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Rena
Tracker

Age : 0
Haki Level : 1
Hitpoints (HP) : 150
Attack (ATK) : 130
Defense (DEF) : 55
Reflex (RX) : 130
Willpower (WP) : 100
Level : 10
Experience Points : 1000
Berries Berries : 50,050,000
[childofdestiny]
Posts : 17
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Rena Capku Ryugu Seimei  Fighting Style Empty Rena Capku Ryugu Seimei Fighting Style

on Mon Dec 23, 2019 5:00 am

Rena style


Fighting Style: Rena style
Weapon Utilization: Swords
Description:  For my fighting style I was wondering. Since my char is a "sword master".
So she does know how to fight with a straight sword but also how to fight with a katana.
These styles are a bit diffrent from one another. I would like to use the classic style of these swords.
The fighting style is combined with hunting that allows her to for example track an enemy or prey down easier.
Besides her classic approach to sword fighting Rena is not afraid to make her hands dirty and will be more brutal if she has to be or if it is the best solution.


Toggled and Passive Abilities:


Techniques



Light Techniques:


Rīpuasaruto
Technique Type: Flat
Technique Level: lvl 1
Maximum Base Range: 10m
Cooldown: 1
Duration: nvt
Buffs: nvt
Debuffs: nvt
Description: Rena holds her blades like daggers with the blades pointing down.
She then kneels and launches herself in the air. As she lands she holds her blades that point down to land on top of her opponent.
When she lands on her opponent the blades will sink down intot he body vertically striking the monk's muscle dealing LT flat damage.


Flash Stabs
Technique Type: Flat
Technique Level: level 1 LT
Maximum Base Range: 10 m
Cooldown: 1
Duration: nvt
Buffs: nvt
Debuffs: nvt
Description: Rena releases a huge wave of stab attacks at rapid speed of 10 stabs a second. Similar to luffy's gatling gun. The intense pressure of the attacks releases air pressure waves that can puncture enemies that are up to 10m away.


Death Blossom
Technique Type: Flat
Technique Level: level 1 LT
Maximum Base Range: 10 m
Cooldown: 1
Duration: nvt
Buffs: nvt
Debuffs: nvt
Description: Rena spins around at rapid speed. Her blades Gold and Silver tracer are swung around creatign a deadly current/ tornado that will deal LT damage to anyone who enters the Death blossom that has a range of 10m.


Hunters Trail.
Technique Type: DoT
Technique Level: level 1 LT
Maximum Base Range: 10m
Cooldown: 1
Duration: 5
Buffs: nvt
Debuffs:
Description: Rena attacks with any kind of attack. It can be a stab or a slash that due to the pressure behind the attack will be able to hit someone that is up to 10 meters away.
The range allows her to put this premature tracking device on her opponent before they can get away.
If someone is hit by an attack when Rena uses this ability it will leave a special wound that deals damage over time for 5 turns.
The wound will be bleeding more then any normal wound that leaves a trail for Rena to follow incase the enemy or prey tries to flee.

Medium Techniques:


Seimei Kikan
Technique Type: Heal
Technique Level: 1
Maximum Base Range: none
Cooldown: 3
Duration: nvt
Buffs: none
Debuffs: none
Description: Rena's connection with nature as a hunter allows her to heal with the power of mother nature.
Rena can eat a leaf, a branch, a root, a flower etc. Anything made by mother nature to heal herself.

Killer Instinct
Technique Type: Stat Morph
Technique Level: lvl 5 MT
Maximum Base Range: nvt
Cooldown: 6
Duration:  3
Buffs:The stat increases Rena's Reflex by 50%.
Debuffs:
Description:The buff increases her Reflexes. What means that that she can dodge better and lower the chance of the enemy hitting her.
It also increases her own conceration focus and precission making her more deadly and chance of hittign the enemy higher. It makes her more flexible.

