden urges to move quickly.
Energy Steroid
Type: Stat Morph
Cooldown: 9 turns
Duration: 3 turns
Buffs: +50% ATK to an ally or self.
Flavour: With a quick red injection, Richard enhances the patient’s muscles immensely. This grants them +50% boost to Attack for 3 turns. The effect fully stacks with Haki. Side-effects may include frothing, bloodshot eyes and heightened aggression.
Psychostimulant
Type: Stat Morph
Cooldown: 9 turns
Duration: 3 turns
Buffs: +50% WP to an ally or self.
Flavour: With a quick violet injection, Richard forces the patient's mental functions into overdrive. This grants them +50% boost to Willpower for 3 turns. The effect grants temporary bonus HP by fueling the target's mental fortitude. When the effect wears off, the temporary HP is lost. Side-effects may include fever, insomnia and paranoid hallucinations.
Tetanus Shot
Type: DoT Hybrid
Cooldown: 9 turns
Duration: 3 turns
Debuffs: -20% ATK to an enemy.
Flavour: Richard chucks a spent syringe at his foe, infecting them with an aggressive strain of tetanus. The symptoms manifest as a high fever and painful muscle spasms. The target loses -20% Attack and takes light damage for 3 turns.
- Heavy Techniques:
Intensive Care
Type: Healing
Cooldown: 8 turns
Flavour: Richard focuses all his medical knowledge and equipment to quickly bring one target back into fighting condition. He combines field surgery and powerful drugs to let even a terribly wounded patient cheat death. This heals the target for [0.3*(d20 value * 10% of Richard's RX)].
Malpractice
Type: Stat Morph
Cooldown: 12 turns
Duration: 4 turns
Debuffs: -25% ATK, DEF and RX to an enemy.
Flavour: The dark counterpart of Intensive Care, Richard uses his full medical arsenal to mercilessly assault a single target. He harms their muscles, joints and other vital spots to sabotage their fighting ability. Upon successful assault, the target loses -25% of their Attack, Defense and Reflex for 4 turns.
Backstab
Type: Flat
Cooldown: 6 turns
Flavour: When Richard thinks the target isn’t paying attention, he sinks something sharp, usually a knife, in their back to deal heavy damage.
Euthanasia
Type: DoT
Cooldown: 6 turns
Duration: 5 turns
Flavour: Richard shanks a target's vital area with a pitch black injection, leaving the target heavily poisoned. The toxin deals internal damage that manifests as sharp, rending chest pains for 5 turns.
- AoE Techniques:
Autoclave
Type: DoT
Cooldown: 8 turns
Duration: 5 turns
Flavour: Richard throws a tiny Florence flask sloshing with vibrant, ruby red liquid. Upon impact it explodes with a fiery blast, splattering the flammable concoction all over the place and igniting it. The fuel sticks to the targets, burning them for 5 turns.
Panacea
Type: Healing
Cooldown: 10 turns
Flavour: Richard shakes a tiny Florence flask filled with glimmering, emerald green liquid until it bubbles violently. He throws it high into the air, where it detonates and rains down on a large area. Anyone soaked by the splash, including enemies, gets rapidly healed as if their injuries were being reversed. This heals the targets for [0.3*(d20 value * 10% of Richard's RX)].
Fumigation
Type: Stat Morph
Cooldown: 14 turns
Duration: 4 turns
Debuffs: -75% WP to all targets.
Flavour: Something of an ultimate trump card, Richard smashes a tiny Florence flask brimming with pitch black liquid against the ground. It bursts into a massive cloud of noxious gas that lingers for 4 turns. Anyone caught in the toxic haze suffers a virulent poisoning that drastically weakens their mental and physical health. The targets lose -75% of their Willpower. Additionally, the dark cloud acts as a smokescreen, blocking vision for everyone inside it. Richard himself is immune to the toxins, but his allies are often not.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3963
Re: [Fighting Style] Foul Play
Fri Jul 08, 2016 6:05 pm
1. Sucker Punch: I am so tempted to simply give you the okay on stunning a character for 1 post, considering how balanced (or dare I say under-powered) most of your techs are. However, if I do, you need to increase your cool-down to at least 7 posts. As funny as it would be to keep seeing you punch someone in the balls, it might get a bit repetitive and unfair for the stunned opponents (considering they'd be at the mercy of your heavier attacks for an entire post).
2. Medium Attacks: You may choose to bump these up to +15%, if you so choose. Needless to say, however, the debuffs will have to be increased accordingly as well. Oh and also, could you include the duration along with the cooldown for easier access?
3. Malpractice: Seeing this technique makes me think it could become extraordinarily powerful in combination with Sucker Punch (which may have been your intention to begin with). However, this would also give you a free pass to essentially kill/incapacitate someone who had lower reflexes or reflexes close to you, since they would have a hard time dodging Sucker Punch, which is a light attack, making it inherently quick. So, what I would suggest is that you either make it so that you are required to operate on an opponent for at least 3 posts for Malpractice to work successfully, or replace it entirely with another technique. I apologize if this ruined all your nasty, evil plans. #SorrybutnotsorryXD
4. Fumigate: The effects of Fumigate are perfectly acceptable, but I do want you to know that the kind of internal damage done by this technique will be determined by your attack stat vs their defense stat (Their vision will be blocked regardless though for as long as they remain within the AoE). Knowing that, if you'd like to rearrange your character's stats, let me know. Otherwise, no changes are required for this technique.
2. Medium Attacks: You may choose to bump these up to +15%, if you so choose. Needless to say, however, the debuffs will have to be increased accordingly as well. Oh and also, could you include the duration along with the cooldown for easier access?
3. Malpractice: Seeing this technique makes me think it could become extraordinarily powerful in combination with Sucker Punch (which may have been your intention to begin with). However, this would also give you a free pass to essentially kill/incapacitate someone who had lower reflexes or reflexes close to you, since they would have a hard time dodging Sucker Punch, which is a light attack, making it inherently quick. So, what I would suggest is that you either make it so that you are required to operate on an opponent for at least 3 posts for Malpractice to work successfully, or replace it entirely with another technique. I apologize if this ruined all your nasty, evil plans. #SorrybutnotsorryXD
4. Fumigate: The effects of Fumigate are perfectly acceptable, but I do want you to know that the kind of internal damage done by this technique will be determined by your attack stat vs their defense stat (Their vision will be blocked regardless though for as long as they remain within the AoE). Knowing that, if you'd like to rearrange your character's stats, let me know. Otherwise, no changes are required for this technique.
- Maxwell
[tracker=/t139-richard-maxwell#516]
Name : Richard Maxwell
Epithet : Plague Rat
Age : 49
Height : 6'0" / 183 cm
Weight : 160 lbs. / 73 kg
Species/Tribe : Human
Faction : Pirate
World Position : Supernova
Bounty : [bel=r] 243,000,000
Quality Score : S+
Income Bonus : +0.20 (to all allies); +0.11 (from turf)
Shop Discount : -10%
Balance : [bel] 2,204,829,125
[[bookworm]][[firstaidkit]][[berryprinter]]
[[identitytheft]][[identitytheft]][[improviseadaptovercome]][[logia]]
Turf : [turf=/t353-turf-details-rubeck-island#1168]Rubeck Island[/turf]
Posts : 315
Re: [Fighting Style] Foul Play
Fri Jul 08, 2016 7:16 pm
Fair points all in all. Edits are as follows.
1. Gave Sucker Punch 7 post cool-down. It's an attack that relies on the surprise factor, so it should be used sparingly.
2. Upped the effects. And I thank you for that permission. They were meant as sort of double-edged boosts to begin with, so this helps me drive the point home. Winners don't do drugs. Except when they do.
3. Reworded Malpractice into something less of instant damage and more of finishing move, while still trying to retain the relation to Intensive Care.
4. I understand that and it's part of the appeal. Against nameless civilian NPCs the effect will no doubt be devastating, while against player characters it should be a kind of area-denial move. Dealing damage is secondary and ultimately I'd like to think of it as repeated light attacks against anyone foolish enough to keep breathing it. Some characters can just walk through the cloud with few coughs. That would be an interesting scene to play out. And hilarious.
1. Gave Sucker Punch 7 post cool-down. It's an attack that relies on the surprise factor, so it should be used sparingly.
2. Upped the effects. And I thank you for that permission. They were meant as sort of double-edged boosts to begin with, so this helps me drive the point home. Winners don't do drugs. Except when they do.
3. Reworded Malpractice into something less of instant damage and more of finishing move, while still trying to retain the relation to Intensive Care.
4. I understand that and it's part of the appeal. Against nameless civilian NPCs the effect will no doubt be devastating, while against player characters it should be a kind of area-denial move. Dealing damage is secondary and ultimately I'd like to think of it as repeated light attacks against anyone foolish enough to keep breathing it. Some characters can just walk through the cloud with few coughs. That would be an interesting scene to play out. And hilarious.
________________________________________________________
Wanted Dead or Alive: Richard 'Plague Rat' Maxwell
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3963
Re: [Fighting Style] Foul Play
Fri Jul 08, 2016 7:24 pm
I must say, Maxwell, I was very impressed with all aspects of your character. From the biography, to the equipment and the techniques. And your humility and cooperation in regards to character creation are very much appreciated. Peers like yourself remind me why I wanted to do this whole site thing in the first place. And having said that, I would like to reiterate my desire to have our characters RP together. Just pop-in in the chat box, or PM me if you feel that urge also. Until then, you are ready to make a name for yourself across the seven seas. (Which, if your history is to be believed, has partially been done already). Oh, and that reminds me! I need to assign you a starting bounty based on your character's personality and history. But, since I know you are a sucker for moderation, I will give you free reign to choose whichever bounty you want to start out with. You may PM me this, or simply let me know in the chat box, as I'm about to approve this thread and lock it~
Maxwell wrote:Foul Play
Fighting Style: Foul Play
Weapon Utilization: Sturdy suitcase containing strange chemicals and medical equipment.
