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Issun Hōshi
Tracker

Name : Issun Hōshi
Epithet : The Inch-High Samurai
Age : 22
Height : 5.5” (14 cm)
Weight : 0.6 lbs (.27 kg)
Species : Dwarf
Faction : Marines
Crew Position : Shipwright
Devil Fruit : Bonk-Bonk Fruit
Haki Level : 1
Hitpoints (HP) : 150
Attack (ATK) : 120
Defense (DEF) : 75
Reflex (RX) : 120
Willpower (WP) : 100
Level : 10
Experience Points : 1000
Berries Berries : 50,000
[childofdestiny]
Posts : 10
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Issun Hōshi Empty Issun Hōshi

on Mon Sep 02, 2019 5:37 pm

Issun Hōshi


Issun Hōshi DAHd-Lf-ZVo-AAFquf



Basic Character Information


Starting Bonus: Super Rookie | [Starting Bonus Roll]

First Name: Issun
Middle Name/Initial: -
Last Name: Hōshi
Epithet: The Inch-High Samurai
Age: 22
Gender: Female
Race: Dwarf
Faction: Marines
Profession: Shipwright | Tailor | Sculptor

Shipwright: Issun’s small size and great strength gives her a unique advantage when it comes to working on aquatic vessels, and she so happens to enjoy the assembly and maintenance, and even the occasional dismantling of them anyway, so the profession just came naturally to her.

Tailor: More of a necessity than anything else in most parts of the world, Issun tailors her own clothes, and knows how to make human-sized, fashionable and cute clothes too. And panties. Especially those.

Sculptor: This, on the other hand, is purely her own hobby. Give her a block of wood, a slab of stone, or some clay and water, and few things will make her happier. It’s just how her mind works, really; sculpting is a nuanced, almost underappreciated art these days, but when the sculptor is completely focused, they enter a zen state of mind, where nothing else exists but their bodies and the works of art they are working endlessly to create . . . it’s pure bliss.



Physical Appearance


Height: 5.5” (14 cm)
Weight: 0.6 lbs (.27 kg)
Hair Style: Neck-length, bob cut
Hair Color: Lavender
Eye Color: Scarlet
Scars: There’s always a scratch from yesterday’s cat fight. Not that kind. Curse you, Unsinkable Sam! Curse you too, Karen!
Clothing and Accessories: Seeing as most Marine divisions don’t have uniforms in “Cute Size,” Issun had to make her own. This entails shards of porcelain tableware, reshaped as armor, with bright gold enamel on the back carrying the symbol of the Marines insignia. Underneath the armor she wears a pink kimono with a pinstripe-and-flower pattern, a white blouse underneath, and to cover her head, she wears a bowl with a wide brim and slender waist, the sides having a similar flower pattern. She’ll typically wear light wooden geta that she carved out of twigs, at least until they break; otherwise, she can be seen barefoot.

Description: Thanks to her hand-made clothes, her petite figure, and small size, Issun Hōshi almost looks like a living ningyō doll; thankfully, she lacks their uncanny valley. What she doesn’t lack are the hallmarks of the Tontatta tribe, as she possesses incredible strength and speed in her tiny little body, as evidenced in sinewy muscles all over, and a striped tail the same color as her hair, hidden under her kimono. Calluses on her hands and feet suggest a well-traveled journey and frequent, if not daily, training.



The Past


Main Traits: Jovial, Energetic, Straightforward, Loyal | Pervy, Overbearing, Naïve, Reckless
Likes: Cute things, beautiful women, enclosed spaces, onsen (“For the atmosphere”), classical epics, sculpting, nabemono
Dislikes: Cats (“SAAAAAAM!!!”), predatory birds, small dogs, busy streets, duplicity, pufferfish (“Nearly died eating one of the damn things. Never again.”)
Unique Laugh: “Hyuk-hyuk-hyuk!”

Hometown: Tontatta Kingdom, Green Bit
Personality: Issun’s overall disposition can be summarized with one word: Boisterous. While lacking the belligerence often associated with a Napoleon complex, she is easily comparable to a small dog that doesn’t seem to care about its size, or lack thereof, but makes up for the shortcomings through sheer force of will. She is loud and blithe most of the time, and when she isn’t, she’s liable to deliver a snipe at what might have caused her to break that norm. Whatever the case, Issun’s tone and mannerisms are almost always informal, which can come across as her being rude (or rustic, at least) to the uninitiated.