Heavy Techniques:


Sōdodansu gyorai
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 5
Duration: none
Buffs: none
Debuffs: none
Description: Rena leaps forward and uses her legs and swords to creatign a spinning motion. She flies towards her opponent while spinning herself and her blades.
Like a horizontal tornado she drills intothe opponent with the intention to drill straight through her opponent leaving a huge gaping hole in the middle of the torso of the enemy hit dealing flat HT damage.

End of the World
Technique Type: Flat
Technique Level: lvl 5 HT
Maximum Base Range: 50 m
Cooldown: 5
Duration: nvt
Buffs: nvt
Debuffs: nvt
Description: Rena raises her blade(s) in the air above her head. She then stands inthe original vertical swing stance.
After that she swings straight down and swings vertically with all her strength. The force of that swing will deal HT damage in a 50 m straight line.
It will also leave a crack in the ground. (Similar to Ichigo's classic getsuga tenshou).


Akka suru
Technique Type: DOT
Technique Level: 10
Maximum Base Range: 100m
Cooldown: 5
Duration: 5
Buffs: none
Debuffs: none
Description: Rena uses her Silver Tracer. The sabred blade will leave a wound on her opponent(s) that she can use for 4 turns to hit people with.
When hit by this attackt the wound is inflicted with a speed up form of festering.
The festering pain is increased and is active to 4 turns that will deal HT DoT damage.
The flesh quickly start deteriorating and after the 4 turns the festerign will stop bot the damage that it did to the flesh will not and leave a big wound.


AoE Techniques:


Kaimetsu-tekina jishin
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Maximum Base AoE Radius: 2.5 m
Cooldown: 7
Duration: -
Buffs: none
Debuffs: none
Description: When Rena is in the air and lands on the ground her landing is so powerfull that it makes the ground shake.
The power of the landing releases a wave around her of 2.5 meters that deals massive aoe flat damage to enemies in range  everytime she lands on the ground.
When hit it will knock the opponent back. When landing on the ground it leaves a crater.

Bucking Bronco
Technique Type: Morph
Technique Level: lvl 10 AoE
Maximum Base Range: 100m
Maximum Base AoE Radius: 25m
Cooldown: 11
Duration: 4
Buffs: nvt
Debuffs:  -75% RX
Description: Rena inhales the air and mother nature. Her eyes turn green for 4 turns. Everyone within a range of 25m around her that inhales the air within the range of this ability lowering someone's RX by 75%.







Last edited by Rena on Mon Jan 27, 2020 11:51 am; edited 4 times in total
Gray
Rena Capku Ryugu Seimei  Fighting Style Cool-t10
Tracker

Name : Gray Starks
Epithet : The Conqueror (Formerly "Black Fist")
Age : 49
Height : 10'2" / 310 cm
Weight : 1043 lbs / 473 kg
Species : Human Cyborg
Faction : Pirate
World Position : Super Veteran (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Position : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Haki Level : 9
[[haospec]][[busospec]][[kenbunspec]]
Hitpoints (HP) : 700
Attack (ATK) : 750
Defense (DEF) : 600
Reflex (RX) : 655
Willpower (WP) : 600
Level : 100
Experience Points : 10000
Bounty : 5,000,000,000
Income Multiplier : +10%
Shop Discount : -20%
Berries Berries : 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[freakofnature]][[childofdestiny]]
[[punchoutguru]][[windcaller]]
[[atkt6_sp]][[deft6]][[rxt6]][[wpt6]]
Posts : 2083
View user profile

Rena Capku Ryugu Seimei  Fighting Style Empty Re: Rena Capku Ryugu Seimei Fighting Style

on Fri Dec 27, 2019 10:55 am
[ I think there may have been some misunderstandings for you when you were making your fighting style. As such, I've commented on it (in red). Please be sure to expand each technique class' spoiler to see the comments inside. ]

@Rena wrote:

Rena style


Fighting Style: Rena style
Weapon Utilization: Swords
Description:  For my fighting style I was wondering. Since my char is a "sword master".
So she does know how to fight with a straight sword but also how to fight with a katana.
These styles are a bit diffrent from one another. I would like to use the classic style of these swords.
The fighting style is combined with hunting that allows her to for example track an enemy or prey down easier.
Besides her classic approach to sword fighting Rena is not afraid to make her hands dirty and will be more brutal if she has to be or if it is the best solution.