Specialization: Up, close and personal with very few exceptions.
Description: What others call fighting dirty, Richard calls fighting smart. Using trickery, chemicals, low blows, and innocent meat shields are all viable tactics to him. When the situation demands it, he’ll start using his vast selection of medical equipment to support himself and anyone who happens to be on his side. Running away like a frightened, little rat is also a big part of his strategy.
Techniques
- Light Attacks:
Sucker Punch
Technique Level: Starting
Technique Range: 0m
Technique Cooldown: 7 posts
Technique Description: Weaponizing anatomical knowledge, Richard throws a quick jab where it hurts the most. The attack bypasses the target’s Defense stat and deals damage based on their Willpower stat instead. A successful hit stuns the target for 1 post afterwards regardless of the actual damage.
Bandage
Technique Level: Starting
Technique Range: 10m
Technique Cooldown: 2 posts
Technique Description: Richard rapidly patches up a patient, healing them equal to one light attack in a matter of seconds.
Evacuate
Technique Level: 5
Technique Range: 50m
Technique Cooldown: 2 posts
Technique Description: Quite simply Richard grabs onto his hat and flees for dear life, leaving only a trail of dust in his wake. While not quite on the level many other high-speed movement techniques, this fear-filled special sprint is still undoubtedly superhuman. The distance is cleared in just a couple of seconds.
Intervention
Technique Level: 20
Technique Range: 5m
Technique Cooldown:
Technique Description: Grabbing the nearest unsuspecting civilian NPC, Richard uses them as a meat shield against an incoming attack. In an ideal situation, any damage directed at him happens to the victim instead. Naturally, the technique doesn’t work if there is no one suitable nearby.
- Medium Attacks:
Painkiller
Technique Level: Starting
Technique Range: 1m
Technique Cooldown: 6 posts (3 post duration followed by 3 post debuff)
Technique Description: With a quick blue injection, Richard causes the patient’s endorphins to massively rise. This grants them +15% boost to Defense for 3 posts. The effect fully stacks with haki, potentially giving 25% boost. However, once the effect wears off, the patient experiences increased sensivity and gets -15% Defense debuff for another 3 posts.
Adrenaline Spike
Technique Level: 5
Technique Range: 1m
Technique Cooldown: 6 posts (3 post duration followed by 3 post debuff)
Technique Description: With a quick green injection, Richard causes the patient’s adrenaline to spike. This grants them +15% boost to Reflex for 3 posts. The effect fully stacks with haki, potentially giving 25% boost. However, once the effect wears off, the patient experiences an adrenaline crash and gets -15% Reflex debuff for another 3 posts.
Power Overwhelming
Technique Level: 20
Technique Range: 1m
Technique Cooldown: 6 posts (3 post duration followed by 3 post debuff)
Technique Description: With a quick red injection, Richard forces the patient’s body into overdrive. This grants them +15% boost to Attack for 3 posts. The effect fully stacks with haki, potentially giving 25% boost. However, once the effect wears off, the patient experiences sudden fatigue and gets -15% Attack debuff for another 3 posts.
- Heavy Attacks:
Intensive Care
Technique Level: Starting
Technique Range: 1m
Technique Cooldown: 15 posts
Technique Description: Richard focuses all his medical knowledge and equipment on one target for one post. The effect depends on the amount of injuries the patient has sustained. If the is patient close to death, they are brought back from the brink and fully stabilized. A wounded or incapacitated, but still conscious patient is healed equal to one heavy attack and rejuvenated into fighting condition.
Malpractice
Technique Level: 10
Technique Range: 1m
Technique Cooldown: 15 posts (2 post duration)
Technique Description: The dark counterpart of Intensive Care, Richard focuses all his medical knowledge and equipment into causing harm. He latches onto a victim for two posts to perform an extensive, invasive and highly unethical surgery. A successful procedure doubles all the pain and damage the target has suffered during the thread. Cuts are turned into lacerations, dislocations into fractures and bruises into ruptures. Naturally, the technique goes to waste if the victim is only mildly injured and fails completely against a healthy enemy.
- AOE Attacks:
Maxwell’s Cocktail
Technique Level: Starting
Technique Range: 10m
Technique Radius: 2.5m
Technique Cooldown: 22 posts
Technique Description: Richard throws a red flask that upon impact explodes in a blast of flames and glass. The impact spot and anyone caught in it catches fire for three posts, or until forcibly put out.
Fumigate
Technique Level: 20
Technique Range: 50m
Technique Radius: 50m
Technique Cooldown: 25 posts
Technique Description: Something of an ultimate trump card, Richard throws a green vial against the ground. It detonates into a huge cloud of noxious gas that completely blocks vision and deals internal damage to anyone foolish enough to breathe it. Victims feel the toxin as a burning sensation spreading through their veins. People with poor constitution might quickly start coughing up blood. The cloud lingers for three posts or until forcibly blown away. Richard is immune to the toxins, but his vision still drops to zero.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3963
Re: [Fighting Style] Foul Play
Sun Jul 31, 2016 9:20 pm
Unlocked for updates~
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3963
Re: [Fighting Style] Foul Play
Tue Aug 02, 2016 4:48 pm
1. Autoclave: This technique should only be able to remove status effects from light techniques.
2. Recovery Serum: I would suggest giving a -15% attack debuff instead. You can justify this by saying that, because the patient is in so much pain, they cannot put their entire strength behind their attacks.
3. Primum Non Nocere: Richard should not be able to dodge attacks in the case where the opponent's reflex is higher in comparison, especially with this being a heavy technique. But, more importantly, I would actually suggest entirely revamping this technique into something different.
While, ideally, anyone you might be role-playing with should not meta-game, I fear that it would be too easy for any player you may be engaged in combat with, to simply claim that their character did not care to hit you during that duration.
If you still choose to keep this technique however, I would suggest putting a reflex requirement to dodge the attack. Let's say you are required to have at least 75% as much reflex as your opponent to dodge an attack. Also, the attack being dodged has to be an attack that would make direct physical contact with you, and it cannot be an AoE or an attack out of your splashing range.
Also, if you wish for the opponent to suffer a -50% defense debuff for that attack, you need to balance that by giving yourself an equivalent debuff, since this technique is already OP enough as it not only allows you dodge up to a heavy technique, but at the same time it gives you a guaranteed heavy-damage dealing hit. On top of that, a -50% defense debuff on an opponent without something to balance it, would just be overkill.
2. Recovery Serum: I would suggest giving a -15% attack debuff instead. You can justify this by saying that, because the patient is in so much pain, they cannot put their entire strength behind their attacks.
3. Primum Non Nocere: Richard should not be able to dodge attacks in the case where the opponent's reflex is higher in comparison, especially with this being a heavy technique. But, more importantly, I would actually suggest entirely revamping this technique into something different.
While, ideally, anyone you might be role-playing with should not meta-game, I fear that it would be too easy for any player you may be engaged in combat with, to simply claim that their character did not care to hit you during that duration.
If you still choose to keep this technique however, I would suggest putting a reflex requirement to dodge the attack. Let's say you are required to have at least 75% as much reflex as your opponent to dodge an attack. Also, the attack being dodged has to be an attack that would make direct physical contact with you, and it cannot be an AoE or an attack out of your splashing range.
Also, if you wish for the opponent to suffer a -50% defense debuff for that attack, you need to balance that by giving yourself an equivalent debuff, since this technique is already OP enough as it not only allows you dodge up to a heavy technique, but at the same time it gives you a guaranteed heavy-damage dealing hit. On top of that, a -50% defense debuff on an opponent without something to balance it, would just be overkill.
- Maxwell
[tracker=/t139-richard-maxwell#516]
Name : Richard Maxwell
Epithet : Plague Rat
Age : 49
Height : 6'0" / 183 cm
Weight : 160 lbs. / 73 kg
Species/Tribe : Human
Faction : Pirate
World Position : Supernova
Bounty : [bel=r] 243,000,000
Quality Score : S+
Income Bonus : +0.20 (to all allies); +0.11 (from turf)
Shop Discount : -10%
Balance : [bel] 2,204,829,125
[[bookworm]][[firstaidkit]][[berryprinter]]
[[identitytheft]][[identitytheft]][[improviseadaptovercome]][[logia]]
Turf : [turf=/t353-turf-details-rubeck-island#1168]Rubeck Island[/turf]
Posts : 315
Re: [Fighting Style] Foul Play
Tue Aug 02, 2016 7:28 pm
I switched things up quite a bit. Edits are as follows.
1. Swapped Autoclave to a heavy technique slot instead. Added Parting Gift as a replacement.
2. Changed the debuff to attack instead.
3. Removed Primum Non Nocere entirely and replaced it with Autoclave. Simplified the wordy description and made it a more traditional attack instead of an automatically triggering passive.
1. Swapped Autoclave to a heavy technique slot instead. Added Parting Gift as a replacement.
2. Changed the debuff to attack instead.
3. Removed Primum Non Nocere entirely and replaced it with Autoclave. Simplified the wordy description and made it a more traditional attack instead of an automatically triggering passive.