Offsetting her overbearing demeanor is her chummy, if romantic and naïve, nature; she is willing to befriend and casually interact with just about anyone, including strangers whom she had only met minutes ago. From time to time, even Pirates have entered this social circle, despite being considered enemies of society, as Issun is willing to look the other way regarding their nature so long as they do not give her a reason to exterminate them. She is also a hopeless flirt towards women who catch her attention.

Issun fancies herself as being clever. She is not quite as gullible as the average Tontatta tribesman despite her naïvete, and was even able to grasp the ideas conveyed by epics as a child. Even when it comes to women, she isn’t entirely stupid, as she is quick to be suspect of those who immediately return her advances, primarily due to her past experiences. In addition, her small size has both allowed and necessitated a rather unusual style of combat against humans, Sea Kings, or other creatures that tend to see her as easy prey. Her way of fighting with both the needle and hammer is completely self-taught. Of course, Issun is still content to play to the “Idiot from Tontatta” jokester stereotype, half out of being driven by her id in most cases anyway, half from the benefit of being underestimated by larger opponents.

As a Marine, Issun has a moral code that follows the path of Justice, but it is unique to her: it is the path of “Cute Justice.” And what is that, you might ask? Simple! Protect all cute and adorable things! Girls are included in this path of Justice too, of course. Cats and small dogs that would try to eat Issun . . . well . . . the ladies like them, so continuing to tolerate them is fine. For now. The “Justice” aspect of this moral code is where Issun’s virtues shine: in spite of herself and her perversions, she still ultimately believes in chivalry and honor, in being unfailingly loyal to a cause, and fighting for a greater good.


History:

Issun was an only child to a pair of dwarven toymakers in the underground Tontatta Kingdom. They doted on her, spoiled her with toys just for her, and she had friends who were jealous of her for it, giving her a sense of pride, though her parents were swift to keep her in line. Over the years, as she began to mellow out (to the extent an energetic girl such as Issun could, at least), she had her aspirations to serve the Kingdom in her own way, to serve as a knight in the service of the royal family. She trained, struggling with the traditional lances the knights served with, but eventually, she was let in. It seemed her dream had come true.

But things are rarely so simple as that. As she began to settle into her new life, more of her true self began to emerge: she would hit on the maids while standing guard, challenge other knights to dangerous feats of strength such as fighting the Green Bit wildlife, and other behavior that was unbecoming of a knight of the Tontatta Kingdom. It was clear that what training Issun had gone through was not sticking. As she was about to be discharged, however, she pleaded for a second chance, promising to reform herself out of the respect she had for the knighthood. While not entirely convinced, her superiors allowed her to stay, but demoted her to looking after the foxes in the Corn Express. For a time, this seemed to work, even if she occasionally grumbled at being little more than a fur covered bus driver.

Things began to take a turn for the worse, however, when her family fell into financial trouble with their business; the wood they used to make toys could no longer be supplied to them, and they had limited means of contacting another supplier to continue their business. While they had money to live off of for a while, it would not last forever. Realizing this, Issun took matters into her own hands by using her position in the Corn Express, riding a fox across the bridge from Green Bit into the metropolis of Dressrosa in secret to seek fortune.

It was a world completely unlike the Tontatta Kingdom she had known; she and her travel companion were frozen in culture shock, almost horror. People here were giants compared to her, the sights, the sounds, monolithic, smells, foreign. They couldn’t help themselves—they ran back from whence they came.

It was an entirely alien world. But it was fascinating.

On the following day, they returned, calmer, yet drawing the curiosity of strangers. Issun did her best to avoid as many people as she could for the time being; she had to know who was suspicious, who seemed trustworthy, through observance first, interactions later, and so she and her fox wandered the streets carefully, doing their best to stay hidden. They did this as many days as they could, doing their best to avoid the suspicion of both the locals and the Tontatta Kingdom, despite the immense guilt it left in Issun’s chest.

After a couple weeks a Dressrosa local finally approached Issun and her fox, a beautiful woman from Acacia whose name Issun never bothered to remember. They talked for a time, and according to this woman, fortune could be found if you were a high-roller, but if you were down on your luck, then your only fate in Dressosa was to suffer. This woman was of the latter category. Even so, she had a dream: to escape this hell with her parents, and find a quiet life in the calm seas of the Blues. Issun, for her part, was moved, and wished to help her if she could. The woman spoke of a grand casino in Acacia that offered a grand prize of hundreds of millions of berries, and more, for its jackpot, and asked for Issun’s help. Issun, too, told the woman of her family’s plight, and the woman naturally agreed to split the winnings between them, and they wished the best of luck to each other before parting ways.

