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Tokei Tokei no Mi, Watchman Style
Fri Jan 31, 2020 9:23 pm
Tokei Tokei no Mi
Devil Fruit: Tokei Tokei no Mi [Clock Clock Fruit]
Devil Fruit Type: Paramecia
Devil Fruit Appearance: A purple banana that's crooked instead of curved.
Devil Fruit Description: The User becomes a clockwork person, replacing their internal organs with gear-based mechanisms which serve the same function. They gain a superhuman sense of time, able to measure to the millisecond and always know the time of day regardless of circumstance. Along with this, the User can set themselves to automatically repeat actions they've done before at regular intervals such as "clap every 2 seconds for the next minute". They can open up their skin to show their clockwork innards.
Fighting Style: Watchman
Weapon Utilization: Dual Pistols
Description: Using the sense of time from the Tokei Tokei no Mi, Henry analyzes the timing of his opponents and provides well-placed and well-timed shots to check them. While he hasn't the heart to actually injure the opponent, he will automate his arms to lay down fire as he attends to other matters, making him quite the multitasker.
Toggled and Passive Abilities:
- Tin Heart: In exchange for his hyper-accurate internal clock, his own biology has lost much of the potential to go beyond one's limits. +20% Reflex, -20% Willpower
- Perfect Measurements: Using his sense of time, Henry is able to measure almost anything from distances to the speed of the wind to how many times somebody breathes per hour. By analyzing his opponents and surroundings, he can calculate the most efficient routes toward his goals.
Techniques
- Light Techniques:
Second Hand
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10 Meters
Cooldown: 3
Duration: 2
Buffs:
Debuffs: -25% Reflex
Description: A single well-placed shot, aimed and timed to hit at the crux of the target's movements and throw them off balance.
Gearhead
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10
Cooldown: 3
Duration: 2
Buffs:
Debuffs: +25% Reflex
Description: Henry analyzes his opponents to measure their internal clocks, allowing him to react faster and more accurately by anticipating their timing.
Automated Aid
Technique Type: Heal
Technique Level: 1
Maximum Base Range: 10
Cooldown: 3
Duration:
Buffs:
Debuffs:
Description: By creating prepared automated processes to perform simple first aid such as stitching, bandaging, and treating various wounds, Henry can perform high-speed first aid with perfect precision.
Watchmaker's Method
Technique Type: Heal
Technique Level: 5
Maximum Base Range: 10
Cooldown: 3
Duration:
Buffs:
Debuffs:
Description: Rather than directly treat a wound, it is sometimes more efficient to help one's body heal itself. Syncing to the internal clock of the patient, Henry massages their body in such a way that their movements do not worsen their wounds, thus reducing the seriousness of the injuries.
- Medium Techniques:
Minute Hand
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10
Cooldown: 6
Duration: 3
Buffs:
Debuffs: -50% Defense
Description: A concussive bullet shot just as a target is putting up their guard, stripping down their defenses for a moment.
Life Time
Technique Type: Heal
Technique Level: 5
Maximum Base Range: 5
Cooldown: 3
Duration:
Buffs:
Debuffs:
Description: By analyzing the internal clock of allies, Henry is able to adjust his procedures to perfectly align with their biological processes, thus allowing him to increase the efficiency in the field, such as performing surgery on a combatant as they're fighting. It also removes need for various safety nets most doctors would find necessary.
- Heavy Techniques:
Hour Hand
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10 Meters
Cooldown: 9
Duration: 4
Buffs:
Debuffs: -75% Willpower
Description: A brutal suppressing fire technique where Henry 'locks' onto a specific opponent and provides no room for them to maneuver by predicting their timing perfectly, destroying any cover or sense of security they may have. This will exhaust the target mentally and physically as they realize they have nowhere to run, essentially pinning them down with the mere threat of being shot by Henry's all-knowing bullets.
Download Hour
Technique Type: Heal
Technique Level: 5
Maximum Base Range: 5 Meters
Cooldown: 7
Duration:
Buffs:
Debuffs:
Description: Henry performs one hour's worth of treatment in the span of 1 second. He does so by creating automated processes in his body and pushing he gears to increase its speed. Due to it being pre-programmed, the procedures maintain their precision, however Henry requires a small rest to recover from this tenuous process.
Overclock
Technique Type: Stat Morph
Technique Level: 10
Maximum Base Range: Self
Cooldown: 9
Duration: 4
Buffs:
Debuffs: +75% Reflex
Description: Henry presses a finger to his chest, turning it. This is manually and forcibly pushing his gears past their normal intervals to increase his bodily functions and mental capabilities. This will leave him exhausted.