________________________________________________________
Wanted Dead or Alive: Richard 'Plague Rat' Maxwell
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3963
Re: [Fighting Style] Foul Play
Tue Aug 02, 2016 9:25 pm
1. Parting Gift: Blinding is a huge deal, I should think, and should come with strict requirements. Let's say your attack has to be at least 125% of the opponent's defense for the blinding to work. Otherwise, it should only deal the stated damage.
2. Autoclave: The removed status effects should be medically curable. For example, if a person is given a status effect (buff or debuff) due to their own or someone else's devil fruit ability, that should remain unaffected.
2. Autoclave: The removed status effects should be medically curable. For example, if a person is given a status effect (buff or debuff) due to their own or someone else's devil fruit ability, that should remain unaffected.
- Maxwell
[tracker=/t139-richard-maxwell#516]
Name : Richard Maxwell
Epithet : Plague Rat
Age : 49
Height : 6'0" / 183 cm
Weight : 160 lbs. / 73 kg
Species/Tribe : Human
Faction : Pirate
World Position : Supernova
Bounty : [bel=r] 243,000,000
Quality Score : S+
Income Bonus : +0.20 (to all allies); +0.11 (from turf)
Shop Discount : -10%
Balance : [bel] 2,204,829,125
[[bookworm]][[firstaidkit]][[berryprinter]]
[[identitytheft]][[identitytheft]][[improviseadaptovercome]][[logia]]
Turf : [turf=/t353-turf-details-rubeck-island#1168]Rubeck Island[/turf]
Posts : 315
Re: [Fighting Style] Foul Play
Wed Aug 03, 2016 8:43 am
Good points overall. I went for more replacements in effort to find more inherently balanced techniques.
1. Parting Gift has been replaced with a non-damaging move Paranoia Agent.
2. The main purpose of Autoclave was to even the field against Devil Fruits specifically, to remove special conditions inflicted by them like freezing, dehydration and poisoning for example. Still, I think the definition of a medically curable status effect gets tricky, especially with the stranger fruits/techniques. Thus for the sake of simplicity, it has now been replaced with the poisoning technique Euthanasia.
1. Parting Gift has been replaced with a non-damaging move Paranoia Agent.
2. The main purpose of Autoclave was to even the field against Devil Fruits specifically, to remove special conditions inflicted by them like freezing, dehydration and poisoning for example. Still, I think the definition of a medically curable status effect gets tricky, especially with the stranger fruits/techniques. Thus for the sake of simplicity, it has now been replaced with the poisoning technique Euthanasia.
________________________________________________________
Wanted Dead or Alive: Richard 'Plague Rat' Maxwell
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3963
Re: [Fighting Style] Foul Play
Wed Aug 03, 2016 3:28 pm
1. Euthanasia: Change the reflex debuff to 25%, and we should be all set.
- Maxwell
[tracker=/t139-richard-maxwell#516]
Name : Richard Maxwell
Epithet : Plague Rat
Age : 49
Height : 6'0" / 183 cm
Weight : 160 lbs. / 73 kg
Species/Tribe : Human
Faction : Pirate
World Position : Supernova
Bounty : [bel=r] 243,000,000
Quality Score : S+
Income Bonus : +0.20 (to all allies); +0.11 (from turf)
Shop Discount : -10%
Balance : [bel] 2,204,829,125
[[bookworm]][[firstaidkit]][[berryprinter]]
[[identitytheft]][[identitytheft]][[improviseadaptovercome]][[logia]]
Turf : [turf=/t353-turf-details-rubeck-island#1168]Rubeck Island[/turf]
Posts : 315
Re: [Fighting Style] Foul Play
Wed Aug 03, 2016 4:44 pm
1. Euthanasia Reflex debuff increased to 25%
2. I'm afraid I had something of a sudden inspiration, thus I simply had to swap Paranoia Agent for Turncoat. I see it as more amusing and thematically fitting. Reworded the description of Intervention slightly to keep it in line with the new ability.
2. I'm afraid I had something of a sudden inspiration, thus I simply had to swap Paranoia Agent for Turncoat. I see it as more amusing and thematically fitting. Reworded the description of Intervention slightly to keep it in line with the new ability.
________________________________________________________
Wanted Dead or Alive: Richard 'Plague Rat' Maxwell
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3963
Re: [Fighting Style] Foul Play
Wed Aug 03, 2016 5:03 pm
Turncoat: You know you don't really need to make this into a technique to do something like this, right? XD
- Maxwell
[tracker=/t139-richard-maxwell#516]
Name : Richard Maxwell
Epithet : Plague Rat
Age : 49
Height : 6'0" / 183 cm
Weight : 160 lbs. / 73 kg
Species/Tribe : Human
Faction : Pirate
World Position : Supernova
Bounty : [bel=r] 243,000,000
Quality Score : S+
Income Bonus : +0.20 (to all allies); +0.11 (from turf)
Shop Discount : -10%
Balance : [bel] 2,204,829,125
[[bookworm]][[firstaidkit]][[berryprinter]]
[[identitytheft]][[identitytheft]][[improviseadaptovercome]][[logia]]
Turf : [turf=/t353-turf-details-rubeck-island#1168]Rubeck Island[/turf]
Posts : 315
Re: [Fighting Style] Foul Play
Wed Aug 03, 2016 5:07 pm
Ah, excellent. Thank you for clearing that up. Turncoat has been reverted to Paranoia Agent.
________________________________________________________
Wanted Dead or Alive: Richard 'Plague Rat' Maxwell
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3963
Re: [Fighting Style] Foul Play
Wed Aug 03, 2016 6:20 pm
Also, keep in mind that when you are using Paranoia Agent, your opponents will still be able to track your presence if they are skilled in the use of haki. Having said that, I've halted your approval long enough, so I shall approve this now, but if you wish to change Paranoia Agent in light of this new information, just message me~
Maxwell wrote:Foul Play
Fighting Style: Foul Play
Weapon Utilization: Sturdy suitcase containing strange chemicals and medical equipment.
Specialization: Up, close and personal with very few exceptions.
Description: What others call fighting dirty, Richard calls fighting smart. Using trickery, chemicals, low blows, and innocent meat shields are all viable tactics to him. When the situation demands it, he’ll start using his vast selection of medical equipment to support himself and anyone who happens to be on his side. Running away like a frightened, little rat is also a big part of his strategy.
Techniques
- Light Attacks:
Sucker Punch
Technique Level: Starting
Technique Range: 0m
Technique Cooldown: 7 posts
Technique Description: Weaponizing anatomical knowledge, Richard throws a quick jab where it hurts the most. The attack bypasses the target’s Defense stat and deals damage based on their Willpower stat instead. A successful hit stuns the target for 1 post afterwards regardless of the actual damage.
Bandage
Technique Level: Starting
Technique Range: 1m
Technique Cooldown: 2 posts
Technique Description: Richard rapidly patches up a patient, healing them equal to one light attack in a matter of seconds.
Evacuate
Technique Level: 5
Technique Range: 50m
Technique Cooldown: 2 posts
Technique Description: Quite simply Richard grabs onto his hat and flees for dear life, leaving only a trail of dust in his wake. While not quite on the level many other high-speed movement techniques, this fear-filled special sprint is still undoubtedly superhuman. The distance is cleared in just a couple of seconds.
Intervention
Technique Level: 20
Technique Range: 5m
Technique Cooldown: 2 posts
Technique Description: Grabbing the nearest unsuspecting nameless NPC, Richard uses them as a meat shield against an incoming attack. In an ideal situation, any damage directed at him happens to the victim instead. Naturally, the technique doesn’t work if there is no one suitable nearby.
Paranoia Agent
Technique Level: 40
Technique Range: 0m
Technique Cooldown: 5 posts
Technique Description: Nicking the enemy with a tiny needle, Richard injects them with a hallucinatory drug. For two posts afterwards, the victim vividly hallucinates every living creature around them as Richards of varying shapes and sizes. This attack deals no damage.
- Medium Attacks:
Painkiller
Technique Level: Starting
Technique Range: 1m
Technique Cooldown: 6 posts (3 post duration followed by 3 post debuff)
Technique Description: With a quick blue injection, Richard causes the patient’s endorphins to massively rise. This grants them +15% boost to Defense for 3 posts. The effect fully stacks with haki, potentially giving 25% boost. However, once the effect wears off, the patient experiences increased sensivity and gets -15% Defense debuff for another 3 posts.
Adrenaline Spike
Technique Level: 5
Technique Range: 1m
Technique Cooldown: 6 posts (3 post duration followed by 3 post debuff)
Technique Description: With a quick green injection, Richard causes the patient’s adrenaline to spike. This grants them +15% boost to Reflex for 3 posts. The effect fully stacks with haki, potentially giving 25% boost. However, once the effect wears off, the patient experiences an adrenaline crash and gets -15% Reflex debuff for another 3 posts.
Power Overwhelming
Technique Level: 20
Technique Range: 1m
Technique Cooldown: 6 posts (3 post duration followed by 3 post debuff)
Technique Description: With a quick red injection, Richard forces the patient’s body into overdrive. This grants them +15% boost to Attack for 3 posts. The effect fully stacks with haki, potentially giving 25% boost. However, once the effect wears off, the patient experiences sudden fatigue and gets -15% Attack debuff for another 3 posts.