Toggled and Passive Abilities:


Techniques



Light Techniques:

Flash Stabs
Technique Type: Flat
Technique Level: 6 [ I don't know where you're getting your technique levels from. You should have three level 1 LTs, one level 5 LT, one level 1 MT, one level 5 MT, one level 1 HT, one level 5 HT, one level 10 HT, one level 1 AoE, and one level 10 AoE. See this section of the Combat Guide. Please fix the technique levels and the associated maximum base ranges for all of your techniques. ]
Maximum Base Range: 60m
Cooldown: 1
Duration: 1
Buffs: nvt
Debuffs: nvt
Description: Rena releases a huge wave of stab attacks at rapid speed of 10 stabs a second. Similar to luffy's gatling gun. The intense pressure of the attacks releases air pressure waves that can puncture enemies that are up to 60m away.


Death Blossom
Technique Type: Flat
Technique Level: 7
Maximum Base Range: 70m
Cooldown: 1
Duration: 2 [ Flat technique types do not get a mechanical duration. They are instantaneous. ]
Buffs: nvt
Debuffs: nvt
Description: Rena spins around at rapid speed. Her blades Gold and Silver tracer are swung around creatign a deadly current/ tornado that will deal LT damage to anyone who enters the Death blossom that has a range of 70 m.


Hunters Trail.
Technique Type: Hybrid/Flat/DoT [ Which technique type is this supposed to be? ]
Technique Level: 8
Maximum Base Range: 80m
Cooldown: LT: 1
Duration: 5
Buffs: nvt
Debuffs: Heavy bleeding. [ Only stat morphs and hybrids can deal buffs/debuffs, and these buffs/debuffs must be represented in terms of percentage stat alterations. Please see approved fighting styles for reference. ]
Description: Rena attacks with any kind of attack. It can be a stab or a slash that due to the pressure behind the attack will be able to hit someone that is up to 80 meters away.
The range allows her to put this premature tracking device on her opponent before they can get away.
If someone is hit by an attack when Rena uses this ability it will leave a special wound that deals flat damage folowed by damage over time for 5 turns.
The wound will be bleeding more then any normal wound that leaves a trail for Rena to follow incase the enemy or prey tries to flee.

[ At level 10, you should have four LTs. ]

Medium Techniques:

[ You're missing a level 1 MT. ]

Killer Instinct
Technique Type: Stat Morph
Technique Level: 5
Maximum Base Range: nvt
Cooldown: 3 [ The cooldowns for stat morphs and hybrids is increased by the duration of the buff/debuff. Therefore, the cooldown for this technique should be 6. ]
Duration:  3
Buffs:The stat increases Rena's Reflex by 50%.
Debuffs:
Description:The buff increases her Reflexes. What means that that she can dodge better and lower the chance of the enemy hitting her.
It also increases her own conceration focus and precission making her more deadly and chance of hittign the enemy higher. It makes her more flexible. (also works during sexual interactions *wink*)

Heavy Techniques:

[ At level 10, you should have three HTs. ]

End of the World
Technique Type: Flat
Technique Level: 9
Maximum Base Range: 90m
Cooldown: 5
Duration: 1 [ Flat techniques don't get a duration. ]
Buffs: nvt
Debuffs: nvt
Description: Rena raises her blade(s) in the air above her head. She then stands inthe original vertical swing stance.
After that she swings straight down and swings vertically with all her strength. The force of that swing will deal HT damage in a 90 m straight line.
It will also leave a crack in the ground. (Similar to Ichigo's classic getsuga tenshou).


