- Seraphina Wolfe
- [tracker=/t1380-seraphina-wolfe#7673]
Name : Seraphina Wolfe
Epithet : Demon Physician
Age : 27
Height : 6'
Weight : 168 lbs.
Species/Tribe : Human
Faction : Pirate
World Position : N/A
Crew : Primetime
Ship : Dead Air
Crew Role : Sniper/ Doctor
Devil Fruit : N/A
Balance : [ber] 101,050,000
[[hardboiled]][[firstaidkit]]
Posts : 22
[Fighting Style] Heals, Drugs, 'N Guns
Sun Dec 29, 2019 11:13 pm
Heals, Drugs, 'N Guns
Fighting Style: Heals, Drugs, 'N Guns
Weapon Utilization: Gunmanship
Description: Seraphina has learned impeccable gun control over the years that she has been away at home. Thus this has become her main way of fighting and when combined with her needle gun can be quite deadly. She doesn't just simply shoot both of these weapons but she also utilizes her weaponized heels with lethal footwork. If she has to then she isn't afraid to throw a punch or bash someone upside the head with the butt of her rifle. She also isn't a stranger to fighting dirty as she often does this with her words outside of the battlefield. Over the years, she has aimed at perfecting her fighting style but she knows that it is nowhere near perfect.
Toggled and Passive Abilities:
Sniper's Eye (Toggle) - The focus of a sniper is usually second to none and it is no different when it comes to Seraphina. When she has the gun in her hands and her eye is looking through the scope, she is focused on the task at hand. Once toggled, it will increase her reflex by 20% and her defense will decrease by 20%.
Techniques
- Light Techniques:
Boom, Headshot
Technique Type: Flat
Cooldown: 2 turns
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: From a perch somewhere close or even farther away, Seraphina shoots at the opponents that her allies are currently facing. It is not always a headshot but sometimes it is just fun to say that, y'know?
Step Back
Technique Type: Flat Hybrid
Cooldown: 6 turns
Duration: 2 turns
Buffs: N/A
Debuffs: -10% of Defense
Flavour: Seraphina kicks an opponent away from her and shoots a couple of rounds at her opponent after putting a distance between the two.
Pot Shot
Technique Type: Flat
Cooldown: 2 turns
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Seraphina fires off a few shots at an opponent as she makes her rounds on the battle field.
Jumpstart
Technique Type: Heal
Cooldown: 4 turns
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Seraphina uses the support clip of her needle gun and shoots two needles at one or more of her allies. Depending, the needles will be split between her allies or will all be shot at a single target. These needles are coated in a healing serum that boosts their health back up instantly.
- Medium Techniques:
Autoimmune
Technique Type: DoT Hybrid
Cooldown: 9 turns
Duration: 3 turns
Buffs: N/A
Debuffs: -20% of Reflex
Flavour: Seraphina uses virus clip of her needle gun and shoots a needle at one or more of her opponents. The virus coating the needle gives slows the opponent down and attacks them on the inside temporarily.
Jumpstart II
Technique Type: Heal
Cooldown: 6 turns
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Seraphina uses the support clip of her needle gun and shoots four needles at one or more of her allies. Depending, the needles will be split between her allies or will all be shot at a single target. These needles are coated in a healing serum that boosts their health back up instantly.
- Heavy Techniques:
Go Ham
Technique Type: Stat Morph
Cooldown: 12 turns
Duration: 4 turns
Buffs: +75% of Attack
Debuffs: N/A
Flavour: Seraphina uses support clip of her needle gun and shoots a needle at one or more of her allies. The "antidote" coating the needle acts as a steriod and temporarily boosts their attack.
Heart Attack
Technique Type: Flat
Cooldown: 6 turns
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Seraphina squares a shot up and blasts an opponent in the chest a couple of times.