Recovery Serum
Technique Level: 40
Technique Range: 1m
Technique Cooldown: 6 posts (3 post duration + debuff)
Technique Description: With a quick green injection, Richard amplifies the patient's natural healing drastically. This grants them high-speed regeneration for 3 posts. They are healed equal to one medium attack every post for the duration. The effect focuses on internal damage first, mending broken bones and repairing damaged organs very efficiently. However, the effect is excruciatingly painful and leaves the patient unable to utilize their full strength, thus they get -15% Attack debuff for the duration.
- Heavy Attacks:
Intensive Care
Technique Level: Starting
Technique Range: 1m
Technique Cooldown: 15 posts
Technique Description: Richard focuses all his medical knowledge and equipment on one target for one post. The effect depends on the amount of injuries the patient has sustained. If the is patient close to death, they are brought back from the brink and fully stabilized. A wounded or incapacitated, but still conscious patient is healed equal to one heavy attack and rejuvenated into fighting condition.
Malpractice
Technique Level: 10
Technique Range: 1m
Technique Cooldown: 15 posts (2 post duration)
Technique Description: The dark counterpart of Intensive Care, Richard focuses all his medical knowledge and equipment into causing harm. He latches onto a victim for two posts to perform an extensive, invasive and highly unethical surgery. A successful procedure doubles all the pain and damage the target has suffered during the thread. Cuts are turned into lacerations, dislocations into fractures and bruises into ruptures. Naturally, the technique goes to waste if the victim is only mildly injured and fails completely against a healthy enemy.
Euthanasia
Technique Level: 40
Technique Range: 1m
Technique Cooldown: 10 posts
Technique Description: Richard shanks a target's vital area with a violet injection, dealing heavy damage. A successful attack poisons the target for 3 posts. They take damage equal to one heavy attack every post for the duration. However, while the poison is active, Richard gets overconfident and takes -25% Reflex debuff.
- AOE Attacks:
Maxwell’s Cocktail
Technique Level: Starting
Technique Range: 10m
Technique Radius: 2.5m
Technique Cooldown: 22 posts
Technique Description: Richard throws a red flask that upon impact explodes in a blast of flames and glass. The impact spot and anyone caught in it catches fire for three posts, or until forcibly put out.
Fumigate
Technique Level: 20
Technique Range: 50m
Technique Radius: 50m
Technique Cooldown: 25 posts
Technique Description: Something of an ultimate trump card, Richard throws a green vial against the ground. It detonates into a huge cloud of noxious gas that completely blocks vision and deals internal damage to anyone foolish enough to breathe it. Victims feel the toxin as a burning sensation spreading through their veins. People with poor constitution might quickly start coughing up blood. The cloud lingers for three posts or until forcibly blown away. Richard is immune to the toxins, but his vision still drops to zero.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3963
Re: [Fighting Style] Foul Play
Thu Dec 15, 2016 3:25 pm
Unlocked for injection's color editing~
- Maxwell
[tracker=/t139-richard-maxwell#516]
Name : Richard Maxwell
Epithet : Plague Rat
Age : 49
Height : 6'0" / 183 cm
Weight : 160 lbs. / 73 kg
Species/Tribe : Human
Faction : Pirate
World Position : Supernova
Bounty : [bel=r] 243,000,000
Quality Score : S+
Income Bonus : +0.20 (to all allies); +0.11 (from turf)
Shop Discount : -10%
Balance : [bel] 2,204,829,125
[[bookworm]][[firstaidkit]][[berryprinter]]
[[identitytheft]][[identitytheft]][[improviseadaptovercome]][[logia]]
Turf : [turf=/t353-turf-details-rubeck-island#1168]Rubeck Island[/turf]
Posts : 315
Re: [Fighting Style] Foul Play
Thu Dec 15, 2016 3:55 pm
Edit made.
________________________________________________________
Wanted Dead or Alive: Richard 'Plague Rat' Maxwell
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3963
Re: [Fighting Style] Foul Play
Thu Dec 15, 2016 3:55 pm
Maxwell wrote:Foul Play
Fighting Style: Foul Play
Weapon Utilization: Sturdy suitcase containing strange chemicals and medical equipment.
Specialization: Up, close and personal with very few exceptions.
Description: What others call fighting dirty, Richard calls fighting smart. Using trickery, chemicals, low blows, and innocent meat shields are all viable tactics to him. When the situation demands it, he’ll start using his vast selection of medical equipment to support himself and anyone who happens to be on his side. Running away like a frightened, little rat is also a big part of his strategy.
Techniques
- Light Attacks:
Sucker Punch
Technique Level: Starting
Technique Range: 0m
Technique Cooldown: 7 posts
Technique Description: Weaponizing anatomical knowledge, Richard throws a quick jab where it hurts the most. The attack bypasses the target’s Defense stat and deals damage based on their Willpower stat instead. A successful hit stuns the target for 1 post afterwards regardless of the actual damage.
Bandage
Technique Level: Starting
Technique Range: 1m
Technique Cooldown: 2 posts
Technique Description: Richard rapidly patches up a patient, healing them equal to one light attack in a matter of seconds.
Evacuate
Technique Level: 5
Technique Range: 50m
Technique Cooldown: 2 posts
Technique Description: Quite simply Richard grabs onto his hat and flees for dear life, leaving only a trail of dust in his wake. While not quite on the level many other high-speed movement techniques, this fear-filled special sprint is still undoubtedly superhuman. The distance is cleared in just a couple of seconds.
Intervention
Technique Level: 20
Technique Range: 5m
Technique Cooldown: 2 posts
Technique Description: Grabbing the nearest unsuspecting nameless NPC, Richard uses them as a meat shield against an incoming attack. In an ideal situation, any damage directed at him happens to the victim instead. Naturally, the technique doesn’t work if there is no one suitable nearby.
Paranoia Agent
Technique Level: 40
Technique Range: 0m
Technique Cooldown: 5 posts
Technique Description: Nicking the enemy with a tiny needle, Richard injects them with a hallucinatory drug. For two posts afterwards, the victim vividly hallucinates every living creature around them as Richards of varying shapes and sizes. This attack deals no damage.
- Medium Attacks:
Painkiller
Technique Level: Starting
Technique Range: 1m
Technique Cooldown: 6 posts (3 post duration followed by 3 post debuff)
Technique Description: With a quick blue injection, Richard causes the patient’s endorphins to massively rise. This grants them +15% boost to Defense for 3 posts. The effect fully stacks with haki, potentially giving 25% boost. However, once the effect wears off, the patient experiences increased sensivity and gets -15% Defense debuff for another 3 posts.
Adrenaline Spike
Technique Level: 5
Technique Range: 1m
Technique Cooldown: 6 posts (3 post duration followed by 3 post debuff)
Technique Description: With a quick yellow injection, Richard causes the patient’s adrenaline to spike. This grants them +15% boost to Reflex for 3 posts. The effect fully stacks with haki, potentially giving 25% boost. However, once the effect wears off, the patient experiences an adrenaline crash and gets -15% Reflex debuff for another 3 posts.
Power Overwhelming
Technique Level: 20
Technique Range: 1m
Technique Cooldown: 6 posts (3 post duration followed by 3 post debuff)
Technique Description: With a quick red injection, Richard forces the patient’s body into overdrive. This grants them +15% boost to Attack for 3 posts. The effect fully stacks with haki, potentially giving 25% boost. However, once the effect wears off, the patient experiences sudden fatigue and gets -15% Attack debuff for another 3 posts.
Recovery Serum
Technique Level: 40
Technique Range: 1m
Technique Cooldown: 6 posts (3 post duration + debuff)
Technique Description: With a quick green injection, Richard amplifies the patient's natural healing drastically. This grants them high-speed regeneration for 3 posts. They are healed equal to one medium attack every post for the duration. The effect focuses on internal damage first, mending broken bones and repairing damaged organs very efficiently. However, the effect is excruciatingly painful and leaves the patient unable to utilize their full strength, thus they get -15% Attack debuff for the duration.
- Heavy Attacks:
Intensive Care
Technique Level: Starting
Technique Range: 1m
Technique Cooldown: 15 posts
Technique Description: Richard focuses all his medical knowledge and equipment on one target for one post. The effect depends on the amount of injuries the patient has sustained. If the is patient close to death, they are brought back from the brink and fully stabilized. A wounded or incapacitated, but still conscious patient is healed equal to one heavy attack and rejuvenated into fighting condition.
Malpractice
Technique Level: 10
Technique Range: 1m
Technique Cooldown: 15 posts (2 post duration)
Technique Description: The dark counterpart of Intensive Care, Richard focuses all his medical knowledge and equipment into causing harm. He latches onto a victim for two posts to perform an extensive, invasive and highly unethical surgery. A successful procedure doubles all the pain and damage the target has suffered during the thread. Cuts are turned into lacerations, dislocations into fractures and bruises into ruptures. Naturally, the technique goes to waste if the victim is only mildly injured and fails completely against a healthy enemy.
Euthanasia
Technique Level: 40
Technique Range: 1m
Technique Cooldown: 10 posts
Technique Description: Richard shanks a target's vital area with a violet injection, dealing heavy damage. A successful attack poisons the target for 3 posts. They take damage equal to one heavy attack every post for the duration. However, while the poison is active, Richard gets overconfident and takes -25% Reflex debuff.
- AOE Attacks:
Maxwell’s Cocktail
Technique Level: Starting
Technique Range: 10m
Technique Radius: 2.5m
Technique Cooldown: 22 posts
Technique Description: Richard throws a red flask that upon impact explodes in a blast of flames and glass. The impact spot and anyone caught in it catches fire for three posts, or until forcibly put out.