AoE Techniques:

[ You're missing a level 1 AoE. ]

Bucking Bronco
Technique Type: AoE DoT/Debuff [ The term you're looking for here is "DoT Hybrid". ]
Technique Level: 10
Maximum Base Range: 100m
Maximum Base AoE Radius: 25m
Cooldown: 7 [ The cooldown should be (7+4=)11 here. ]
Duration: 4
Buffs: nvt
Debuffs: Temporarily levitates enemies, rendering them defenseless. [ Once again, debuffs must be represented in terms of stat alterations. Please, please, see some examples in approved fighting styles. ]
Description: Rena takes her sword(s) and smashes them into the ground and keeps smashing into the groudn for 4 turns. Everyone within a range of 100m  around her will be knocked up in the air immobilizing them for 4 turns  while taking 15 damage over time . Temporarily levitates enemies, rendering them defenseless.






________________________________________________________


Emi Roromiya
Rena Capku Ryugu Seimei  Fighting Style CHwDBFC
Tracker

Name : Emi Roromiya
Epithet : Smiling Slayer
Age : 17
Height : 5'5"
Weight : 130 lbs
Species : Human
Faction : Pirate
World Position : N/A
Crew : Meddling Kids
Ship : The Scorned Lady
Crew Position : Navigator
Devil Fruit : N/A
Haki Level : 6
Hitpoints (HP) : 275
Attack (ATK) : 350
Defense (DEF) : 320
Reflex (RX) : 350
Willpower (WP) : 350
Level : 55
Experience Points : 5550
Bounty : 31,600,000
Berries Berries : 22,050,000
[[atkt6]][[deft2]][[rxt3]][[wpt3]]
Posts : 85
View user profile

Rena Capku Ryugu Seimei  Fighting Style Empty Re: Rena Capku Ryugu Seimei Fighting Style

on Sun Jan 26, 2020 7:49 pm
@Rena wrote:

Rena style


Fighting Style: Rena style
Weapon Utilization: Swords
Description:  For my fighting style I was wondering. Since my char is a "sword master".
So she does know how to fight with a straight sword but also how to fight with a katana.
These styles are a bit diffrent from one another. I would like to use the classic style of these swords.
The fighting style is combined with hunting that allows her to for example track an enemy or prey down easier.
Besides her classic approach to sword fighting Rena is not afraid to make her hands dirty and will be more brutal if she has to be or if it is the best solution.


Toggled and Passive Abilities:


Techniques



Light Techniques:


Rīpuasaruto
Technique Type: Flat
Technique Level: 10 [This should be a level 5 technique not a level 10]
Maximum Base Range: 100m [Be sure to change this according to the level of the technique.]
Cooldown: 1
Duration: nvt
Buffs: nvt
Debuffs: nvt
Description: Rena holds her blades like daggers with the blades pointing down.
She then kneels and launches herself in the air. As she lands she holds her blades that point down to land on top of her opponent.
When she lands on her opponent the blades will sink down intot he body vertically striking the monk's muscle dealing LT flat damage.


Flash Stabs
Technique Type: Flat
Technique Level: level 1 LT
Maximum Base Range: 10 m
Cooldown: 1
Duration: nvt
Buffs: nvt
Debuffs: nvt
Description: Rena releases a huge wave of stab attacks at rapid speed of 10 stabs a second. Similar to luffy's gatling gun. The intense pressure of the attacks releases air pressure waves that can puncture enemies that are up to 10m away.


Death Blossom
Technique Type: Flat
Technique Level: level 1 LT
Maximum Base Range: 10 m
Cooldown: 1
Duration: nvt
Buffs: nvt
Debuffs: nvt
Description: Rena spins around at rapid speed. Her blades Gold and Silver tracer are swung around creatign a deadly current/ tornado that will deal LT damage to anyone who enters the Death blossom that has a range of 10m.