Jumpstart III
Technique Type: Heal
Cooldown: 8 turns
Duration:N/A
Buffs: N/A
Debuffs: N/A
Flavour: Seraphina uses the support clip of her needle gun and shoots six needles at one or more of her allies. Depending, the needles will be split between her allies or will all be shot at a single target. These needles are coated in a healing serum that boosts their health back up instantly.
- AoE Techniques:
Spray 'N Pray
Technique Type: Flat
Cooldown: 8 turns
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Using her rifle, she rapid fires across the battle field careful to avoid her allies as best as she can. Typically used when the others have backed off the field or have yet to make it to the field to avoid friendly fire.
Jumpstart IV
Technique Type: Heal
Cooldown: 10 turns
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Seraphina uses the support clip of her needle gun and shoots a bunch of needles out towards her allies. These needles are coated in a healing serum that boosts their health back up instantly.
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3997
Re: [Fighting Style] Heals, Drugs, 'N Guns
Mon Dec 30, 2019 4:28 pm
Approved~
Seraphina Wolfe wrote:Heals, Drugs, 'N Guns
Fighting Style: Heals, Drugs, 'N Guns
Weapon Utilization: Gunmanship
Description: Seraphina has learned impeccable gun control over the years that she has been away at home. Thus this has become her main way of fighting and when combined with her needle gun can be quite deadly. She doesn't just simply shoot both of these weapons but she also utilizes her weaponized heels with lethal footwork. If she has to then she isn't afraid to throw a punch or bash someone upside the head with the butt of her rifle. She also isn't a stranger to fighting dirty as she often does this with her words outside of the battlefield. Over the years, she has aimed at perfecting her fighting style but she knows that it is nowhere near perfect.
Toggled and Passive Abilities:
Sniper's Eye (Toggle) - The focus of a sniper is usually second to none and it is no different when it comes to Seraphina. When she has the gun in her hands and her eye is looking through the scope, she is focused on the task at hand. Once toggled, it will increase her reflex by 20% and her defense will decrease by 20%.
Techniques
- Light Techniques:
Boom, Headshot
Technique Type: Flat
Technique Level: Level 1
Maximum Base Range: 10 meters
Cooldown: 1 turn
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: From a perch somewhere close or even farther away, Seraphina shoots at the opponents that her allies are currently facing. It is not always a headshot but sometimes it is just fun to say that, y'know?
Step Back
Technique Type: Flat Hybrid
Technique Level: Level 1
Maximum Base Range: 10 meters
Cooldown: 3 turns
Duration: 2 turns
Buffs: N/A
Debuffs: -10% of Defense
Description: Seraphina kicks an opponent away from her and shoots a couple of rounds at her opponent after putting a distance between the two.
Pot Shot
Technique Type: Flat
Technique Level: Level 1
Maximum Base Range: 10 meters
Cooldown: 1 turn
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Seraphina fires off a few shots at an opponent as she makes her rounds on the battle field.
Jumpstart
Technique Type: Heal
Technique Level: Level 5
Maximum Base Range: 50 meters
Cooldown: 3 turns
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Seraphina uses the support clip of her needle gun and shoots two needles at one or more of her allies. Depending the needles will be split between her allies or will all be shot at a single target. These needles are coated in a healing serum that boosts their health back up instantly.
- Medium Techniques:
Autoimmune
Technique Type: DoT Hybrid
Technique Level: :Level 1
Maximum Base Range: 10 meters
Cooldown: 6 turns
Duration: 3 turns
Buffs: N/A
Debuffs: -20% of Reflex
Description: Seraphina uses virus clip of her needle gun and shoots a needle at one or more of her opponents. The virus coating the needle gives slows the opponent down and attacks them on the inside temporarily.
Jumpstart II
Technique Type: Heal
Technique Level: Level 5
Maximum Base Range: 50 meters
Cooldown: 5 turns
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Seraphina uses the support clip of her needle gun and shoots four needles at one or more of her allies. Depending the needles will be split between her allies or will all be shot at a single target. These needles are coated in a healing serum that boosts their health back up instantly.