Fumigate
Technique Level: 20
Technique Range: 50m
Technique Radius: 50m
Technique Cooldown: 25 posts
Technique Description: Something of an ultimate trump card, Richard throws a green vial against the ground. It detonates into a huge cloud of noxious gas that completely blocks vision and deals internal damage to anyone foolish enough to breathe it. Victims feel the toxin as a burning sensation spreading through their veins. People with poor constitution might quickly start coughing up blood. The cloud lingers for three posts or until forcibly blown away. Richard is immune to the toxins, but his vision still drops to zero.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3963
Re: [Fighting Style] Foul Play
Thu Sep 07, 2017 4:50 pm
Since your fighting style is still running on the old system, you might have a huge handicap! So, I'm unlocking this thread so you can update it using the new template provided here.
P.S.: I still haven't forgotten that I owe you a post, Richard! I'd make excuses, but you've heard them all before. I'll just count on your continued tolerance of my unfair delays. I swear I'll get to it as soon as my first spark of creativity appears.
P.S.: I still haven't forgotten that I owe you a post, Richard! I'd make excuses, but you've heard them all before. I'll just count on your continued tolerance of my unfair delays. I swear I'll get to it as soon as my first spark of creativity appears.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3963
Re: [Fighting Style] Foul Play
Sun Sep 10, 2017 3:33 pm
[You work speedily as ever, Richard! I have a few corrections and comments that you may want to check out. Most of them are concerning the new mechanics which, admittedly, is a curveball thrown at you at this point without a warning.]
Maxwell wrote:Foul Play
Fighting Style: Foul Play.
Weapon Utilization: Sturdy suitcase containing strange chemicals and medical equipment.
Description: What others call fighting dirty, Richard calls fighting smart. Using trickery, chemicals, low blows, and innocent meat shields are all viable tactics to him. When the situation demands it, he’ll start using his vast selection of medical equipment to support himself and anyone who happens to be on his side. Running away like a frightened, little rat is also a big part of his strategy.
[I’d actually recommend that you add a passive ability which allows you to use UTs to heal HP worth a single UT. The way this would be calculated is that instead of whatever damage you’d deal with a UT, you’d instead heal that much HP. Of course, you can still use UTs to do damage as well, but this would be a fitting and handy ability considering the theme of your fighting style.]
Techniques
- Light Techniques:
Sucker Punch
Technique Level: Starting
Maximum Base Range: 1m
Cooldown: 7 posts
Description: Weaponizing anatomical knowledge, Richard throws a quick jab where it hurts the most. The attack bypasses the target’s Defense stat and deals damage based on their Willpower stat instead. A successful hit interrupts and stuns the target for 1 post afterwards regardless of the actual damage. [The stun, in this case, I assume would be a full -100% RX debuff to your opponent. This crosses the limit of 20% buffs/debuffs for LTs, I’m afraid. (And regardless, would still also need to be balanced, even if it didn’t do any physical damage.) Also, don’t forget to update any cooldowns which you might’ve missed. The new system of cooldown is as follows: LT=2, MT=5, HT=8, AoE=15 (and if these techniques have durations, the technique’s duration is also added to the cooldown, as was the case before.)]
Bandage
Technique Level: Starting
Maximum Base Range: 1m
Cooldown: 3 posts (1 duration + 2 cooldown)
Duration: 1 post
Buffs: +20% HP
Debuffs: -20% RX
Description: Richard rapidly patches up a patient, healing them for +20% of their maximum health in a matter of seconds. Though the procedure is lightning quick, the focus required cuts the doctor's Reflex by -20% for one post. [Since this is solely a healing technique, it works a bit differently than buff/debuffing techniques. So, in this case, instead of giving yourself a debuff, you would simply heal an LT’s worth of HP on an ally. This value is calculated by your DMG% against this ally being healed. (It’s a roundabout system, I know, but I wanted to try and keep it consistent from here on.) This will apply to any healing techniques you might have below.]
Intervention
Technique Level: 5
Maximum Base Range: 5m
Cooldown: 2 posts
Description: Grabbing the nearest nameless NPC, Richard uses them as a meat shield against an incoming attack. Any damage directed at him happens to the victim instead. Naturally, the technique doesn’t work if there is no one suitable nearby. [In this case, defending with an LT should only negate an LT’s worth of damage.]
Evacuate
Technique Level: 20
Maximum Base Range: 100m
Cooldown: 2 posts
Description: Quite simply Richard grabs onto his hat and flees for dear life, leaving only a trail of dust in his wake. While not quite on the level many other high-speed movement techniques, this fear-filled special sprint is still undoubtedly superhuman. The distance is cleared in just a couple of seconds.
Paranoia Agent
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 2 posts
Duration: 2 posts
Description: Nicking the enemy with a tiny needle, Richard injects them with a hallucinatory drug. For two posts afterwards, the victim vividly hallucinates every living creature around them as Richards of varying shapes and sizes. This technique deals no damage. [Just to be clear, in its current state, this technique would purely be cosmetic. I’d recommend you might want to associate a RX debuff dealt to the opponent using this technique. To balance it, you could perhaps give them an ATK buff in their rage. Or anything else, really, as long as it’s balanced out.]
- Medium Techniques:
Painkiller
Technique Level: Starting
Maximum Base Range: 1m
Cooldown: 11 posts (3 buff + 3 debuff + 5 cooldown)
Duration: 6 posts (3 buff + 3 self debuff)
Buffs: +40% DEF
Debuffs: -40% DEF
Description: With a quick blue injection, Richard causes the patient’s endorphins to massively rise. This grants them +40% boost to Defense for 3 posts. The effect fully stacks with haki. However, once the effect wears off, the patient experiences acute hypersensitivity and gets -40% Defense debuff for another 3 posts. [In this case, your duration would be considered 3 posts only. Though with MT and HT buffs, while it is okay to give yourself part of the debuff after the duration, you must still give yourself up to half of the debuff while the buff duration is active. This comment applies to any buffing techniques that follow.]
Adrenaline Spike
Technique Level: 5
Maximum Base Range: 1m
Cooldown: 11 posts (3 buff + 3 debuff + 5 cooldown)
Duration: 6 posts (3 buff + 3 self debuff)
Buffs: +40% RX
Debuffs: -40% RX
Description: With a quick yellow injection, Richard causes the patient’s adrenaline to spike. This grants them +40% boost to Reflex for 3 posts. The effect fully stacks with haki. However, once the effect wears off, the patient experiences an adrenaline crash and gets -40% Reflex debuff for another 3 posts. [See Painkiller comment. <--No claims of painkilling intended.]
Power Overwhelming
Technique Level: 20
Maximum Base Range: 1m
Cooldown: 11 posts (3 buff + 3 debuff + 5 cooldown)
Duration: 6 posts (3 buff + 3 self debuff)
Buffs: +40% ATK
Debuffs: -40% ATK
Description: With a quick red injection, Richard forces the patient’s body into overdrive. This grants them +40% boost to Attack for 3 posts. The effect fully stacks with haki. However, once the effect wears off, the patient experiences sudden fatigue and gets -40% Attack debuff for another 3 posts. [See Painkiller.]
Recovery Serum
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 11 posts (3 duration + 8 cooldown)
Duration: 3 posts
Buffs: +40% HP
Debuffs: -40% ATK
Description: With a quick green injection, Richard amplifies the patient's natural healing drastically. This grants them high-speed regeneration for 3 posts. They are healed 40% of their maximum health every post for the duration. The effect focuses on internal damage first, mending broken bones and repairing damaged organs very efficiently. However, the process is excruciatingly painful and leaves the patient unable to utilize their full strength, thus they get -40% Attack debuff for the duration. [As mentioned in the updated combat guide (though I don’t blame you at all for missing this bit if you did), HP cannot be directly affected by buffs/debuffs. Only non-damage dealing healing techniques can affect HP directly. Any buff/debuffing techniques must instead affect WP, and thus HP through WP. This will apply to any techniques you have below, of course.]
- Heavy Techniques:
Intensive Care
Technique Level: Starting
Maximum Base Range: 0m
Cooldown: 15 posts (1 duration + 14 cooldown) [Base cooldown for HTs is now 8 posts.]
Duration: 1 post
Buffs: +100% HP
Debuffs: -100% RX
Description: Richard focuses all his medical knowledge and equipment to fully heal one target. He restores +100% HP and leaves the patient feelings fully refreshed. However, he has to fully focus on the procedure and his Reflex drops by -100% for the duration.
Malpractice
Technique Level: 10
Maximum Base Range: 1m
Cooldown: 20 posts (6 duration + 14 cooldown) [Base cooldown should be 8 posts.]
Duration: 6 posts
Debuffs:
Victim: -25% ATK, DEF, RX, WP
Richard: -50% DEF & RX
Description: The dark counterpart of Intensive Care, Richard uses his full medical arsenal to assault a single target. Upon successful attack, the target loses -25% of their Attack, Defense, Reflex and Willpower for 6 posts. However, Richard himself gets cocky and inadvertently drops his guard, losing -50% Defense and Reflex for the duration.
Euthanasia
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 14 posts [Cooldown~]
Description: Richard shanks a target's vital area with a violet injection, dealing heavy damage. If the target is below 25% HP, the damage is doubled. [With the crit system now in place, I’d have to ask you to remove the double damage bit.]
