The difficulty of a quest is determined by the difference in levels between the player and the quest boss they will fight in that quest.
There are nine difficulty levels altogether, and they are categorized as follows:+4:
The boss is at least 20 levels higher than the player.+3:
The boss is 15 levels higher than the player.+2:
The boss is 10 levels higher than the player.+1:
The boss is 5 levels higher than the player.+0:
The boss is the same level as the player.-1:
The boss is 5 levels lower than the player.-2:
The boss is 10 levels lower than the player.-3:
The boss is 15 levels lower than the player.-4:
The boss is at least 20 levels lower than the player.
For Arcs and Sagas, each thread before the final one must at least have a “mini-boss” which is two difficulties lower than the quest boss (quest boss typically appears in the final thread, though you may choose to fight them sooner). These mini-bosses do not need to be defeated for the quest to proceed further, they simply need to be engaged in combat at least once per thread. The final quest bosses do need to be defeated to gain rewards for that difficulty.
Depending on the difficulty of the boss, players may be required to take on their own bosses to earn their quest rewards:+4:
Up to 4 players (and their NPCs) and can fight a single +4 boss to qualify for that difficulty multiplier.+3:
Up to 3 players (and their NPCs) and can fight a single +3 boss to qualify for that difficulty multiplier.+2:
Up to 2 players (and their NPCs) and can fight a single +2 boss to qualify for that difficulty multiplier.+1 and below:
Each player must have their own +1 or below boss to qualify for that difficulty multiplier.Note:
The level of the boss for the multipliers are based on the highest level player fighting that boss. (e.g. If a level 20 and a level 15 player take on a level 30 boss, the difficulty bonus will be +2 for both characters.)
When teaming up against a boss of a certain difficulty, all players who dealt at least (or very, very close to) 20% damage to the boss will gain the rewards for that difficulty. The boss "kill" for important world position requirements and such is granted to the player that deals the most damage to the boss.Note:
users will not gain positive difficulty bonuses from bosses under level 20.
Difficulty reward multipliers
The rewards of quests will be multiplied based on the difficulty of the quests using the following chart. When rewarding players at the end of the thread, each player’s reward will be calculated individually based on their own
difficulty level (based on the quest boss they
Defeating a higher difficulty boss or retreating after a defeat
On higher difficulty quests, it may sometimes take several attempts to defeat the boss. In cases like these, if a player is knocked out, they will earn a +15% to their difficulty reward multiplier for every knock out they suffer up to a maximum of +45%.
If a player has not defeated an opponent by their fourth knockout, they must retreat from the quest. A player is also free to retreat from a quest at any time once the boss fight begins. (They must still conclude the thread RP wise to explain their escape.)
However, if they retreat from a quest without defeating the boss, their difficulty reward multiplier will be reset to +0%, and they will simply earn the base amount of EXP for that quest category. (They must still meet the minimum post requirement to qualify for a quest reward.)Quest Failure
If you escape from your final boss and finish the quest without defeating him, your quest difficulty will default to +0 unless it is already lower than +0, in which case the rewards will be degraded to one difficulty below. However, for quests +3 or below, if you fight the boss at least twice and lose, you may still get the full difficulty multiplier bonus (see sections below) if you get a Quality Score of S. If you get a quality score of A, you will receive a multiplier for one difficulty lower than the one your quest was set to.