- Heavy Techniques:
Go Ham
Technique Type: Stat Morph
Technique Level: Level 1
Maximum Base Range: 10 meters
Cooldown: 9 turns
Duration: 4 turns
Buffs: +75% of Attack
Debuffs: N/A
Description: Seraphina uses support clip of her needle gun and shoots a needle at one or more of her allies. The "antidote" coating the needle acts as a steriod and temporarily boosts their attack.
Heart Attack
Technique Type: Flat
Technique Level: Level 5
Maximum Base Range: 50 meters
Cooldown: 5 turns
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Seraphina squares a shot up and blasts an opponent in the chest a couple of times.
Jumpstart III
Technique Type: Heal
Technique Level: Level 10
Maximum Base Range: 100 meters
Cooldown: 7 turns
Duration:N/A
Buffs: N/A
Debuffs: N/A
Description: Seraphina uses the support clip of her needle gun and shoots six needles at one or more of her allies. Depending the needles will be split between her allies or will all be shot at a single target. These needles are coated in a healing serum that boosts their health back up instantly.
- AoE Techniques:
Spray 'N Pray
Technique Type: Flat
Technique Level: Level 1
Maximum Base Range: 10 meters
Maximum Base AoE Radius: 2.5
Cooldown: 7 turns
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Using her rifle, she rapid fires across the battle field careful to avoid her allies as best as she can. Typically used when the others have backed off the field or have yet to make it to the field to avoid friendly fire.
Jumpstart IV
Technique Type: Heal
Technique Level: Level 10
Maximum Base Range: 100 meters
Maximum Base AoE Radius: 25 meters
Cooldown: 9 turns
Duration: N/A
Buffs: N/A
Debuffs: N/A
Description: Seraphina uses the support clip of her needle gun and shoots a bunch of needles out towards her allies. These needles are coated in a healing serum that boosts their health back up instantly.
- Emi Roromiya
[tracker=/t1015-emi-roromiya#4973]
Name : Emi Roromiya
Epithet : Smiling Slayer
Age : 17
Height : 5'5"
Weight : 130 lbs
Species/Tribe : Human
Faction : Pirate
World Position : N/A
Crew : Meddling Kids
Ship : The Scorned Lady
Crew Role : Navigator/ First Mate
Devil Fruit : N/A
Bounty : [ber=r] 31,600,000
Balance : [ber] 22,050,000
Posts : 117
Re: [Fighting Style] Heals, Drugs, 'N Guns
Sat Dec 19, 2020 12:04 am
Moved for updates!
- Gray
[tracker=/t131-tracker-gray-starks#504]
Name : Gray
Epithet : "The Conqueror"; "Black Fist"
Age : 49
Height : 10'2" (310 cm)
Weight : 1043 lbs (473 kg)
Species/Tribe : Cyborg Human
Faction : Pirate
World Position : Lurking Legend (Former Yonkou)
Crew : Black Fist Pirates (Destroyed)
Ship : Sangria's Vane (Destroyed)
Crew Role : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Bounty : [ber=r] 5,000,000,000
EXP Bonus : +0.20 (to all allies)
Income Bonus : +0.20
Shop Discount : -30%
Balance : [bel] 25,000,000,000
[[strollingdeath]][[baneoftheweak]][[riseandshine]][[childofdestiny]][[freakofnature]]
[[punchoutguru]][[dulcetvirtuoso]]
[[improviseadaptovercome]]
Posts : 3997
Re: [Fighting Style] Heals, Drugs, 'N Guns
Sat Dec 19, 2020 12:26 pm
Approved!