- AoE Techniques:
Maxwell’s Cocktail
Technique Level: Starting
Maximum Base Range: 10m
Maximum Base Radius: 2.5m
Cooldown: 18 posts ( 3 duration + 15 cooldown)
Duration: 3 posts
Description: Richard throws a red flask that upon impact explodes in a blast of flames and glass. The impact spot and anyone caught in it catches fire for three posts, or until forcibly put out. [The damage for this technique will be dealt immediately upon impact.]
Fumigate
Technique Level: 20
Maximum Base Range: 200m
Maximum Base Radius: 50m
Cooldown: 24 posts ( 3 duration + 21 cooldown) [Cooldown edit~]
Duration: 3 posts
Description: Something of an ultimate trump card, Richard throws a green vial against the ground. It detonates into a huge cloud of noxious gas that completely blocks vision and deals internal damage to anyone foolish enough to breathe it. Victims feel the toxin as a burning sensation spreading through their veins. People with poor constitution might quickly start coughing up blood. The cloud lingers for three posts or until forcibly blown away. Richard is immune to the toxins, but his vision still drops to zero. [As it is now, this AoE seems to only have purely cosmetic effects (not including the direct HP damage it would do). You may want to represent these effects in the form of stat debuffs also. However, do keep in mind that the new combat system (or the old one, for that matter) doesn’t have a proper option for damage-over-time abilities, so all the HP damage from the toxins would best be done directly upon impact.]
- Maxwell
[tracker=/t139-richard-maxwell#516]
Name : Richard Maxwell
Epithet : Plague Rat
Age : 49
Height : 6'0" / 183 cm
Weight : 160 lbs. / 73 kg
Species/Tribe : Human
Faction : Pirate
World Position : Supernova
Bounty : [bel=r] 243,000,000
Quality Score : S+
Income Bonus : +0.20 (to all allies); +0.11 (from turf)
Shop Discount : -10%
Balance : [bel] 2,204,829,125
[[bookworm]][[firstaidkit]][[berryprinter]]
[[identitytheft]][[identitytheft]][[improviseadaptovercome]][[logia]]
Turf : [turf=/t353-turf-details-rubeck-island#1168]Rubeck Island[/turf]
Posts : 315
Re: [Fighting Style] Foul Play
Wed Sep 13, 2017 10:46 am
Edits have been made.
Passives
- Added "Healing" passive as a quick and simple clarification on how Richard's healing techniques are calculated.
- Added "Triage" passive to emphasize Richard's role and skills as a doctor.
- Agreed with the UT healing suggestion and added "Bedside Manner" passive.
General
- Checked and readjusted all cooldowns.
- Reworked every healing technique.
Light techniques
- Removed stun entirely from Sucker Punch to simplify things.
- Specified Intervention functionality.
- Added stat buff and debuff to Evacuate.
- Reworked Paranoia Agent. Now deals light damage and affects the target's WP.
Medium techniques
- Rewrote every buff technique. Now they grant a buff and a debuff simultaneously.
- Heal over time removed from Recovery Serum.
Heavy techniques
- Reworked Euthanasia to deal damage based on Willpower instead of Defense. Same theme as Sucker Punch.
AoE techniques
- Maxwell's Cocktail renamed to Autoclave. Deals its damage in a single blast.
- Adjusted Fumigate to fit the combat guidelines. Removed DoT. Now deals a single instance of damage to anyone who enters the gas.
Also two questions if I may?
1. The Combat Guide says: "character's true HP is 100+50% of their willpower". But for Richard his true HP seems to be only 100+25% of his WP. Is there something I missed?
2. How are equipment techniques handled now? Are they UTs, LTs or something else entirely?
Passives
- Added "Healing" passive as a quick and simple clarification on how Richard's healing techniques are calculated.
- Added "Triage" passive to emphasize Richard's role and skills as a doctor.
- Agreed with the UT healing suggestion and added "Bedside Manner" passive.
General
- Checked and readjusted all cooldowns.
- Reworked every healing technique.
Light techniques
- Removed stun entirely from Sucker Punch to simplify things.
- Specified Intervention functionality.
- Added stat buff and debuff to Evacuate.
- Reworked Paranoia Agent. Now deals light damage and affects the target's WP.
Medium techniques
- Rewrote every buff technique. Now they grant a buff and a debuff simultaneously.
- Heal over time removed from Recovery Serum.
Heavy techniques
- Reworked Euthanasia to deal damage based on Willpower instead of Defense. Same theme as Sucker Punch.
AoE techniques
- Maxwell's Cocktail renamed to Autoclave. Deals its damage in a single blast.
- Adjusted Fumigate to fit the combat guidelines. Removed DoT. Now deals a single instance of damage to anyone who enters the gas.
Also two questions if I may?
1. The Combat Guide says: "character's true HP is 100+50% of their willpower". But for Richard his true HP seems to be only 100+25% of his WP. Is there something I missed?
2. How are equipment techniques handled now? Are they UTs, LTs or something else entirely?
________________________________________________________
Wanted Dead or Alive: Richard 'Plague Rat' Maxwell
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3963
Re: [Fighting Style] Foul Play
Sat Sep 16, 2017 2:10 pm
Excellently done Richard, as always! To answer your questions:
1. The HP error was entirely my fault. In the first iteration of the combat guide overhaul, the HP bonus was 25%. I simply forgot to edit your stats after I reworked it to 50%. Which reminds me, if you need to redistribute your stats according to the new system, please do let me know!
2. The technique types for equipment are listed in the Shop of Dreams under the equipment section. But, here's the relevant excerpt: "The technique types of equipment are as follows: Tier 2 and 3 techniques will be LTs. Tier 4 and 5 will be MTs. Tier 6 technique will be HT. These techniques do not have to be damage-dealing techniques." You can adjust your equipment techniques accordingly!
1. The HP error was entirely my fault. In the first iteration of the combat guide overhaul, the HP bonus was 25%. I simply forgot to edit your stats after I reworked it to 50%. Which reminds me, if you need to redistribute your stats according to the new system, please do let me know!
2. The technique types for equipment are listed in the Shop of Dreams under the equipment section. But, here's the relevant excerpt: "The technique types of equipment are as follows: Tier 2 and 3 techniques will be LTs. Tier 4 and 5 will be MTs. Tier 6 technique will be HT. These techniques do not have to be damage-dealing techniques." You can adjust your equipment techniques accordingly!
Maxwell wrote:Foul Play
Fighting Style: Foul Play.
Weapon Utilization: Sturdy suitcase containing strange chemicals and medical equipment.
Description: What others call fighting dirty, Richard calls fighting smart. Using trickery, chemicals, low blows, and innocent meat shields are all viable tactics to him. When the situation demands it, he’ll start using his vast selection of medical equipment to support himself and anyone who happens to be on his side. Running away like a frightened, little rat is also a big part of his strategy.
Toggled and Passive Abilities:
Healing - All of Richard’s healing techniques are calculated as attacks. with his Attack compared to the patient’s Defense. They simply heal damage instead of dealing it. Plus instead of minus.
Triage - Richard can accurately tell how much damage someone has sustained and how much health they have left.
Bedside Manner - Every round Richard can restore HP equal to one UT to every ally in range.
Techniques
- Light Techniques:
Sucker Punch
Technique Level: Starting
Maximum Base Range: 1m
Cooldown: 2 posts
Description: Weaponizing anatomical knowledge, Richard throws a quick jab where it hurts the most. The attack bypasses the target’s Defense stat and deals damage based on their Willpower stat instead.
Bandage
Technique Level: Starting
Maximum Base Range: 1m
Cooldown: 2 posts
Description: Richard rapidly patches up a patient, restoring HP equal to a light attack.
Intervention
Technique Level: 5
Maximum Base Range: 5m
Cooldown: 2 posts
Description: Grabbing the nearest nameless NPC, Richard uses them as a meat shield against an incoming attack. This maneuver negates a single LT, redirecting the damage and negative effects to the bystander instead. Naturally, the technique doesn’t work if there is no one suitable nearby.
Evacuate
Technique Level: 20
Maximum Base Range: 100m
Cooldown: 2 posts
Buffs: +20% RX
Debuffs: -20% ATK
Description: Quite simply Richard grabs onto his hat and flees for dear life, leaving only a trail of dust in his wake. While not quite on the level many other high-speed movement techniques, this fear-filled special sprint is still undoubtedly superhuman. The distance is cleared in just a couple of seconds. While fleeing, he briefly sacrifices -20% Attack in favor of gaining +20% Reflex.
Paranoia Agent
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 4 posts (2 duration + 2 cooldown)
Duration: 2 posts
Debuffs: -20% WP (target)
-20% DEF (Richard)
Description: Nicking the enemy with a tiny needle, Richard deals light damage and injects them with a hallucinatory drug. For two posts the target is tormented by visions and voices, causing them to lose -20% Willpower. However, while the drug is active, Richard gets overconfident and his Defense drops by -20%.
- Medium Techniques:
Painkiller
Technique Level: Starting
Maximum Base Range: 1m
Cooldown: 8 posts (3 duration + 5 cooldown)
Duration: 3 posts
Buffs: +40% DEF
Debuffs: -40% RX
Description: With a quick blue injection, Richard causes the patient’s endorphins to massively rise. This grants them +40% boost to Defense for 3 posts. The effect fully stacks with haki. However, the patient loses -40% Reflex for the duration due to bodily strain. Side-effects may include stiffness, numbness and delusions of invincibility.