Hunters Trail.
Technique Type: DoT
Technique Level: level 1 LT
Maximum Base Range: 10m
Cooldown: 1
Duration: 5 [You don't have to include this as the DoT will always have a duration of 5.]
Buffs: nvt
Debuffs:
Description: Rena attacks with any kind of attack. It can be a stab or a slash that due to the pressure behind the attack will be able to hit someone that is up to 10 meters away.
The range allows her to put this premature tracking device on her opponent before they can get away.
If someone is hit by an attack when Rena uses this ability it will leave a special wound that deals damage over time for 5 turns.
The wound will be bleeding more then any normal wound that leaves a trail for Rena to follow incase the enemy or prey tries to flee.

Medium Techniques:


Seimei Kikan
Technique Type: Heal
Technique Level: 1
Maximum Base Range: none
Cooldown: 3
Duration: nvt
Buffs: none
Debuffs: none
Description: Rena's connection with nature as a hunter allows her to heal with the power of mother nature.
Rena can eat a leaf, a branch, a root, a flower etc. Anything made by mother nature to heal herself.

Killer Instinct
Technique Type: Stat Morph
Technique Level: lvl 5 MT
Maximum Base Range: nvt
Cooldown: 6
Duration:  3
Buffs:The stat increases Rena's Reflex by 50%.
Debuffs:
Description:The buff increases her Reflexes. What means that that she can dodge better and lower the chance of the enemy hitting her.
It also increases her own conceration focus and precission making her more deadly and chance of hittign the enemy higher. It makes her more flexible. (also works during sexual interactions *wink*) [Please remove this part, it disturbs me.]

Heavy Techniques:


Sōdodansu gyorai
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 5
Duration: none
Buffs: none
Debuffs: none
Description: Rena leaps forward and uses her legs and swords to creatign a spinning motion. She flies towards her opponent while spinning herself and her blades.
Like a horizontal tornado she drills intothe opponent with the intention to drill straight through her opponent leaving a huge gaping hole in the middle of the torso of the enemy hit dealing flat HT damage.

End of the World
Technique Type: Flat
Technique Level: lvl 5 HT
Maximum Base Range: 50 m
Cooldown: 5
Duration: nvt
Buffs: nvt
Debuffs: nvt
Description: Rena raises her blade(s) in the air above her head. She then stands inthe original vertical swing stance.
After that she swings straight down and swings vertically with all her strength. The force of that swing will deal HT damage in a 50 m straight line.
It will also leave a crack in the ground. (Similar to Ichigo's classic getsuga tenshou).


Akka suru
Technique Type: DOT
Technique Level: 10
Maximum Base Range: 100m
Cooldown: 5
Duration: 4 [Like mentioned on the above DoT. You don't have to include the duration for DoT's as they all have a duration of 5 automatically. I think you might have been looking at the stat morphs for this duration of 4.]
Buffs: none
Debuffs: none
Description: Rena uses her Silver Tracer. The sabred blade will leave a wound on her opponent(s) that she can use for 4 turns to hit people with.
When hit by this attackt the wound is inflicted with a speed up form of festering.
The festering pain is increased and is active to 4 turns that will deal HT DoT damage.
The flesh quickly start deteriorating and after the 4 turns the festerign will stop bot the damage that it did to the flesh will not and leave a big wound.


AoE Techniques:


Kaimetsu-tekina jishin
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Maximum Base AoE Radius: 2.5 m
Cooldown: 11 [I'm assuming you just copied it from your other attack but the cooldown would be 7 for a flat technique not 11.]
Duration: 4 [Same as above. There is no duration for a flat technique]
Buffs: none
Debuffs: none
Description: When Rena is in the air and lands on the ground her landing is so powerfull that it makes the ground shake.
The power of the landing releases a wave around her of 10 meters that deals massive aoe flat damage to enemies in range  everytime she lands on the ground.
When hit it will knock the opponent back. When landing on the ground it leaves a crater. [Again, since I looked at Bucking Bronco first, the range around her wouldn't be 10m it would be 2.5m as that is the radius around her.]