They met up at the casino, and their plan was simple: Issun would find winning numbers and opponents cards and relay them to the woman, her small size keeping her hidden. With this advantage, winning the jackpot would be easy. It was, too: so easy they had to take the occasional loss just to avoid drawing suspicion, but eventually, it was theirs. Over half a billion berries, and a mysterious fruit, all theirs.

Yet just as they left the casino, and Issun was about to turn to her partner-in-crime to congratulate her, she had only a faceful of fruit falling on top of her as thanks. All she could hear as she struggled to comprehend the situation was, “Here. Your share. Thanks for the help.”

And then the woman was gone.

Utterly humiliated, Issun returned home, only to face further disgrace: the knights discovered she was sneaking out with one of the Corn Express foxes without authorization, and worse, gambling. There would be no excuses this time; she would be dishonorably discharged from the knights and have to find work elsewhere.

Issun knew what “elsewhere” meant, though. She had difficulty fitting in with the other dwarves already. It was the same as exile to her. She decided the best thing to do would be to go back to Dressrosa and find the next vessel out of the New World—and it just so happened she stowed away on a Marine vessel.

Well, she had been thinking of getting her act together.

Fast forward some odd years later, and Issun’s new life in the Marines, if a happy accident, was as peaceful as you might expect. She challenged her peers to feats of strength and daring, she still hit on women, and she still got into fights with animals that wanted to eat her. What did change was that she sent a portion of her earnings to support her family in Green Bit, she swore off gambling, and she ate the fruit she “earned” from the casino in Dressrosa. At first, she had no idea what to think of the thing; by its taste she was certain it had gone rotten. Then she tried to swim, and nearly drowned from taking a bath in the sink, until one of her comrades pulled her out. It took some time before she even realized what her ability was; fooling around in one of the strongman games, shouting “Bonk!” with a wooden mallet was what did the trick.

It was about to be a big life for a tiny Tontatta.
Gray
Issun Hōshi Cool-t10
Tracker

Name : Gray Starks
Epithet : The Conqueror (Formerly "Black Fist")
Age : 49
Height : 10'2" / 310 cm
Weight : 1043 lbs / 473 kg
Species : Human Cyborg
Faction : Pirate
World Position : Super Veteran (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Position : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Haki Level : 9
[[haospec]][[busospec]][[kenbunspec]]
Hitpoints (HP) : 700
Attack (ATK) : 750
Defense (DEF) : 600
Reflex (RX) : 655
Willpower (WP) : 600
Level : 100
Experience Points : 10000
Bounty : 5,000,000,000
Income Multiplier : +10%
Shop Discount : -20%
Berries Berries : 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[freakofnature]][[childofdestiny]]
[[punchoutguru]][[windcaller]]
[[atkt6_sp]][[deft6]][[rxt6]][[wpt6]]
Posts : 2083
View user profile

Issun Hōshi Empty Re: Issun Hōshi

on Mon Sep 02, 2019 8:20 pm
Death by drowning has never been more fascinating than in a sink.

Approved! Dwarf on.

@Issun Hōshi wrote:

Issun Hōshi


Issun Hōshi DAHd-Lf-ZVo-AAFquf



Basic Character Information


Starting Bonus: Super Rookie | [Starting Bonus Roll]

First Name: Issun
Middle Name/Initial: -
Last Name: Hōshi
Epithet: The Inch-High Samurai
Age: 22
Gender: Female
Race: Dwarf
Faction: Marines
Profession: Shipwright | Tailor | Sculptor

Shipwright: Issun’s small size and great strength gives her a unique advantage when it comes to working on aquatic vessels, and she so happens to enjoy the assembly and maintenance, and even the occasional dismantling of them anyway, so the profession just came naturally to her.

Tailor: More of a necessity than anything else in most parts of the world, Issun tailors her own clothes, and knows how to make human-sized, fashionable and cute clothes too. And panties. Especially those.

Sculptor: This, on the other hand, is purely her own hobby. Give her a block of wood, a slab of stone, or some clay and water, and few things will make her happier. It’s just how her mind works, really; sculpting is a nuanced, almost underappreciated art these days, but when the sculptor is completely focused, they enter a zen state of mind, where nothing else exists but their bodies and the works of art they are working endlessly to create . . . it’s pure bliss.