Adrenaline Spike
Technique Level: 5
Maximum Base Range: 1m
Cooldown: 8 posts (3 duration + 5 cooldown)
Duration: 3 posts
Buffs: +40% RX
Debuffs: -40% ATK
Description: With a quick yellow injection, Richard causes the patient’s adrenaline to spike. This grants them +40% boost to Reflex for 3 posts. The effect fully stacks with haki. However, the patient loses -40% Attack for the duration due to bodily strain. Side-effects may include dry mouth, itching and urge to move quickly.
Power Overwhelming
Technique Level: 20
Maximum Base Range: 1m
Cooldown: 8 posts (3 duration + 5 cooldown)
Duration: 3 posts
Buffs: +40% ATK
Debuffs: -40% DEF
Description: With a quick red injection, Richard forces the patient’s body into overdrive. This grants them +40% boost to Attack for 3 posts. The effect fully stacks with haki. However, the patient loses -40% Defense for the duration due to bodily strain. Side-effects may include fever, hyperventilation and mild berserking.
Recovery Serum
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 5 posts
Description: With a quick green injection, Richard amplifies the patient's natural healing drastically. This heals the target equal to a medium attack. The regeneration effect focuses on internal damage first, mending broken bones and repairing damaged organs very efficiently.
- Heavy Techniques:
Intensive Care
Technique Level: Starting
Maximum Base Range: 0m
Cooldown: 8 posts
Description: Richard focuses all his medical knowledge and equipment to bring one target back into fighting condition. He restores health equal to a heavy attack. If the patient is “knocked out”, they immediately recover from the state regardless of their HP.
Malpractice
Technique Level: 10
Maximum Base Range: 1m
Cooldown: 14 posts (6 duration + 8 cooldown)
Duration: 6 posts
Debuffs:
Victim: -25% ATK, DEF, RX, WP
Richard: -50% DEF & RX
Description: The dark counterpart of Intensive Care, Richard uses his full medical arsenal to assault a single target. Upon successful attack, the target loses -25% of their Attack, Defense, Reflex and Willpower for 6 posts. However, Richard himself gets cocky and inadvertently drops his guard, losing -50% Defense and Reflex for the duration.
Euthanasia
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 8 posts
Description: Richard shanks a target's vital area with a violet injection, dealing heavy damage. The toxin bypasses the target’s Defense stat and deals damage based on their Willpower stat instead.
- AoE Techniques:
Autoclave
Technique Level: Starting
Maximum Base Range: 10m
Maximum Base Radius: 2.5m
Cooldown: 15 posts
Description: Richard throws a red flask that upon impact explodes in a searing blast of steam and glass.
Fumigate
Technique Level: 20
Maximum Base Range: 200m
Maximum Base Radius: 50m
Cooldown: 21 posts ( 6 duration + 15 cooldown)
Duration: 6 posts (or less)
Debuffs: -50% RX
Description: Something of an ultimate trump card, Richard throws a green vial against the ground that detonates into a huge cloud of noxious gas. It lingers for six posts or until forcibly blown away. Anyone engulfed by the toxic haze suffers a single instance of internal damage. Additionally, everyone within the cloud has their vision reduced to near zero, causing -50% penalty to Reflex. Richard is immune to the toxin, but he still loses vision and Reflex all the same.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3963
Re: [Fighting Style] Foul Play
Mon Jul 22, 2019 1:36 pm
Moved for style fixes.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3963
Re: [Fighting Style] Foul Play
Tue Jul 23, 2019 10:35 pm
Approved once again!
Maxwell wrote:Foul Play
Fighting Style: Foul Play.
Weapon Utilization: Sturdy suitcase containing strange chemicals and medical equipment.
Description: What others call fighting dirty, Richard calls fighting smart. Using trickery, chemicals, low blows, and innocent meat shields are all viable tactics to him. When the situation demands it, he’ll start using his vast selection of medical equipment to support himself and anyone who happens to be on his side. Running away like a frightened, little rat is also a big part of his strategy.
Toggled and Passive Abilities:
Healing - All of Richard’s healing techniques are calculated as attacks, with his Attack compared to the patient’s Defense. They simply heal damage instead of dealing it. Plus instead of minus.
Triage - Richard can accurately tell how much damage someone has sustained and how much health they have left.
Bedside Manner - Every round Richard can restore HP equal to one UT to every ally in range, including himself.
Techniques
- Light Techniques:
Sucker Punch
Technique Level: Starting
Maximum Base Range: 1m
Cooldown: 2 posts
Description: Weaponizing anatomical knowledge, Richard throws a quick jab where it hurts the most. The attack bypasses the target’s Defense stat and deals damage based on their Willpower stat instead.
Bandage
Technique Level: Starting
Maximum Base Range: 1m
Cooldown: 2 posts
Description: Richard rapidly patches up a patient, restoring HP equal to a light attack.
Intervention
Technique Level: 5
Maximum Base Range: 5m
Cooldown: 2 posts
Description: Grabbing the nearest nameless NPC, Richard uses them as a meat shield against an incoming attack. This maneuver negates a single LT, redirecting the damage and negative effects to the bystander instead. Naturally, the technique doesn’t work if there is no one suitable nearby.
Evacuate
Technique Level: 20
Maximum Base Range: 100m
Cooldown: 2 posts
Buffs: +20% RX
Debuffs: -20% ATK
Description: Quite simply Richard grabs onto his hat and flees for dear life, leaving only a trail of dust in his wake. While not quite on the level many other high-speed movement techniques, this fear-filled special sprint is still undoubtedly superhuman. The distance is cleared in just a couple of seconds. While fleeing, he briefly sacrifices -20% Attack in favor of gaining +20% Reflex.
Paranoia Agent
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 4 posts (2 duration + 2 cooldown)
Duration: 2 posts
Debuffs: -20% WP (target)
-20% DEF (Richard)
Description: Nicking the enemy with a tiny needle, Richard deals light damage and injects them with a hallucinatory drug. For two posts the target is tormented by visions and voices, causing them to lose -20% Willpower. However, while the drug is active, Richard gets overconfident and his Defense drops by -20%.
- Medium Techniques:
Painkiller
Technique Level: Starting
Maximum Base Range: 1m
Cooldown: 8 posts (3 duration + 5 cooldown)
Duration: 3 posts
Buffs: +40% DEF
Debuffs: -40% RX
Description: With a quick blue injection, Richard causes the patient’s endorphins to massively rise. This grants them +40% boost to Defense for 3 posts. The effect fully stacks with haki. However, the patient loses -40% Reflex for the duration due to bodily strain. Side-effects may include stiffness, numbness and delusions of invincibility.
Adrenaline Spike
Technique Level: 5
Maximum Base Range: 1m
Cooldown: 8 posts (3 duration + 5 cooldown)
Duration: 3 posts
Buffs: +40% RX
Debuffs: -40% ATK
Description: With a quick yellow injection, Richard causes the patient’s adrenaline to spike. This grants them +40% boost to Reflex for 3 posts. The effect fully stacks with haki. However, the patient loses -40% Attack for the duration due to bodily strain. Side-effects may include dry mouth, itching and urge to move quickly.
Power Overwhelming
Technique Level: 20
Maximum Base Range: 1m
Cooldown: 8 posts (3 duration + 5 cooldown)
Duration: 3 posts
Buffs: +40% ATK
Debuffs: -40% DEF
Description: With a quick red injection, Richard forces the patient’s body into overdrive. This grants them +40% boost to Attack for 3 posts. The effect fully stacks with haki. However, the patient loses -40% Defense for the duration due to bodily strain. Side-effects may include fever, hyperventilation and mild berserking.
Recovery Serum
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 5 posts
Description: With a quick green injection, Richard amplifies the patient's natural healing drastically. This heals the target equal to a medium attack. The regeneration effect focuses on internal damage first, mending broken bones and repairing damaged organs very efficiently.
- Heavy Techniques:
Intensive Care
Technique Level: Starting
Maximum Base Range: 0m
Cooldown: 8 posts
Description: Richard focuses all his medical knowledge and equipment to bring one target back into fighting condition. He restores health equal to a heavy attack. If the patient is “knocked out”, they immediately recover from the state regardless of their HP.
Malpractice
Technique Level: 10
Maximum Base Range: 1m
Cooldown: 14 posts (6 duration + 8 cooldown)
Duration: 6 posts
Debuffs:
Victim: -25% ATK, DEF, RX, WP
Richard: -50% DEF & RX
Description: The dark counterpart of Intensive Care, Richard uses his full medical arsenal to assault a single target. Upon successful attack, the target loses -25% of their Attack, Defense, Reflex and Willpower for 6 posts. However, Richard himself gets cocky and inadvertently drops his guard, losing -50% Defense and Reflex for the duration.
Euthanasia
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 8 posts
Description: Richard shanks a target's vital area with a violet injection, dealing heavy damage. The toxin bypasses the target’s Defense stat and deals damage based on their Willpower stat instead.
- AoE Techniques:
Autoclave
Technique Level: Starting
Maximum Base Range: 10m
Maximum Base Radius: 2.5m
Cooldown: 15 posts
Description: Richard throws a red flask that upon impact explodes in a searing blast of steam and glass.
Fumigate
Technique Level: 20
Maximum Base Range: 200m
Maximum Base Radius: 50m
Cooldown: 21 posts ( 6 duration + 15 cooldown)
Duration: 6 posts (or less)
Debuffs: -50% RX
Description: Something of an ultimate trump card, Richard throws a green vial against the ground that detonates into a huge cloud of noxious gas. It lingers for six posts or until forcibly blown away. Anyone engulfed by the toxic haze suffers a single instance of internal damage. Additionally, everyone within the cloud has their vision reduced to near zero, causing -50% penalty to Reflex. Richard is immune to the toxin, but he still loses vision and Reflex all the same.
