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Erik Dubois Jr
Tracker

Name : Erik Dubois Jr.
Age : 20
Height : 4’8”
Weight : 144lb
Species : Human
Faction : Marine
Crew : FBS-35 Navy Division
Ship : LAVETRON
Crew Position : First Mate
Devil Fruit : Inu Inu no Mi (Dog-Dog Fruit), Model: Labrador Wolf
Haki Level : 0
Hitpoints (HP) : 127
Attack (ATK) : 55
Defense (DEF) : 60
Reflex (RX) : 55
Willpower (WP) : 55
Level : 1
Experience Points : 100
Berries Berries : 50,000
[[childofdestiny]]
Posts : 19
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Erik’s Things Empty Erik’s Things

on Mon Oct 14, 2019 6:43 pm



Erik's Equipment





Character Name: Erik S. Dubois Jr.
Number of Equipment Pieces: 2
Highest tiered equipment: 1
Total Equipment Stat Points: 10


Equipment Name: Marine Jacket
Equipment Type: Jacket
Equipment Tier: 1
Equipment Stats: +5 Willpower

Equipment Description: Erik’s signature Marine style jacket. It is mostly white with dark green fur around certain places like the collar and wrists. It’s very cozy but surprisingly durable. Erik claims that it gives him the determination to fight, but that’s just in his head...right?


Equipment Name: Pants of Justice
Equipment Type: Pants
Equipment Tier: 1
Equipment Stats: +5 Reflex

Equipment Description: They may look like ordinary jean pants...which they are, BUT these pants are really easy to move around in. Plus they’re comfortable!


Techniques


Equipment Techniques:


Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.



Devil Fruit Equipment Techniques:

Name of the Devil Fruit: Which Devil Fruit is fed to your equipment?
Devil Fruit Description: Describe briefly the abilities provided by this particular devil fruit.

Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.

Castor O. Nox
Erik’s Things G7UGK6I
Tracker

Name : Castor O. Nox
Epithet : Sanpaku
Age : 24
Height : 5'7
Weight : 160lbs
Species : Three-Eye Tribesman
Faction : Pirate
World Position : Super Veteran
Crew : Nox Pirates
Ship : The Wailing Calamity
Crew Position : Captain | Navigator | Book Collector
Devil Fruit : Goro Goro no Mi
Haki Level : 9
[[haospec]][[busospec]]
Hitpoints (HP) : 380
Attack (ATK) : 450
Defense (DEF) : 450
Reflex (RX) : 525
Willpower (WP) : 500
Level : 77
Experience Points : 7748
Bounty : 480,000,000
Income Multiplier : +10%
Shop Discount : 20%
Berries Berries : 28,279,688‬
[[baneoftheweak]][[riseandshine]][[bookworm]][[untouchable]][[childofdestiny]]
[[punchoutguru]][[barrelcrazed]]
[[atkt6_sp]][[deft6]][[deft6]][[rxt5]]
Posts : 430
View user profile

Erik’s Things Empty Re: Erik’s Things

on Mon Oct 14, 2019 11:18 pm
Approved :3 Pretty basic stuff.

@Erik Dubois Jr wrote:


Erik's Equipment



Character Name: Erik S. Dubois Jr.
Number of Equipment Pieces: 2
Highest tiered equipment: 1
Total Equipment Stat Points: 10


Equipment Name: Marine Jacket
Equipment Type: Jacket
Equipment Tier: 1
Equipment Stats: +5 Willpower

Equipment Description: Erik’s signature Marine style jacket. It is mostly white with dark green fur around certain places like the collar and wrists. It’s very cozy but surprisingly durable. Erik claims that it gives him the determination to fight, but that’s just in his head...right?


Equipment Name: Pants of Justice
Equipment Type: Pants
Equipment Tier: 1
Equipment Stats: +5 Reflex

Equipment Description: They may look like ordinary jean pants...which they are, BUT these pants are really easy to move around in. Plus they’re comfortable!


Techniques


Equipment Techniques:


Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.



Devil Fruit Equipment Techniques:

Name of the Devil Fruit: Which Devil Fruit is fed to your equipment?
Devil Fruit Description: Describe briefly the abilities provided by this particular devil fruit.

Name of the technique
Technique By: Name of the equipment that gives you this technique.
Technique Class: See the Shop of Dreams to know whether your technique should be an LT, MT or HT.
Technique Type: Flat/DoT/Stat Morph/(Flat or DoT) Hybrid/Heal
Technique Range: The base maximum ranges of equipment techniques based on the tier acquired is as follows: T2: 200m, T3: 400m, T4: 600m, T5: 800m, T6: 1000m
Technique Cooldown: How long before you can use this technique again? (Cooldown values= LT: 1, MT: 3, HT: 5, AoE: 7 turns)
Duration: Durations are only applicable for stat morphs or hybrids. (Maximum durations for techniques= LT: 2, MT: 3, HT: 4, AoE: 4 turns). The cooldown MUST be increased by as many posts as the duration lasts.
Buffs: List any stat buffs that this technique applies in percentage and specify whether these buffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Debuffs: List any stat debuffs that this technique applies in percentage values and specify whether these debuffs are applied to your character or others. Only stat-altering techniques and hybrid techniques can have buffs or debuffs. (See combat guide for maximum buffs for each technique class and type.)
Technique Description: Provide flavour description for your technique. Your technique does not explicitly need to work the way you describe it here ICly. However, it must mechanically function the same way.


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