Physical Appearance


Height: 5.5” (14 cm)
Weight: 0.6 lbs (.27 kg)
Hair Style: Neck-length, bob cut
Hair Color: Lavender
Eye Color: Scarlet
Scars: There’s always a scratch from yesterday’s cat fight. Not that kind. Curse you, Unsinkable Sam! Curse you too, Karen!
Clothing and Accessories: Seeing as most Marine divisions don’t have uniforms in “Cute Size,” Issun had to make her own. This entails shards of porcelain tableware, reshaped as armor, with bright gold enamel on the back carrying the symbol of the Marines insignia. Underneath the armor she wears a pink kimono with a pinstripe-and-flower pattern, a white blouse underneath, and to cover her head, she wears a bowl with a wide brim and slender waist, the sides having a similar flower pattern. She’ll typically wear light wooden geta that she carved out of twigs, at least until they break; otherwise, she can be seen barefoot.

Description: Thanks to her hand-made clothes, her petite figure, and small size, Issun Hōshi almost looks like a living ningyō doll; thankfully, she lacks their uncanny valley. What she doesn’t lack are the hallmarks of the Tontatta tribe, as she possesses incredible strength and speed in her tiny little body, as evidenced in sinewy muscles all over, and a striped tail the same color as her hair, hidden under her kimono. Calluses on her hands and feet suggest a well-traveled journey and frequent, if not daily, training.



The Past


Main Traits: Jovial, Energetic, Straightforward, Loyal | Pervy, Overbearing, Naïve, Reckless
Likes: Cute things, beautiful women, enclosed spaces, onsen (“For the atmosphere”), classical epics, sculpting, nabemono
Dislikes: Cats (“SAAAAAAM!!!”), predatory birds, small dogs, busy streets, duplicity, pufferfish (“Nearly died eating one of the damn things. Never again.”)
Unique Laugh: “Hyuk-hyuk-hyuk!”

Hometown: Tontatta Kingdom, Green Bit
Personality: Issun’s overall disposition can be summarized with one word: Boisterous. While lacking the belligerence often associated with a Napoleon complex, she is easily comparable to a small dog that doesn’t seem to care about its size, or lack thereof, but makes up for the shortcomings through sheer force of will. She is loud and blithe most of the time, and when she isn’t, she’s liable to deliver a snipe at what might have caused her to break that norm. Whatever the case, Issun’s tone and mannerisms are almost always informal, which can come across as her being rude (or rustic, at least) to the uninitiated.

Offsetting her overbearing demeanor is her chummy, if romantic and naïve, nature; she is willing to befriend and casually interact with just about anyone, including strangers whom she had only met minutes ago. From time to time, even Pirates have entered this social circle, despite being considered enemies of society, as Issun is willing to look the other way regarding their nature so long as they do not give her a reason to exterminate them. She is also a hopeless flirt towards women who catch her attention.

Issun fancies herself as being clever. She is not quite as gullible as the average Tontatta tribesman despite her naïvete, and was even able to grasp the ideas conveyed by epics as a child. Even when it comes to women, she isn’t entirely stupid, as she is quick to be suspect of those who immediately return her advances, primarily due to her past experiences. In addition, her small size has both allowed and necessitated a rather unusual style of combat against humans, Sea Kings, or other creatures that tend to see her as easy prey. Her way of fighting with both the needle and hammer is completely self-taught. Of course, Issun is still content to play to the “Idiot from Tontatta” jokester stereotype, half out of being driven by her id in most cases anyway, half from the benefit of being underestimated by larger opponents.

As a Marine, Issun has a moral code that follows the path of Justice, but it is unique to her: it is the path of “Cute Justice.” And what is that, you might ask? Simple! Protect all cute and adorable things! Girls are included in this path of Justice too, of course. Cats and small dogs that would try to eat Issun . . . well . . . the ladies like them, so continuing to tolerate them is fine. For now. The “Justice” aspect of this moral code is where Issun’s virtues shine: in spite of herself and her perversions, she still ultimately believes in chivalry and honor, in being unfailingly loyal to a cause, and fighting for a greater good.


History:

Issun was an only child to a pair of dwarven toymakers in the underground Tontatta Kingdom. They doted on her, spoiled her with toys just for her, and she had friends who were jealous of her for it, giving her a sense of pride, though her parents were swift to keep her in line. Over the years, as she began to mellow out (to the extent an energetic girl such as Issun could, at least), she had her aspirations to serve the Kingdom in her own way, to serve as a knight in the service of the royal family. She trained, struggling with the traditional lances the knights served with, but eventually, she was let in. It seemed her dream had come true.