- Acacia
[tracker=/t897-grimm-aldous-acacia#4096]
Name : Acacia
Epithet : "Black Seed" ("Kurotane")
Age : 27
Height : 8'5" / 257 cm
Weight : 351 lbs / 159 kg
Species/Tribe : Human
Faction : New Revolutionary Army
Devil Fruit : Mochi Mochi no Mi
Bounty : [ber=r] 250,000,000
Balance : [ber] 582,800,000
[[childofdestiny]]
[[improviseadaptovercome]]
Posts : 123
Re: [Fighting Style] Foul Play
Wed Jul 31, 2019 6:45 pm
Excellent work as always! I've added an addition to the "Walking, Talking First Aid Kid" perk that gives users the ability to use healing UTs exactly how you designed it. It should give people more motivation to make healer builds like yours. I don't see any reason to remove it from your fighting style though, so here's an approved seal:
Maxwell wrote:Foul Play
Fighting Style: Foul Play
Weapon Utilization: A small pistol and a sturdy suitcase containing strange chemicals and medical equipment.
Description: What others call fighting dirty, Richard calls fighting smart. Using trickery, chemicals and low blows are all viable tactics to him. On rare occasions he pulls out his gun to fire potshots. When the situation demands it, he’ll start using his vast selection of medical equipment to support himself and anyone who happens to be on his side. Running away like a frightened, little rat is also a big part of his strategy.
Toggled and Passive Abilities:
Primum Non Nocere [Toggled] - Richard dons his lab coat and gloves, focusing on healing rather than harming. While this is active, he loses -20% Attack, but gains +20% Reflex.
Medic - Every round Richard can use UTs to heal all allies in range, including himself. He heals for [0.05*(d20 value * 10% of his RX)].
Triage - Richard can accurately tell how much damage someone has sustained and how much health they have left.
Techniques
- Light Techniques:
Bandage
Technique Type: Healing
Technique Level: 1
Maximum Base Range: 1m
Cooldown: 3 posts
Description: Richard rapidly patches up a patient with disinfectant and bandages. This heals the target for [0.10*(d20 value * 10% of Richard's RX)].
Sucker Punch
Technique Type: Flat
Technique Level: 1 post
Maximum Base Range: 1m
Cooldown: 1 post
Description: Weaponizing anatomical knowledge, Richard throws a quick jab where it hurts the most.
Intervention
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 1 post
Description: Grabbing the nearest nameless NPC, Richard uses them as a meat shield against an incoming attack. The underhanded maneuver negates a single Light Technique, redirecting the damage and negative effects to the bystander instead. Naturally, the technique doesn’t work if there is no one suitable nearby.
Eye Poke
Technique Type: Flat Hybrid
Technique Level: 5
Maximum Base Range: 1m
Cooldown: 3 posts (2 duration + 1 cooldown)
Duration: 2 posts
Debuffs: -10% RX to an enemy.
Description: Richard aims a dirty poke at the eyes to hurt and disorientate a target. For two posts the target loses -10% Reflex.
Leg It
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 200m
Cooldown: 2 posts (1 duration + 1 cooldown)
Duration: 1 post
Buffs: +25% RX to self.
Description: Richard grabs onto his hat and flees for dear life, leaving a trail of dust in his wake. While not quite on the level other high-speed movement techniques, the fear-filled sprint is still undeniably superhuman. It is mainly used to avoid incoming attacks, but can also be used to close the distance. During the dash, he gains +25% Reflex for one post.
Shiv
Technique Type: DoT
Technique Level: 20
Maximum Base Range: 1m
Cooldown: 1 post
Duration: 5 posts
Description: Richard haphazardly slashes a target with anything sharp in his grasp, like a broken flask or one of his scalpels. The slash leaves the target bleeding lightly for 5 posts.
Paranoia Agent
Technique Type: Stat Morph
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 3 posts (2 duration + 1 cooldown)
Duration: 2 posts
Debuffs: -25% WP to an enemy.
Description: Pricking the enemy with a tiny needle, Richard injects them with a hallucinatory drug. For two posts the target is tormented by visions and voices, causing them to lose -25% Willpower.
- Medium Techniques:
Recovery Serum
Technique Type: Healing
Technique Level: 1
Maximum Base Range: 1m
Cooldown: 5 posts
Description: With a quick green injection, Richard amplifies the patient's natural healing drastically. The regeneration effect focuses on internal damage first, mending broken bones and repairing damaged organs very efficiently. This heals the target for [0.20*(d20 value * 10% of Richard's RX)].
Painkiller
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 1m
Cooldown: 6 posts (3 duration + 3 cooldown)
Duration: 3 posts
Buffs: +50% DEF to an ally or self.
Description: With a quick blue injection, Richard causes the patient’s endorphin levels to massively rise. This grants them +50% boost to Defense for 3 posts. The effect fully stacks with Haki. Side-effects may include numbness, euphoria and delusions of invincibility.
Adrenaline Spike
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 1m
Cooldown: 6 posts (3 duration + 3 cooldown)
Duration: 3 posts
Buffs: +50% RX to an ally or self.
Description: With a quick yellow injection, Richard causes the patient’s adrenaline to spike. This grants them +50% boost to Reflex for 3 posts. The effect fully stacks with Haki. Side-effects may include itching, hyperventilation and sudden urges to move quickly.
Energy Steroid
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 1m
Cooldown: 6 posts (3 duration + 3 cooldown)
Duration: 3 posts
Buffs: +50% ATK to an ally or self.
Description: With a quick red injection, Richard enhances the patient’s muscles immensely. This grants them +50% boost to Attack for 3 posts. The effect fully stacks with Haki. Side-effects may include frothing, bloodshot eyes and heightened aggression.
Psychostimulant
Technique Type: Stat Morph
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 6 posts (3 duration + 3 cooldown)
Duration: 3 posts
Buffs: +50% WP to an ally or self.
Description: With a quick violet injection, Richard forces the patient's mental functions into overdrive. This grants them +50% boost to Willpower for 3 posts. The effect grants bonus HP and allows the target to use Haki at whichever level they reach. When the effect wears off, the temporary HP is lost and Haki returns to normal level. Side-effects may include fever, insomnia and paranoid hallucinations.
- Heavy Techniques:
Intensive Care
Technique Type: Healing
Technique Level: 1
Maximum Base Range: 1m
Cooldown: 7 posts
Description: Richard focuses all his medical knowledge and equipment to bring one target back into fighting condition. If the patient is “knocked out”, they immediately recover from the state regardless of their HP. This heals the target for [0.3*(d20 value * 10% of Richard's RX)].
Malpractice
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: 1m
Cooldown: 9 posts (4 duration + 5 cooldown)
Duration: 4 posts
Debuffs: -25% ATK, DEF and RX to an enemy.
Description: The dark counterpart of Intensive Care, Richard uses his full medical arsenal to mercilessly assault a single target. He harms their muscles, joints and other vital spots to sabotage their fighting ability. Upon successful assault, the target loses -25% of their Attack, Defense and Reflex for 4 posts.
Backstab
Technique Type: Flat
Technique Level: 10
Maximum Base Range: 5m
Cooldown: 5 posts
Description: When Richard thinks the target isn’t looking, he sinks a scalpel in their back to deal heavy damage.
Euthanasia
Technique Type: DoT
Technique Level: 40
Maximum Base Range: 1m
Cooldown: 5 posts
Duration: 5 posts
Description: Richard shanks a target's vital area with a pitch black injection, leaving the target heavily poisoned. The toxin deals internal damage that manifests as sharp, rending chest pains.
- AoE Techniques:
Autoclave
Technique Type: DoT
Technique Level: 1
Maximum Base Range: 10m (2,5m radius)
Cooldown: 7 posts
Duration: 5 posts
Description: Richard throws a tiny Florence flask sloshing with vibrant, ruby red liquid. Upon impact it explodes with a fiery blast, splattering the concoction all over the place and igniting it. The fuel sticks to the targets, burning them for 5 posts unless forcibly extinguished.
Panacea
Technique Type: Healing
Technique Level: 10
Maximum Base Range: 100m (25m radius)
Cooldown: 9 posts
Description: Richard shakes a tiny Florence flask filled with glimmering, emerald green liquid until it bubbles violently. He throws it high into the air, where it detonates and rains down on a large area. Anyone soaked by the splash, including enemies, gets rapidly healed as if their injuries were being reversed. This heals the targets for [0.3*(d20 value * 10% of Richard's RX)].
Fumigation
Technique Type: Stat Morph
Technique Level: 20
Maximum Base Range: 200m (50 radius)
Cooldown: 11 posts (4 duration + 7 cooldown)
Duration: 4 posts
Debuffs: -75% WP to all targets.
Description: Something of an ultimate trump card, Richard smashes a tiny Florence flask brimming with pitch black liquid against the ground. It bursts into a massive cloud of noxious gas that lingers for 4 posts or until forcibly blown away. Anyone caught in the toxic haze suffers a virulent poisoning that drastically weakens their mental and physical health. The targets lose -75% of their Willpower. Additionally, the dark cloud acts as a smokescreen, blocking vision for everyone inside it. Richard is immune to the toxins, but his allies are not.
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