- AoE Techniques:
O'Clock
Technique Type: AoE Stat Morph
Technique Level: 1
Maximum Base Range: Self
Cooldown: 11
Duration: 4
Buffs:
Debuffs: -75% Reflex
Description: Henry automates both his arms after analyzing his opponents' timing, having them shoot a pistol at each opponent at regular intervals specific to each foe such that it disrupts the target's natural flow and keeps them off balance, suppressing their ability to properly fight.
Timekeeper
Technique Type: AoE Stat Morph
Technique Level: 10
Maximum Base Range: Self
Cooldown: 11
Duration: 4
Buffs:
Debuffs: +25% Reflex, -50% Reflex
Description: A hypnotic technique, Henry opens his clothing and adjusts his own gears to become loaded, resonating a loud metronomic ticking on the entire field. He then manipulates the rhythm to slow and speed up at will, throwing off the timing of enemies while adjusting the timing of allies.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3997
Re: Tokei Tokei no Mi, Watchman Style
Tue Feb 04, 2020 9:41 am
[ Very well balanced fruit with some really unique aspects. Just needs a few small fixes - please see my comments in red. Be sure to expand the spoilers to see comments for individual techniques. ]
Dondagora wrote:Tokei Tokei no Mi
Devil Fruit: Tokei Tokei no Mi [Clock Clock Fruit]
Devil Fruit Type: Paramecia
Devil Fruit Appearance: A purple banana that's crooked instead of curved. [ I see what you did here. I like it. ]
Devil Fruit Description: The User becomes a clockwork person, replacing their internal organs with gear-based mechanisms which serve the same function. They gain a superhuman sense of time, able to measure to the millisecond and always know the time of day regardless of circumstance. Along with this, the User can set themselves to automatically repeat actions they've done before at regular intervals such as "clap every 2 seconds for the next minute". They can open up their skin to show their clockwork innards.
Fighting Style: Watchman
Weapon Utilization: Dual Pistols
Description: Using the sense of time from the Tokei Tokei no Mi, Henry analyzes the timing of his opponents and provides well-placed and well-timed shots to check them. While he hasn't the heart to actually injure the opponent, he will automate his arms to lay down fire as he attends to other matters, making him quite the multitasker.
Toggled and Passive Abilities:
- Tin Heart: In exchange for his hyper-accurate internal clock, his own biology has lost much of the potential to go beyond one's limits. +20% Reflex, -20% Willpower
- Perfect Measurements: Using his sense of time, Henry is able to measure almost anything from distances to the speed of the wind to how many times somebody breathes per hour. By analyzing his opponents and surroundings, he can calculate the most efficient routes toward his goals.
Techniques
- Light Techniques:
Second Hand
Technique Type: Stat Morph
Technique Level: At which level did you obtain this technique? [ You missed this. ]
Maximum Base Range: 10 Meters
Cooldown: 3
Duration: 2
Buffs: [ You are welcome to remove empty fields. ]
Debuffs: -25% Reflex
Description: A single well-placed shot, aimed and timed to hit at the crux of the target's movements and throw them off balance.
Gearhead
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10
Cooldown: 3
Duration: 2
Buffs:
Debuffs: +25% Reflex
Description: Henry analyzes his opponents to measure their internal clocks, allowing him to react faster and more accurately by anticipating their timing.
Automated Aid
Technique Type: Heal
Technique Level: 1
Maximum Base Range: 10
Cooldown: 3
Duration:
Buffs:
Debuffs:
Description: By creating prepared automated processes to perform simple first aid such as stitching, bandaging, and treating various wounds, Henry can perform high-speed first aid with perfect precision.
Watchmaker's Method
Technique Type: Heal
Technique Level: 5
Maximum Base Range: 10
Cooldown: 3
Duration:
Buffs:
Debuffs:
Description: Rather than directly treat a wound, it is sometimes more efficient to help one's body heal itself. Syncing to the internal clock of the patient, Henry massages their body in such a way that their movements do not worsen their wounds, thus reducing the seriousness of the injuries.
- Medium Techniques:
Minute Hand
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10
Cooldown: 5 [ Cooldown should be 6 (3 base + 3 duration) ]
Duration: 3
Buffs:
Debuffs: -50% Defense
Description: A concussive bullet shot just as a target is putting up their guard, stripping down their defenses for a moment.