Bucking Bronco
Technique Type: Hybrid DoT
Technique Level: lvl 10 AoE
Maximum Base Range: 100m
Maximum Base AoE Radius: 25m
Cooldown: 11
Duration: 4
Buffs: nvt
Debuffs:  -75% RX [This needs to be 30% because it is a hybrid ability and not a full stat morph.]
Description: Rena inhales the air and mother nature. Her eyes turn green for 4 turns. Everyone within a range of 100m around her will be 4 turns  while taking 15 damage over time by inhalinght air within the range of this ability that lowers someone's RX by 75%. [If you are saying that everyone within in the range around her then it would be 25m and not 100m. 25 meters would be the range around her in a circle or the radius. Also, don't be so specific on the damage in the flavor text. You don't need to include the damage in the description as that will be calculated in your combat posts.]






________________________________________________________
Emi Roromiya
Rena Capku Ryugu Seimei  Fighting Style CHwDBFC
Tracker

Name : Emi Roromiya
Epithet : Smiling Slayer
Age : 17
Height : 5'5"
Weight : 130 lbs
Species : Human
Faction : Pirate
World Position : N/A
Crew : Meddling Kids
Ship : The Scorned Lady
Crew Position : Navigator
Devil Fruit : N/A
Haki Level : 6
Hitpoints (HP) : 275
Attack (ATK) : 350
Defense (DEF) : 320
Reflex (RX) : 350
Willpower (WP) : 350
Level : 55
Experience Points : 5550
Bounty : 31,600,000
Berries Berries : 22,050,000
[[atkt6]][[deft2]][[rxt3]][[wpt3]]
Posts : 85
View user profile

Rena Capku Ryugu Seimei  Fighting Style Empty Re: Rena Capku Ryugu Seimei Fighting Style

on Mon Jan 27, 2020 1:49 pm
Rena Capku Ryugu Seimei  Fighting Style Ol2nc1d

@Rena wrote:

Rena style


Fighting Style: Rena style
Weapon Utilization: Swords
Description:  For my fighting style I was wondering. Since my char is a "sword master".
So she does know how to fight with a straight sword but also how to fight with a katana.
These styles are a bit diffrent from one another. I would like to use the classic style of these swords.
The fighting style is combined with hunting that allows her to for example track an enemy or prey down easier.
Besides her classic approach to sword fighting Rena is not afraid to make her hands dirty and will be more brutal if she has to be or if it is the best solution.


Toggled and Passive Abilities:


Techniques



Light Techniques:


Rīpuasaruto
Technique Type: Flat
Technique Level: lvl 1
Maximum Base Range: 10m
Cooldown: 1
Duration: nvt
Buffs: nvt
Debuffs: nvt
Description: Rena holds her blades like daggers with the blades pointing down.
She then kneels and launches herself in the air. As she lands she holds her blades that point down to land on top of her opponent.
When she lands on her opponent the blades will sink down intot he body vertically striking the monk's muscle dealing LT flat damage.


Flash Stabs
Technique Type: Flat
Technique Level: level 1 LT
Maximum Base Range: 10 m
Cooldown: 1
Duration: nvt
Buffs: nvt
Debuffs: nvt
Description: Rena releases a huge wave of stab attacks at rapid speed of 10 stabs a second. Similar to luffy's gatling gun. The intense pressure of the attacks releases air pressure waves that can puncture enemies that are up to 10m away.


Death Blossom
Technique Type: Flat
Technique Level: level 1 LT
Maximum Base Range: 10 m
Cooldown: 1
Duration: nvt
Buffs: nvt
Debuffs: nvt
Description: Rena spins around at rapid speed. Her blades Gold and Silver tracer are swung around creatign a deadly current/ tornado that will deal LT damage to anyone who enters the Death blossom that has a range of 10m.