Seraphina Wolfe wrote:Heals, Drugs, 'N Guns
Fighting Style: Heals, Drugs, 'N Guns
Weapon Utilization: Gunmanship
Description: Seraphina has learned impeccable gun control over the years that she has been away at home. Thus this has become her main way of fighting and when combined with her needle gun can be quite deadly. She doesn't just simply shoot both of these weapons but she also utilizes her weaponized heels with lethal footwork. If she has to then she isn't afraid to throw a punch or bash someone upside the head with the butt of her rifle. She also isn't a stranger to fighting dirty as she often does this with her words outside of the battlefield. Over the years, she has aimed at perfecting her fighting style but she knows that it is nowhere near perfect.
Toggled and Passive Abilities:
Sniper's Eye (Toggle) - The focus of a sniper is usually second to none and it is no different when it comes to Seraphina. When she has the gun in her hands and her eye is looking through the scope, she is focused on the task at hand. Once toggled, it will increase her reflex by 20% and her defense will decrease by 20%.
Techniques
- Light Techniques:
Boom, Headshot
Technique Type: Flat
Cooldown: 2 turns
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: From a perch somewhere close or even farther away, Seraphina shoots at the opponents that her allies are currently facing. It is not always a headshot but sometimes it is just fun to say that, y'know?
Step Back
Technique Type: Flat Hybrid
Cooldown: 6 turns
Duration: 2 turns
Buffs: N/A
Debuffs: -10% of Defense
Flavour: Seraphina kicks an opponent away from her and shoots a couple of rounds at her opponent after putting a distance between the two.
Pot Shot
Technique Type: Flat
Cooldown: 2 turns
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Seraphina fires off a few shots at an opponent as she makes her rounds on the battle field.
Jumpstart
Technique Type: Heal
Cooldown: 4 turns
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Seraphina uses the support clip of her needle gun and shoots two needles at one or more of her allies. Depending, the needles will be split between her allies or will all be shot at a single target. These needles are coated in a healing serum that boosts their health back up instantly.
- Medium Techniques:
Autoimmune
Technique Type: DoT Hybrid
Cooldown: 9 turns
Duration: 3 turns
Buffs: N/A
Debuffs: -20% of Reflex
Flavour: Seraphina uses virus clip of her needle gun and shoots a needle at one or more of her opponents. The virus coating the needle gives slows the opponent down and attacks them on the inside temporarily.
Jumpstart II
Technique Type: Heal
Cooldown: 6 turns
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Seraphina uses the support clip of her needle gun and shoots four needles at one or more of her allies. Depending, the needles will be split between her allies or will all be shot at a single target. These needles are coated in a healing serum that boosts their health back up instantly.
- Heavy Techniques:
Go Ham
Technique Type: Stat Morph
Cooldown: 12 turns
Duration: 4 turns
Buffs: +75% of Attack
Debuffs: N/A
Flavour: Seraphina uses support clip of her needle gun and shoots a needle at one or more of her allies. The "antidote" coating the needle acts as a steriod and temporarily boosts their attack.
Heart Attack
Technique Type: Flat
Cooldown: 6 turns
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Seraphina squares a shot up and blasts an opponent in the chest a couple of times.
Jumpstart III
Technique Type: Heal
Cooldown: 8 turns
Duration:N/A
Buffs: N/A
Debuffs: N/A
Flavour: Seraphina uses the support clip of her needle gun and shoots six needles at one or more of her allies. Depending, the needles will be split between her allies or will all be shot at a single target. These needles are coated in a healing serum that boosts their health back up instantly.
- AoE Techniques:
Spray 'N Pray
Technique Type: Flat
Cooldown: 8 turns
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Using her rifle, she rapid fires across the battle field careful to avoid her allies as best as she can. Typically used when the others have backed off the field or have yet to make it to the field to avoid friendly fire.
Jumpstart IV
Technique Type: Heal
Cooldown: 10 turns
Duration: N/A
Buffs: N/A
Debuffs: N/A
Flavour: Seraphina uses the support clip of her needle gun and shoots a bunch of needles out towards her allies. These needles are coated in a healing serum that boosts their health back up instantly.
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