Life Time
Technique Type: Heal
Technique Level: 5
Maximum Base Range: 5
Cooldown: 5
Duration: 3 [ Heals do not have a mechanical duration. ]
Buffs:
Debuffs:
Description: By analyzing the internal clock of allies, Henry is able to adjust his procedures to perfectly align with their biological processes, thus allowing him to increase the efficiency in the field, such as performing surgery on a combatant as they're fighting. It also removes need for various safety nets most doctors would find necessary.
- Heavy Techniques:
Hour Hand
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: Self [ Not sure how the range of this would be self. ]
Cooldown: 9
Duration: 4
Buffs:
Debuffs: -75% Willpower
Description: A brutal suppressing fire technique where Henry 'locks' onto a specific opponent and provides no room for them to maneuver by predicting their timing perfectly, destroying any cover or sense of security they may have. This will exhaust the target mentally and physically as they realize they have nowhere to run, essentially pinning them down with the mere threat of being shot by Henry's all-knowing bullets.
Download Hour
Technique Type: Heal
Technique Level: 5
Maximum Base Range: 5 Meters
Cooldown: 5 [ Cooldown for HT heals would be 7. ]
Duration:
Buffs:
Debuffs:
Description: Henry performs one hour's worth of treatment in the span of 1 second. He does so by creating automated processes in his body and pushing he gears to increase its speed. Due to it being pre-programmed, the procedures maintain their precision, however Henry requires a small rest to recover from this tenuous process.
Overclock
Technique Type: Stat Morph
Technique Level: 10
Maximum Base Range: Self
Cooldown: 9
Duration: 4
Buffs:
Debuffs: +75% Reflex
Description: Henry presses a finger to his chest, turning it. This is manually and forcibly pushing his gears past their normal intervals to increase his bodily functions and mental capabilities. This will leave him exhausted.
- AoE Techniques:
O'Clock
Technique Type: AoE Stat Morph
Technique Level: 1
Maximum Base Range: Self
Cooldown: 11
Duration: 4
Buffs:
Debuffs: -75% Reflex
Description: Henry automates both his arms after analyzing his opponents' timing, having them shoot a pistol at each opponent at regular intervals specific to each foe such that it disrupts the target's natural flow and keeps them off balance, suppressing their ability to properly fight.
Timekeeper
Technique Type: AoE Stat Morph
Technique Level: 10
Maximum Base Range: Self
Cooldown: 11
Duration: 4
Buffs:
Debuffs: +25% Reflex, -50% Reflex
Description: A hypnotic technique, Henry opens his clothing and adjusts his own gears to become loaded, resonating a loud metronomic ticking on the entire field. He then manipulates the rhythm to slow and speed up at will, throwing off the timing of enemies while adjusting the timing of allies.
- Francis
[tracker=/t1376-francis-charlemagne#7655]
Name : Francis Charlemagne
Epithet : "The Golden Ogre of Tequila Wolf"
Age : 28
Height : 6'1" (186 cm)
Weight : 198 lbs (90 kg)
Species/Tribe : Human
Faction : Marines
World Position : Rear Admiral
Crew : 69th Battalion
Ship : SSS Méricour
Marine Rank : Rear Admiral
Crew Role : Fleet Commander
Income Bonus : +0.10
Balance : [bel] 120,050,000
[[baneoftheweak]][[freakofnature]][[childofdestiny]]
[[improviseadaptovercome]]
Posts : 106
Re: Tokei Tokei no Mi, Watchman Style
Wed Feb 12, 2020 10:11 pm
Approved!
Henry Connivis wrote:Tokei Tokei no Mi
Devil Fruit: Tokei Tokei no Mi [Clock Clock Fruit]
Devil Fruit Type: Paramecia
Devil Fruit Appearance: A purple banana that's crooked instead of curved.
Devil Fruit Description: The User becomes a clockwork person, replacing their internal organs with gear-based mechanisms which serve the same function. They gain a superhuman sense of time, able to measure to the millisecond and always know the time of day regardless of circumstance. Along with this, the User can set themselves to automatically repeat actions they've done before at regular intervals such as "clap every 2 seconds for the next minute". They can open up their skin to show their clockwork innards.
Fighting Style: Watchman
Weapon Utilization: Dual Pistols
Description: Using the sense of time from the Tokei Tokei no Mi, Henry analyzes the timing of his opponents and provides well-placed and well-timed shots to check them. While he hasn't the heart to actually injure the opponent, he will automate his arms to lay down fire as he attends to other matters, making him quite the multitasker.