Hunters Trail.
Technique Type: DoT
Technique Level: level 1 LT
Maximum Base Range: 10m
Cooldown: 1
Duration: 5
Buffs: nvt
Debuffs:
Description: Rena attacks with any kind of attack. It can be a stab or a slash that due to the pressure behind the attack will be able to hit someone that is up to 10 meters away.
The range allows her to put this premature tracking device on her opponent before they can get away.
If someone is hit by an attack when Rena uses this ability it will leave a special wound that deals damage over time for 5 turns.
The wound will be bleeding more then any normal wound that leaves a trail for Rena to follow incase the enemy or prey tries to flee.

Medium Techniques:


Seimei Kikan
Technique Type: Heal
Technique Level: 1
Maximum Base Range: none
Cooldown: 3
Duration: nvt
Buffs: none
Debuffs: none
Description: Rena's connection with nature as a hunter allows her to heal with the power of mother nature.
Rena can eat a leaf, a branch, a root, a flower etc. Anything made by mother nature to heal herself.

Killer Instinct
Technique Type: Stat Morph
Technique Level: lvl 5 MT
Maximum Base Range: nvt
Cooldown: 6
Duration:  3
Buffs:The stat increases Rena's Reflex by 50%.
Debuffs:
Description:The buff increases her Reflexes. What means that that she can dodge better and lower the chance of the enemy hitting her.
It also increases her own conceration focus and precission making her more deadly and chance of hittign the enemy higher. It makes her more flexible.

Heavy Techniques:


Sōdodansu gyorai
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10m
Cooldown: 5
Duration: none
Buffs: none
Debuffs: none
Description: Rena leaps forward and uses her legs and swords to creatign a spinning motion. She flies towards her opponent while spinning herself and her blades.
Like a horizontal tornado she drills intothe opponent with the intention to drill straight through her opponent leaving a huge gaping hole in the middle of the torso of the enemy hit dealing flat HT damage.

End of the World
Technique Type: Flat
Technique Level: lvl 5 HT
Maximum Base Range: 50 m
Cooldown: 5
Duration: nvt
Buffs: nvt
Debuffs: nvt
Description: Rena raises her blade(s) in the air above her head. She then stands inthe original vertical swing stance.
After that she swings straight down and swings vertically with all her strength. The force of that swing will deal HT damage in a 50 m straight line.
It will also leave a crack in the ground. (Similar to Ichigo's classic getsuga tenshou).


Akka suru
Technique Type: DOT
Technique Level: 10
Maximum Base Range: 100m
Cooldown: 5
Duration: 5
Buffs: none
Debuffs: none
Description: Rena uses her Silver Tracer. The sabred blade will leave a wound on her opponent(s) that she can use for 4 turns to hit people with.
When hit by this attackt the wound is inflicted with a speed up form of festering.
The festering pain is increased and is active to 4 turns that will deal HT DoT damage.
The flesh quickly start deteriorating and after the 4 turns the festerign will stop bot the damage that it did to the flesh will not and leave a big wound.


AoE Techniques:


Kaimetsu-tekina jishin
Technique Type: Flat
Technique Level: 1
Maximum Base Range: 10 m
Maximum Base AoE Radius: 2.5 m
Cooldown: 7
Duration: -
Buffs: none
Debuffs: none
Description: When Rena is in the air and lands on the ground her landing is so powerfull that it makes the ground shake.
The power of the landing releases a wave around her of 2.5 meters that deals massive aoe flat damage to enemies in range  everytime she lands on the ground.
When hit it will knock the opponent back. When landing on the ground it leaves a crater.

Bucking Bronco
Technique Type: Morph
Technique Level: lvl 10 AoE
Maximum Base Range: 100m
Maximum Base AoE Radius: 25m
Cooldown: 11
Duration: 4
Buffs: nvt
Debuffs:  -75% RX
Description: Rena inhales the air and mother nature. Her eyes turn green for 4 turns. Everyone within a range of 25m around her that inhales the air within the range of this ability lowering someone's  RX by 75%.






________________________________________________________
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