But things are rarely so simple as that. As she began to settle into her new life, more of her true self began to emerge: she would hit on the maids while standing guard, challenge other knights to dangerous feats of strength such as fighting the Green Bit wildlife, and other behavior that was unbecoming of a knight of the Tontatta Kingdom. It was clear that what training Issun had gone through was not sticking. As she was about to be discharged, however, she pleaded for a second chance, promising to reform herself out of the respect she had for the knighthood. While not entirely convinced, her superiors allowed her to stay, but demoted her to looking after the foxes in the Corn Express. For a time, this seemed to work, even if she occasionally grumbled at being little more than a fur covered bus driver.

Things began to take a turn for the worse, however, when her family fell into financial trouble with their business; the wood they used to make toys could no longer be supplied to them, and they had limited means of contacting another supplier to continue their business. While they had money to live off of for a while, it would not last forever. Realizing this, Issun took matters into her own hands by using her position in the Corn Express, riding a fox across the bridge from Green Bit into the metropolis of Dressrosa in secret to seek fortune.

It was a world completely unlike the Tontatta Kingdom she had known; she and her travel companion were frozen in culture shock, almost horror. People here were giants compared to her, the sights, the sounds, monolithic, smells, foreign. They couldn’t help themselves—they ran back from whence they came.

It was an entirely alien world. But it was fascinating.

On the following day, they returned, calmer, yet drawing the curiosity of strangers. Issun did her best to avoid as many people as she could for the time being; she had to know who was suspicious, who seemed trustworthy, through observance first, interactions later, and so she and her fox wandered the streets carefully, doing their best to stay hidden. They did this as many days as they could, doing their best to avoid the suspicion of both the locals and the Tontatta Kingdom, despite the immense guilt it left in Issun’s chest.

After a couple weeks a Dressrosa local finally approached Issun and her fox, a beautiful woman from Acacia whose name Issun never bothered to remember. They talked for a time, and according to this woman, fortune could be found if you were a high-roller, but if you were down on your luck, then your only fate in Dressosa was to suffer. This woman was of the latter category. Even so, she had a dream: to escape this hell with her parents, and find a quiet life in the calm seas of the Blues. Issun, for her part, was moved, and wished to help her if she could. The woman spoke of a grand casino in Acacia that offered a grand prize of hundreds of millions of berries, and more, for its jackpot, and asked for Issun’s help. Issun, too, told the woman of her family’s plight, and the woman naturally agreed to split the winnings between them, and they wished the best of luck to each other before parting ways.

They met up at the casino, and their plan was simple: Issun would find winning numbers and opponents cards and relay them to the woman, her small size keeping her hidden. With this advantage, winning the jackpot would be easy. It was, too: so easy they had to take the occasional loss just to avoid drawing suspicion, but eventually, it was theirs. Over half a billion berries, and a mysterious fruit, all theirs.

Yet just as they left the casino, and Issun was about to turn to her partner-in-crime to congratulate her, she had only a faceful of fruit falling on top of her as thanks. All she could hear as she struggled to comprehend the situation was, “Here. Your share. Thanks for the help.”

And then the woman was gone.

Utterly humiliated, Issun returned home, only to face further disgrace: the knights discovered she was sneaking out with one of the Corn Express foxes without authorization, and worse, gambling. There would be no excuses this time; she would be dishonorably discharged from the knights and have to find work elsewhere.

Issun knew what “elsewhere” meant, though. She had difficulty fitting in with the other dwarves already. It was the same as exile to her. She decided the best thing to do would be to go back to Dressrosa and find the next vessel out of the New World—and it just so happened she stowed away on a Marine vessel.

Well, she had been thinking of getting her act together.

Fast forward some odd years later, and Issun’s new life in the Marines, if a happy accident, was as peaceful as you might expect. She challenged her peers to feats of strength and daring, she still hit on women, and she still got into fights with animals that wanted to eat her. What did change was that she sent a portion of her earnings to support her family in Green Bit, she swore off gambling, and she ate the fruit she “earned” from the casino in Dressrosa. At first, she had no idea what to think of the thing; by its taste she was certain it had gone rotten. Then she tried to swim, and nearly drowned from taking a bath in the sink, until one of her comrades pulled her out. It took some time before she even realized what her ability was; fooling around in one of the strongman games, shouting “Bonk!” with a wooden mallet was what did the trick.

It was about to be a big life for a tiny Tontatta.

________________________________________________________


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