Toggled and Passive Abilities:
- Tin Heart: In exchange for his hyper-accurate internal clock, his own biology has lost much of the potential to go beyond one's limits. +20% Reflex, -20% Willpower
- Perfect Measurements: Using his sense of time, Henry is able to measure almost anything from distances to the speed of the wind to how many times somebody breathes per hour. By analyzing his opponents and surroundings, he can calculate the most efficient routes toward his goals.
Techniques
- Light Techniques:
Second Hand
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10 Meters
Cooldown: 3
Duration: 2
Buffs:
Debuffs: -25% Reflex
Description: A single well-placed shot, aimed and timed to hit at the crux of the target's movements and throw them off balance.
Gearhead
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10
Cooldown: 3
Duration: 2
Buffs:
Debuffs: +25% Reflex
Description: Henry analyzes his opponents to measure their internal clocks, allowing him to react faster and more accurately by anticipating their timing.
Automated Aid
Technique Type: Heal
Technique Level: 1
Maximum Base Range: 10
Cooldown: 3
Duration:
Buffs:
Debuffs:
Description: By creating prepared automated processes to perform simple first aid such as stitching, bandaging, and treating various wounds, Henry can perform high-speed first aid with perfect precision.
Watchmaker's Method
Technique Type: Heal
Technique Level: 5
Maximum Base Range: 10
Cooldown: 3
Duration:
Buffs:
Debuffs:
Description: Rather than directly treat a wound, it is sometimes more efficient to help one's body heal itself. Syncing to the internal clock of the patient, Henry massages their body in such a way that their movements do not worsen their wounds, thus reducing the seriousness of the injuries.
- Medium Techniques:
Minute Hand
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10
Cooldown: 6
Duration: 3
Buffs:
Debuffs: -50% Defense
Description: A concussive bullet shot just as a target is putting up their guard, stripping down their defenses for a moment.
Life Time
Technique Type: Heal
Technique Level: 5
Maximum Base Range: 5
Cooldown: 3
Duration:
Buffs:
Debuffs:
Description: By analyzing the internal clock of allies, Henry is able to adjust his procedures to perfectly align with their biological processes, thus allowing him to increase the efficiency in the field, such as performing surgery on a combatant as they're fighting. It also removes need for various safety nets most doctors would find necessary.
- Heavy Techniques:
Hour Hand
Technique Type: Stat Morph
Technique Level: 1
Maximum Base Range: 10 Meters
Cooldown: 9
Duration: 4
Buffs:
Debuffs: -75% Willpower
Description: A brutal suppressing fire technique where Henry 'locks' onto a specific opponent and provides no room for them to maneuver by predicting their timing perfectly, destroying any cover or sense of security they may have. This will exhaust the target mentally and physically as they realize they have nowhere to run, essentially pinning them down with the mere threat of being shot by Henry's all-knowing bullets.
Download Hour
Technique Type: Heal
Technique Level: 5
Maximum Base Range: 5 Meters
Cooldown: 7
Duration:
Buffs:
Debuffs:
Description: Henry performs one hour's worth of treatment in the span of 1 second. He does so by creating automated processes in his body and pushing he gears to increase its speed. Due to it being pre-programmed, the procedures maintain their precision, however Henry requires a small rest to recover from this tenuous process.
Overclock
Technique Type: Stat Morph
Technique Level: 10
Maximum Base Range: Self
Cooldown: 9
Duration: 4
Buffs:
Debuffs: +75% Reflex
Description: Henry presses a finger to his chest, turning it. This is manually and forcibly pushing his gears past their normal intervals to increase his bodily functions and mental capabilities. This will leave him exhausted.
- AoE Techniques:
O'Clock
Technique Type: AoE Stat Morph
Technique Level: 1
Maximum Base Range: Self
Cooldown: 11
Duration: 4
Buffs:
Debuffs: -75% Reflex
Description: Henry automates both his arms after analyzing his opponents' timing, having them shoot a pistol at each opponent at regular intervals specific to each foe such that it disrupts the target's natural flow and keeps them off balance, suppressing their ability to properly fight.
Timekeeper
Technique Type: AoE Stat Morph
Technique Level: 10
Maximum Base Range: Self
Cooldown: 11
Duration: 4
Buffs:
Debuffs: +25% Reflex, -50% Reflex
Description: A hypnotic technique, Henry opens his clothing and adjusts his own gears to become loaded, resonating a loud metronomic ticking on the entire field. He then manipulates the rhythm to slow and speed up at will, throwing off the timing of enemies while adjusting the timing of allies.
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